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Test Setup

Test System
Processor Intel Pentium 4, 3.2 GHz, FSB800
512 kB L2 cache
Motherboard Intel 875P:
Soyo P41875P Dragon 2

Intel 865PE:
Gigabyte GA-8IPE1000 Pro2

SIS 655FX: Engineering Sample

VIA PT880: Soltek SL-PT880E-RL

RAM 2x 256 MB DDR/PC3200, CL2, Corsari XMS
Display Adapter nVIDIA GeForceFX 5900, 128 MB
Network Card 3COM 905TX PCI 100 MBit/s
Operating System Windows XP Pro 5.10.2600
Service Pack 2, pre-SP3 patches
Benchmarks and Tests
Bapco Sysmark 2002 Version 1.0
Quake III Arena Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
Gunmetal Benchmark Benchmark 1
3DMark 2003 Version 3.2.0
Graphics and CPU Default Benchmark
1024 x 786 - 32 bit
Gunmetal Benchmark Benchmark 1
PCMark 2002 Pro Pack Build 101
CPU and RAM Tests
SiSoftware Sandra Standard 2003 SP1 Version 2003.3.9.44
CPU MultiMedia / CPU Arithmetic
RAM Bandwidth Benchmark
Newtek Lightwave Version 7.5 - Build 572
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench
"SKULL_HEAD_NEWEST.LWS"
Show Rendering in Progress = 320x240
Ray Trace Shadows, Reflection
Refraction, Transparency = on
Multithreading = 8 Threads
Unreal Tournament 2003 Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
Xmpeg 4.5 AMD: Optimized MMX iDCT
Intel: Optimized SEE2 iDCT
WinRAR Version 3.2
178 MB Wave file, Compression = Best
Dictionary = 4096 kB
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off
Discreet
3D Studio Max 5.1
Characters "Dragon_Charater_rig"
Rendering Single, 1024x768
SPEC viewperf Version: 7.1
1280x1024x32 Bit
Splinter Cell Version 1.2b
2_2_1_KalinatekDemo
1024x786 32 Bit / no sound
Shdow resolution
Mp3 Encoding Lame 3.92
Drivers and Settings
Graphics Driver NVIDIA reference driver 45.23
Chipset Drivers Intel-based:
Intel INF-Update 5.00.1009

VIA
VIA Hyperion 4in1 4.49v

SiS
AGP 1.16a
IDE 2.04

DirectX Version 9.0b
Resolution 1024x768, 32 bit, 85 Hz refresh

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