Intel's New Weapon: The Coppermine

Floating Point Calculation Performance

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3DStudioMAX - WindowsNT4 Header Cell - Column 1 Header Cell - Column 2 (Pictures Rendered per/hour) Header Cell - Column 4
CPU PR/h Row 0 - Cell 2 CPU PR/h
Pentium III 500 47 Row 1 - Cell 2 Athlon 500 68
Pentium III 500E 49 Row 2 - Cell 2 Row 2 - Cell 3 Row 2 - Cell 4
Pentium III 533B 50 Row 3 - Cell 2 Row 3 - Cell 3 Row 3 - Cell 4
Pentium III 533EB 52 Row 4 - Cell 2 Row 4 - Cell 3 Row 4 - Cell 4
Pentium III 550 52 Row 5 - Cell 2 Athlon 550 75
Pentium III 550E 54 Row 6 - Cell 2 Row 6 - Cell 3 Row 6 - Cell 4
Pentium III 600 57 Row 7 - Cell 2 Athlon 600 82
Pentium III 600B 56 Row 8 - Cell 2 Row 8 - Cell 3 Row 8 - Cell 4
Pentium III 600E 59 Row 9 - Cell 2 Row 9 - Cell 3 Row 9 - Cell 4
Pentium III 600EB 59 Row 10 - Cell 2 Row 10 - Cell 3 Row 10 - Cell 4
Pentium III 650 64 Row 11 - Cell 2 Athlon 650 88
Pentium III 667 65 Row 12 - Cell 2 Row 12 - Cell 3 Row 12 - Cell 4
Pentium III 700 69 Row 13 - Cell 2 Athlon 700 95
Pentium III 733 72 Row 14 - Cell 2 Row 14 - Cell 3 Row 14 - Cell 4
Pentium III 750 (overclocked) 74 Row 15 - Cell 2 Athlon 750 (overclocked) 103
Row 16 - Cell 0 Row 16 - Cell 1 Row 16 - Cell 2 Kryotech Cool Athlon 800 109
Row 17 - Cell 0 Row 17 - Cell 1 Row 17 - Cell 2 Kryotech Cool Athlon 900 120

Not much has changed in the pure floating point performance from Katmai to Coppermine. Athlon is still way ahead of its pursuers from Intel. Coppermine hasn't got the slightest chance. If you need to run a lot of rendering or other floating point intensive software, Athlon is the only sensible choice.