The Future Of VR: Predictions For 2017 From People Who Should Know

As 2016 came to a close, we started to wonder what 2017 has in store for us. Instead of making predictions about things we don’t have an inside look at, we decided to ask some people that do.

This was an incredible year for technology enthusiasts. After years of anticipation, high-end consumer-grade virtual reality finally became a--well, a reality. Year One of VR or “The Year Of VR,” as so many people ambitiously called it going into 2016, saw the release of VR HMDs from Oculus, HTC, OSVR, and Sony. Public interest in VR is also on the rise, however slow, which can only be a good thing for this emerging technology. The more consumers get interested in VR, the more developers will adopt the medium and churn out better and better content.

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Contributor

Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

  • WFang
    If someone can nail the wireless without noticeable lag, jitter, and connection problems and a good solution for the battery/power (decent play time per pack, simple to swap out packs, and a good charging dock solution suitable for a living room)... that would spring to the top of my list of HTC upgrades.

    The upgraded head-strap sounds like a 'nice to have', for me mostly because of the mechanical adjustment portion of the upgrade. hopefully that works well.
    Reply
  • SVstorm
    Their never going to sell many more if they cant lower the insane prices that go along with everything released for VR. The units themselves and all the accessories are all extremely expensive when compared to anything else related to gaming and most people just don't care enough about it to drop that much money on it IMO.
    Reply
  • c4s2k3
    No compelling content = continued low adoption. Even if the HMD prices drop, you still need a fair investment in computer hardware. Even with the PSVR, you are talking about a few hundred $ above and beyond the price of the HMD.

    Sure, the existing demos and games provide "amazing" experiences . . . for a little while. How many of those do you have to buy to get enough usage to justify the hit to your pocketbook?
    Reply
  • sadsteve
    Not being an early adopter type of person, I'm not interested in VR/AR until the headset is about the same size as a pair of sunglasses.
    Reply
  • R-Brysett
    About having to accept the teleportation mechanics.
    Well.. At some people are working on solving that problem..
    https://www.youtube.com/watch?v=lHzCmfuJYa4
    Reply
  • R-Brysett
    Dang it..
    Typo..
    Was supposed to say . "At least people"..
    Thinking about different ways to say things and typing at the same time? Bad idea :p
    Reply
  • numpsy
    I kept trying to demo an Oculus Rift at my local BESTBUY stores and the guy would never be there when I was finished work. So I bought one, and the lady says, just return it if you don't like it. I loved it first, and purchased a game via Steam. Played the games I got for free, and was very hesitant purchasing games as the reviews for every game were wildly far apart. I kept going to bed at night thinking, am I OK with spending 800 all in for the headset AND controllers for how often I'll be playing it?? Nope. So I returned it, I had buyers remorse, and I purchased on a whim like a child.
    Reply
  • targetdrone
    2016 was the year ALL of the experts got it wrong and no one was fired because if it. If those same clueless people are making predictions for 2017 reality will turn out very different like it did in 2016.


    VR while a very cool idea has so many physical limitations it'll never be the all inclusive market Facebook was betting on.
    Just about anyone can use a keyboard, mouse, and monitor without any problems and you barely need any room space to set that up. VR on the other hand can make even the most hardcore marathon PC gamer motion sick a few minutes,

    You need a "large" dedicated room for a proper VR setup, something not available to a lot of people, especially apartment dwellers or people in very small homes.

    Then there is the physical ability issue. There a lots of people who use a PC or game on consoles that can't physically stand up waving controllers around for any length of time so why would they buy VR at any cost if they can't use it.

    The only way to solve those problems is some type of NervGear(Sword Art Online) system sans the whole brain microwaving feature.
    Reply
  • Sakkura
    19131249 said:
    You need a "large" dedicated room for a proper VR setup, something not available to a lot of people, especially apartment dwellers or people in very small homes.

    Then there is the physical ability issue. There a lots of people who use a PC or game on consoles that can't physically stand up waving controllers around for any length of time so why would they buy VR at any cost if they can't use it.

    1. No, you do not need a lot of room dedicated to VR.

    2. No, those people are in fact among those who gain the most from VR. VR opens up a lot of experiences that would otherwise be impossible for them.
    Reply
  • blackbit75
    I think price isn't the point that makes people refuses VR. It's like 3D TV's. The idea is good. But they are getting less in the market announced. Price is the same already. There is content. But, just to wear those glasses, makes people to reject them. A simply little unconfortable thing, makes reject it. Also that if you wanted more people than those glasses to watch a film, you should stick to 2D.
    Low price would increase the hype, but at the medium stage (2-3 years) people would loose interest in it.
    I can't afford it, but also an iPhone, or a Samsung Galaxy S7, and people buys it and don't say : it's expensive. They say ... look this quality piece of technology. VR is a top end technology not found previously. You can buy a a smartphone cheaper that does something like a Samsung phone, almost at 100%, but not a VR experience. It's unique.
    So ... I don't feel people will adopt VR, and less with such a bad image created unfairly by the media. There are many questions about why other technologies haven't been adopted.
    Not repeating it is expensive it becomes true. But people will believe that, being false.
    Sorry for my english.

    You could have low price
    Reply