When it comes to 3D, bigger is better. Forget everything anyone ever told you about the appropriate size of a TV, because 3D is a dish best served large. Let me tell you something: I have seen the future and the future is jaw-dropping, wall-sized 3D gaming, complete with full-scale cars in Burnout Paradise and man-sized zombies in Left 4 Dead. I now partake in spaceship battles so viscerally convincing that I feel as if I were traveling through the void at warp speed, lasers blazing--all of it in glorious, larger-than-life 3D. If you want to know how you can do it too, read on.
Three years ago I wrote an article called Wall-Sized 3D Displays: The Ultimate Gaming Room. Back in 2007, watching a 3D film in a theater was still somewhat of a novelty. There were no mass-market 3D displays on the horizon and if you wanted to take 3D technology home, you would expect to pay a lot of money for something that probably wouldn't work all that well. And what would you do with it? Commercial movies weren't released in a 3D format, so the best you could hope for was some 3D gaming.
What a difference three years can make in the technology industry. Avatar thrust 3D into the pop-culture mainstream and all of the major TV manufacturers have announced 3D-ready sets for the home. We are also on the brink of the commercial release of the 3D Blu-ray format. The futuristic idea of commonplace stereoscopic 3D displays in our homes has never been this close to realization.
It is in this environment that we have re-embarked on the quest for a wall-sized 3D theater in the home. With commercial adoption on the horizon, it is no longer good enough for a 3D projection system to simply work--it has to be comfortable, functional, and ultimately, desirable enough to use on a regular basis. While we did manage to get the wall-sized 3D theater to work in 2007, the limitations of this older technology were such that there were unpleasant aspects to deal with. It's easier to endure a bit of brain-numbing strobe effects when you're pioneering something that will never be viable for the average consumer, but now that 3D is about to be released to the masses, our expectations are much higher.
With the release of 3D Blu-ray, you will see more articles from us over the next few weeks and months, but we'll start at the beginning. For most of us, our first taste of 3D has been in a movie theater. There are many ways to experience a stereoscopic 3D display, but let's start by recreating the method commonly used by movie studios: a dual-projector polarized setup.
- Welcome To The Future
- Stereoscopic 3D Display Basics
- Alternate-Frame Sequencing
- Dual-Projector Polarization
- Software: 3D Drivers For Games And Movies
- Hardware: Dual-Projector 3D Theater Checklist
- Installation And Set Up
- Using The Stereoscopic 3D Display Drivers
- Test System And Benchmarks
- Benchmark Results: Left 4 Dead
- Benchmark Results: Crysis
- Benchmark Results: Call of Duty: Modern Warfare 2
- Benchmark Results: Burnout Paradise: The Ultimate Box
- Benchmark Results: Dungeons And Dragons Online
- Benchmark Results: Star Trek Online
- TriDef 2D-To-3D Movie Payback
- Conclusion

PLEASE people, vote me up! If you do they'll try it!
But as I can see, 3D stereo is not there yet.
Almost no movies are available at 3DS, and game developers don't focus on stereo optimisation. Thus, we have some glitches and inconveniences.
not saying that many people here don't want the fastest and most expensive....
but it was clearly shown that many people looking at this site want something that performs for what it costs, as seen by the fermi release and the comments .....
I like the idea of dual projectors better than the alt-image standard, but they didn't ask me.
Here's a wild thought, soon, everyone will have their own glasses that not only do the shutter for 3D, but will also be able to be personal monitors. Connect to any computer/phone/TV with your glasses. Displays might even become unnecessary. That will be the next wireless mainstream device. The iShades. Phone, mobile pc and display, earbud is right there. Have pants that have built in keyboard. We'll all just be sitting there with our shades on and never see the person next to us as we get lost in the cloud. And it all starts with 3D glasses.
No, you can at least use red/cyan paper glasses with iz3d drivers and a normal display.
That is not that bad!
Still though, for $2,500USD you've built a pretty mad setup. To those winging about price, deal with it, if you want the best you've got to be prepared to buy the best. I'd suspect that a WUXGA setup would be in the $5-6,000 range using the projectors you'd want. Well worth the buy-in price. I hope for your sake (if you payed for it, not Tomshardware) that it is compatible with yet-to-be-released BR3D.
Samsung display dont work lying down
Red blue glasses are the worst case 3D experience. Both polarized and shutter glasses are 10 times better at delivering a realistic 3D experience. The anaglyph (red/blue separation of the image distorts the color of the image, and even with high quality (eyeglass quality) red/blue glass lenses the overall effect is that of a poor quality experience. Shutter glasses these days are not that heavy, and its not like you are going to be wearing them for the length of the movie. It really doesn't factor in. Personally, I will take the shutter glasses. They block light much better thereby eliminating the ghosting issues associated with the polarized lenses. I say this as someone who has worked with linear, circular, and shutter technology since the late 1980s.
PLEASE people, vote me up! If you do they'll try it!