After fending off barbs from its competition about Tegra 3's power consumption under load, Nvidia wanted to show off the architectural efficiency of Tegra 4. We sat down with the company for a deep-dive on the SoC family's unique GPU implementations.
From the announcement of its first Tegra SoC back in 2008, Nvidia’s greatest advantages in the mobile segment were its background with GPUs and platforms. The company’s close relationships with game developers was destined to be a boon too, since most mobile titles are easily characterized as mainstream. Increasingly, though, ISVs are utilizing powerful architectures to rival current-gen consoles, benefiting from more mature tools to fully exploit potent graphics engines.
Although we saw companies like Intel go after the power consumption of Nvidia's Cortex-A9-based Tegra 3, the company is eager to show its Tegra 4 as a solution designed with performance per square millimeter and, in turn, performance per watt in mind. In fact, Nvidia already has a reference phone design based on its Tegra 4i SoC called Phoenix. The two boards below fit into the 5" device and host different implementations of Tegra 4.
We already know that Tegra 4's GPU isn’t a unified shader design. Nvidia claims the time is simply not yet right to make that transition. And so, we still have separate programmable pixel and vertex shaders. The company also isn’t able to declare OpenGL ES 3.0 compatibility, though it’s emphatic this doesn’t adversely affect what developers are able to do with Tegra 4.
And so, the GPU in its newest SoC looks a lot like an evolution of Tegra 3, plus a number of improvements.
| Tegra 4 | Tegra 4i | Tegra 3 | |
|---|---|---|---|
| Vertex Processing Engines | 6 | 3 | 1 |
| Pixel Pipes | 4 | 2 | 2 |
| MADs | 72 | 60 | 12 |
| Clock Rate | 672 MHz | 660 MHz | 416 /520 MHz |
| Fill Rate | 2.68 Gpix/s | 1.32 Gpix/s | 1.04 Gpix/s |
| Memory Interface | 2 x 32-bit | 1 x 32-bit | 1 x 32-bit |
| Memory Support | DDR3L-1866, LPDDR3-1866 | DDR3L-1866, LPDDR3-2133 | DDR3-1600, LPDDR2-1066 |
| Manufacturing | 28 nm | 28 nm | 40 nm |
Tegra 3 employs a single vertex shading unit with four FP32-capable cores. It also includes two fragment pipes, each with four cores capable of FP20 precision. The four vertex and eight pixel shaders is how we come to call Tegra 3’s GPU a 12-core design.
In contrast, Tegra 4 has six vertex processing engines with four “cores” each. Factor in clock rate differences (using 672 MHz for Tegra 4 and 520 MHz for Tegra 3), and that adds up to about 7.75x more vertex shading performance this generation.
Its four pixel pipes contain 12 shader “cores” each (that’s three ALUs per pipe, and four multiply-add units per ALU), adding up to 48. Assuming the same clocks, you’re again looking at 7.75x more fragment shader performance.


Uhh, no... T4 isn't supposed to be out for like six months, yet it's already not as fast as some of Qualcomm's latest. Nvidia is improving, but as usual, they're staying a little behind in technology.
Yeah, says it all.
Uhh, no... T4 isn't supposed to be out for like six months, yet it's already not as fast as some of Qualcomm's latest. Nvidia is improving, but as usual, they're staying a little behind in technology.
Nobody is ahead of Tegra's four Cortex A15 cores. Krait is at less performance than A15 (until the refresh at least). Samsung's got Exynos 5 Octa, but that's not out yet either and T4 will probably still top it in the GPU performance department. Speaking of which, Tegra 4 has the most powerful GPU in floating-point of anyone (including the iPad 4) with 74.8 TFLOPS @ 672 MHz. It only takes a 825 MHz Cortex A15 to match a 1.6 GHz A9, and Tegra 4 is supposed to ship at 1.9 GHz. Unfortunately, TDP does go up in the process.
You also have to look at where these parts are targeted. Krait is really gunning for phone design wins and they have many. It's a very power efficient chip that found its way into some very nice phones. Tegra 4 is not aimed at that market; Tegra 4i is. Tegra 4 will have a much higher TDP than 4i (and Krait) and will get substantially higher performance as a result.
You mean Gigaflops, not Teraflops.
S4 Pro is a faster CPU IIRC. IDK about how the graphics compares and won't comment about it.
Nvidia, like I said, is getting better, but they're still going to be a little behind. They're making up a lot of ground here, especially with how they're making Tegra 4 and Tegra 4i instead of a single SoC to take both places, but they seem like they'l still have a little room to make up, at least in CPU performance, to be the best. Like I said before (at least in other articles about it), they'll still be near the top either way.
Just keep the texture settings low and the resolution at minimum and it might be almost playable if someone manages to get it to work on ARM
+1
In this hyper competitive market, every SoC company needs atleast one product that is best in one area over every other SoC. Middling in all the areas is what T3 did, which made it a failure.
To be fair, although in many ways not an exceptional SoC, T3 was a very successful product, wasn't it? They managed to get Tegra 3 in one form or another around to a lot of well-selling devices.
I would say that T3 came with a bang and lots of fanfair, but as soon as the Krait4 came, nobody wanted to be seen with a T3.
After that T3 pretty quickly started appearing in the Tier2 phones. All T1 phones used either a KraitS4 or the Exynos4. I would even say that Ms's Surface was a semi-fail in performance because of the T3. If MS had went with a dual core KraitS4, i am pretty sure Surface would have received much better reviews.
+1 I can agree with that
Apple and Samsung have no such problem. THey can afford be revolutionary, without much consequences.
http://en.wikipedia.org/wiki/Krait_(CPU)
http://en.wikipedia.org/wiki/Snapdragon_(system_on_chip)#Snapdragon_S4
Krait S4 is a modified A9 architecture, that performs between A9 and A15 archs, but closer to A9.
Apples Swift architecture is also a modified architecture that performs between A9 and A15, but much closer to the A15 arch.
http://en.wikipedia.org/wiki/Krait_(CPU)
http://en.wikipedia.org/wiki/Snapdragon_(system_on_chip)#Snapdragon_S4
Krait S4 is a modified A9 architecture, that performs between A9 and A15 archs, but closer to A9.
Apples Swift architecture is also a modified architecture that performs between A9 and A15, but much closer to the A15 arch.
If we're going by the links in the above post, Krait is much closer to A15 than to A9. This is still ignoring the fact that those types of measurements are extremely general and oftentimes only loosely related to performance in the real world.
My bad, it's the newer top Snapdragon 800 version that Tegra 4 doesn't beat in CPU performance, thanks for the clarification. Regardless, I seem to have given Nvidia too little credit with Tegra 4.