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New 3D Chips - Banshee, G200, RIVA TNT And Savage3D

Conclusion

3D ChipAdvantagesDisadvantages
3Dfx Voodoo BansheeGlide supportNo compatibility issuesGood 3D performance, better than Voodoo2 in games that don't use multi-texturingOnly current 2D/3D solution with K6-2 Quake 2 supportMissing 2nd TMU compared to Voodoo2, thus worse Quake 2 performanceNo upgradeability to SLIAverage 3D image qualityNo AGP support, thus inability to run games that use very large textures
Matrox MGA-G200Good 2D engineBest 2D picture qualityExcellent 3D image qualitySatisfying 3D performance for owners of fast Pentium II systemsGood AGP 2x support, able to run games with large textures at good speedLowest 3D performance of the 3D chips in this testOnly D3D wrapper for quake 2 and Sin available, ICD not released yetNo K6-2 Quake 2 supportNo Glide support
NVIDIA RIVA TNTBest 2D engineExcellent 3D performance with fast PII CPUs, either close or even faster than a single Voodoo2 boardExcellent 3D image qualityExcellent AGP performanceOpenGL ICD supportSerious performance drop with slower CPUs, probably no good solution for Socket7 systemsSerious chip clock issue, most boards will for now ship with slower chips than what I've tested. Only 80 to 90 MHz possible because of chip yield problemsNo convincing K6-2 support as yetNo Glide supportChip gets very hot
S3 Savage3DHigh 3D performance in benchmarksFast 2D enginePerformance gain through texture compressionCannot run Sin Demo properlyTransparency problem and missing crosshair in Quake 2Worst 3D image quality of the 3 tested chipsOdd lines flickering on screen whilst running Winstone 98Possible discrepancy between benchmark results and actual game playNo K6-2 Quake 2 supportNo Glide support