Game Benchmarks: Real-Time Strategy
Now let’s have a look at World in Conflict, a demanding real-time-strategy title with breathtaking graphics:
Here we’re seeing a heavy CPU bottleneck that has essentially locked performance at the same level regardless of the resolution played. Once the overclock is applied, we see a hefty gain in this CPU-limited title, and we begin to see the limiting factor become the video card as resolution increases. Let’s see if the same story holds up once we add AA:
When 4x AA and 16x AF are applied, we see the limiting factor move heavily to the video card, with the huge CPU overclock hardly making a dent in the game’s performance. In fact, results for the stock-clocked CPU are identical to the results achieved when AA and AF were turned off!
Our final game to demonstrate will be Supreme Commander: Forged Alliance, a title about as highly stressful to your PC as even the now legendary Crysis is:
With no AA applied, the bottleneck is clearly 100% on the graphics card, which in this case wasn’t notably overclocked. The scores are so consistent it’s unbelievable, but the game is clearly getting nothing from the 1 GHz+ overclock!
Let’s see if the story changes once we add 4x AA to the mix:
More of the same—Supreme Commander isn’t at all impressed with the 4.25 GHz clock speed of our E8500 CPU.