Results: Far Cry 3
With Metro 2033 behind us, along with our first look at average consecutive frame time difference, let's apply the same methodology to Far Cry 3.
This time, the Pentium, Athlon II X3, and dual-core APUs are brutalized at 30 FPS and under, while the rest of the pack delivers smooth frame rates. This is in line with our CPU scaling results from Far Cry 3 Performance, Benchmarked, except that the Phenom II X4 fares much better. We're benchmarking with more demanding graphics settings this time around, so perhaps that is helping normalize the processor performance.
The order falls in place just as we'd expect it to when we look at frame rates over time.
We didn't expect this; the Intel chips generate the highest consecutive frame latencies in Far Cry 3. With that said, those latencies are pretty low. They're almost irrelevant, in fact, until we get down to the Core i3-2120 and Pentium G860.
what is the point of running the latency tests if you're not going to use it in your conclusion?
Nice observation. I was wondering the same thing. It's time you provide conclusion based upon what you intended to test and not otherwise. You could state the FPS part after the fact.
We absolutely did take latency into account in our conclusion.
I think the problem is that you totally misunderstand the point of measuring latency, and the impact of the results. Please read page 2, and the commentary next to the charts.
To summarize, latency is only relevant if it's significant enough to notice. If it's not significant (and really, it wasn't in any of the tests we took except maybe in some dual-core examples), then, obviously, the frame rate is the relevant measurement.
*IF* the latency *WAS* horrible, say, with a high-FPS CPU, then in that case latency would be taken into account in the recommendations. But the latencies were very small, and so they don't really factor in much. Any CPUs that could handle at least four threads did great, the latencies are so imperceptible that they don't matter.
Not really. We just report them a little differently in an attempt to distill the result. Read page 2.
I'm not sure what you're referring to. When we test games, we use a number of different settings and resolutions.