GeForce2 Scaling Analysis

The GeForce2 Family

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Row 0 - Cell 0 GeForce2 MX GeForce2 GTS GeForce2 Pro GeForce2 Ultra
Chip Clock 175 MHz 200 MHz 200 MHz 250 MHz
Memory Type DDR or SDR SDRAM DDR SDRAM DDR SDRAM DDR SDRAM
Memory Clock 166 MHz 2x 166 MHz DDR 2x 200 MHz DDR 2x 230 MHz DDR
Memory Size 16, 32 MB 32, 64 MB 32, 64 MB 32, 64 MB
Interface AGP 4x AGP 4x AGP 4x AGP 4x
TV Out Optional Optional Optional Optional
TwinView Yes No No No
Process 0.18 0.18 0.18 0.18
Pixel Fill-Rate 350 MPixel/s 800 MPixel/s 800 MPixel/s 1 GPixel/s
Texel Fill-Rate 700 MTexel/s 1.6 Gtexel/s 1.6 Gtexel/s 2 Gtexel/s

The GeForce2 MX is a slimmed derivate of the GeForce2 family. The GTS, Pro and Ultra models use exactly the same chip design, just running at different clock speeds.

The abandonment of features with the MX is not only cutting performance, but is also an advantage in terms of production costs and power consumption. Many MX cards do not require any active cooler.

Instead of 4 pixel pipelines, the MX does only have two. In addition the memory interface does not have to be 128-bit wide like with the other chips, but can optionally be 64-bit (even though hardly anybody builds this configuration). Last but not least, the chip clock has been reduced to 175 MHz.

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Patrick Schmid
Editor-in-Chief (2005-2006)

Patrick Schmid was the editor-in-chief for Tom's Hardware from 2005 to 2006. He wrote numerous articles on a wide range of hardware topics, including storage, CPUs, and system builds.