We've spent the days following CES benchmarking two of AMD's new Kaveri-based APUs. Do the Steamroller x86 architecture, GCN graphics design, and HSA-oriented features impress, or do they come up short against Intel's value-oriented Haswell-based parts?
Intel recently launched its Xeon E5-2600 v2 CPU, based on the Ivy Bridge-EP architecture. We got a couple of workstation-specific -2687W v2 processors with eight cores and 25 MB of L3 cache each, and are comparing them to previous-generation -2687Ws.
Nvidia gave us an early look at its Tegra K1 SoC at its headquarters in Santa Clara. By far the most noteworthy change is a shift from programmable vertex and pixel shaders to the company's Kepler architecture, enabling exciting new graphics capabilities.
You've forever faced this dilemma: disable V-sync and live with image tearing, or turn V-sync on and tolerate the annoying stutter and lag? Nvidia promises to make that question obsolete with a variable refresh rate technology we're previewing today.
Tom's Hardware's Editorial Director, Chris Angelini, sits down with DICE's Johan Andersson to talk about Battlefield 4, the Frostbite 3 engine, features he wants to see in next-gen hardware, developing for the Xbox One and PS4, and AMD's Mantle API.
We first observed differences between the Radeon R9 290X cards that AMD sent out for review and the ones being sold online just before our R9 290 coverage went live. After additional testing, we have answers, feedback from AMD, and more questions.
Hot on the heels of AMD's Radeon R9 290X receiving acclaim for a fair price and high performance, Nvidia is launching its fastest single-GPU gaming card ever: GeForce GTX 780 Ti. It's quicker than 290X, but also more expensive. Is the premium worthwhile?
We have all the makings of a dramatic launch: new high-end hardware, a last-minute delay for more performance, a crazy twist based on retail hardware, and our own home-baked solution to AMD's noise problem. Does Radeon R9 290 impress us or fall short?
After eight months of watching Nvidia go uncontested in the ultra-high-end graphics market, AMD has a new GPU based on existing technology that promises to challenge the top position. It gets mighty loud at times, but you can't ignore the R9 290X's price.
We're in the process of benchmarking AMD's upcoming Radeon R9 290X flagship. But before the embargo expires, the company gave us the go-ahead to publish a couple of numbers from tests we've already run.
AMD is introducing a handful of new model names today, based on existing GPUs. Do the company's price adjustments make this introduction newsworthy, or will the excitement need to wait for its upcoming Radeon R9 290 and 290X, based on fresh silicon?
When something impresses me, I want to know more, whether it's wine, music, or technology. Months ago, Nvidia dropped off its GeForce GTX 690 and I didn’t know whether to game on it or put it in a frame. This is the story of its conception.
We got our hands on Asus' PQ321Q Ultra HD display with a resolution of 3840x2160. Anxious to game on it, we pulled out our GeForce GTX Titan, 780, and 770 cards for a high-quality romp through seven of our favorite titles. What do you need to game at 4K?
Last week, Intel rolled out its Bay Trail SoCs based on the Silvermont architecture. The company focused most intently on its tablet-oriented Atom models. However, we got our hands on a Celeron J1750, soldered onto a motherboard, for desktop testing.
Tom's Hardware enlists the help of /r/Bakersfield, plus some of its Facebook community, to test AMD's Radeon HD 7990 with the latest Catalyst 13.8 beta driver against GeForce GTX 690. The all-day event turned up some interesting observations.
We've been playing with Nvidia's Shield handheld for more than a month, but only recently got access to its killer feature: streaming PC game content. Does Nvidia's foray into the hardware world deserve your $300, or is this expensive toy impractical?
We're still waiting for the first Tegra 4-based device (Nvidia's Shield) to officially launch, but the company is already talking about the Kepler-based GPU in its next-generation Tesla SoC. Is the company planning to license this technology out?
Last month, the HEVC/H.265 standard was officially published. We recently got our hands on a pre-alpha build of x265, an HEVC encoder project from a company called MulticoreWare that's going to be licensed in much the same way as the famed x264 library.
Nvidia just announced that its Shield console will be delayed until July. We've been playing with one though, and wanted to post our first experiences using Shield to pilot Parrot's AR.Drone 2 using the latest build of its AR.Freeflight software.
With its last graphics card introduction until the end of Fall, Nvidia isn't trying to impress anyone with groundbreaking performance. Rather, the company is pulling better-than GeForce GTX 660 Ti-class frame rates to a $250 price point, creating value.
We just got our hands on two more Radeon HD 7990s, bringing the lab's total to three. That might sound like the makings of a 1000 W gaming fest. But we cut the experience short when we noticed some crazy-high temperatures and not-so-nice acoustics.