When we look back and let the performance benchmarks sink in, and then reevaluate the introduction and the issue of micro-stuttering, a large number of entries in the above charts become theoretical results. They don't offer practical value because those solid benchmark numbers are often saddled by the effects of micro-stuttering, which aren't detectable via average frame rates.
Three- and four-way CrossFire-based setups can rightfully claim their spots in these charts by offering sheer performance and minimal micro-stuttering artifacts. However, two-GPU configurations seem much more susceptible to annoying choppiness and, depending on the game you're playing, might only offer good benchmark results.
- Micro-Stuttering, Multi-Card Scaling, And More!
- How Do CrossFire And SLI Work?
- Micro-Stuttering: So Subtle, Yet So Annoying
- Step 1: CrossFire With Two GPUs
- Step 1: CrossFire With Two GPUs (Vs. SLI)
- Step 2: CrossFire With Three GPUs
- Step 3: CrossFire With Four GPUs (Vs. SLI)
- Test System And Benchmark Selection
- Benchmark Results: 3DMark 11 And Unigine Sanctuary
- Benchmark Results: DirectX 11 Games
- Benchmark Results: DirectX 10 Games
- Benchmark Results: DirectX 9 Games
- Tom's Hardware Performance Index
- Power Draw
- CrossFire, SLI, And Micro-Stuttering