GeForce2 Scaling Analysis

The GeForce2 Family

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Row 0 - Cell 0 GeForce2 MXGeForce2 GTSGeForce2 ProGeForce2 Ultra
Chip Clock175 MHz200 MHz200 MHz250 MHz
Memory TypeDDR or SDR SDRAMDDR SDRAMDDR SDRAMDDR SDRAM
Memory Clock166 MHz2x 166 MHz DDR2x 200 MHz DDR2x 230 MHz DDR
Memory Size16, 32 MB32, 64 MB32, 64 MB32, 64 MB
InterfaceAGP 4xAGP 4xAGP 4xAGP 4x
TV OutOptionalOptionalOptionalOptional
TwinViewYesNoNoNo
Process0.180.180.180.18
Pixel Fill-Rate350 MPixel/s800 MPixel/s800 MPixel/s1 GPixel/s
Texel Fill-Rate700 MTexel/s1.6 Gtexel/s1.6 Gtexel/s2 Gtexel/s

The GeForce2 MX is a slimmed derivate of the GeForce2 family. The GTS, Pro and Ultra models use exactly the same chip design, just running at different clock speeds.

The abandonment of features with the MX is not only cutting performance, but is also an advantage in terms of production costs and power consumption. Many MX cards do not require any active cooler.

Instead of 4 pixel pipelines, the MX does only have two. In addition the memory interface does not have to be 128-bit wide like with the other chips, but can optionally be 64-bit (even though hardly anybody builds this configuration). Last but not least, the chip clock has been reduced to 175 MHz.