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- Need Help on Mobo choices
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- ami bios flash kills motherboard. need to recover
- Building a new computer
Test Setup
1:02 PM - September 29, 2003 by
Patrick Schmid
Source: Tom's Hardware US – Keywords: affordable, alternatives
Syndication:
Source: Tom's Hardware US – Keywords: affordable, alternatives
Syndication:
Table of Contents:
Test Setup
| Test System | |
|---|---|
| Processor | Intel Pentium 4, 3.2 GHz, FSB800
512 kB L2 cache |
| Motherboard | Intel 875P:
Soyo P41875P Dragon 2 Intel 865PE:
SIS 655FX: Engineering Sample VIA PT880: Soltek SL-PT880E-RL |
| RAM | 2x 256 MB DDR/PC3200, CL2, Corsari XMS |
| Display Adapter | nVIDIA GeForceFX 5900, 128 MB |
| Network Card | 3COM 905TX PCI 100 MBit/s |
| Operating System | Windows XP Pro 5.10.2600
Service Pack 2, pre-SP3 patches |
| Benchmarks and Tests | |
| Bapco Sysmark 2002 | Version 1.0 |
| Quake III Arena | Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
| Gunmetal Benchmark | Benchmark 1 |
| 3DMark 2003 | Version 3.2.0
Graphics and CPU Default Benchmark 1024 x 786 - 32 bit |
| Gunmetal Benchmark | Benchmark 1 |
| PCMark 2002 Pro Pack | Build 101
CPU and RAM Tests |
| SiSoftware Sandra Standard 2003 SP1 | Version 2003.3.9.44
CPU MultiMedia / CPU Arithmetic RAM Bandwidth Benchmark |
| Newtek Lightwave | Version 7.5 - Build 572
Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "SKULL_HEAD_NEWEST.LWS" Show Rendering in Progress = 320x240 Ray Trace Shadows, Reflection Refraction, Transparency = on Multithreading = 8 Threads |
| Unreal Tournament 2003 | Version 2206
system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
| Xmpeg 4.5 | AMD: Optimized MMX iDCT
Intel: Optimized SEE2 iDCT |
| WinRAR | Version 3.2
178 MB Wave file, Compression = Best Dictionary = 4096 kB |
| Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
| Discreet
3D Studio Max 5.1 |
Characters "Dragon_Charater_rig"
Rendering Single, 1024x768 |
| SPEC viewperf | Version: 7.1
1280x1024x32 Bit |
| Splinter Cell | Version 1.2b
2_2_1_KalinatekDemo 1024x786 32 Bit / no sound Shdow resolution |
| Mp3 Encoding | Lame 3.92 |
| Drivers and Settings | |
| Graphics Driver | NVIDIA reference driver 45.23 |
| Chipset Drivers | Intel-based:
Intel INF-Update 5.00.1009 VIA
SiS
|
| DirectX Version | 9.0b |
| Resolution | 1024x768, 32 bit, 85 Hz refresh |
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