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Adobe Unleashes GPU-Powered Flash Player

By - Source: Tom's Hardware US | B 20 comments

The latest Flash runtime not only takes advantage of hardware acceleration, but will now infect smartphones and many other Internet-connected devices.

Adobe officially announced today the release of Flash Player 10.1, set for smartphones, netbooks, PCs and other Internet-connected devices (video). The revelation will apparently usher in a new era of an already Flash-laden Internet, providing viewers with truckloads of "expressive" applications, content, and high definition videos across multiple platforms. What makes this new version so special is that it utilizes the local hardware (the GPU more specifically) for video and graphics acceleration.

According to the company, this will be the first "consistent" runtime release of the Open Screen Project. "Using the productive Web programming model of the Flash Platform, the browser-based runtime enables millions of designers and developers to reuse code and assets and reduce the cost of creating, testing and deploying content across different operating systems and browsers," Adobe said. "Flash Player 10.1 is easily updateable across all supported platforms to ensure rapid adoption of new innovations that move the Web forward."

Adobe also said that it plans to release a public beta of the browser-based runtime later this year for Windows Mobile and Palm webOS; desktop versions for Windows, Macintosh, and Linux will also be released in the same timeframe. As for Google's Android and the Symbian OS, Adobe plans to release public betas in early 2010. Wait! What about Apple's iPhone and iPod Touch? Strangely enough, these two devices weren't listed in Adobe's flashy plans.

Earlier today the company announced its collaboration with RIM to (finally) bring Flash to Blackberry smartphones. This will enabled end-users to stream video content on the Blackberry devices such as YouTube videos, TV episodes on Hulu, and more. Adobe also fleshed out its collaboration with Nvidia in regards to GPU and MID acceleration, which we covered right here.

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  • 2 Hide
    doomtomb , October 5, 2009 9:24 PM
    Hooray!
  • 2 Hide
    c0r3f1ght3r , October 5, 2009 9:30 PM
    YAY maybe now firefox will stop crashing...
  • 0 Hide
    Major7up , October 5, 2009 9:45 PM
    Ah!! The dream is still alive! We still have yet to see it on iPhones and other mobile devices.
  • Display all 20 comments.
  • 3 Hide
    klanguedoc , October 5, 2009 9:51 PM
    So is the GPU Acceleration only for NVidia or is ATI included?
  • 9 Hide
    Anonymous , October 5, 2009 9:59 PM
    WHERE'S THE BEEF! (64-Bit Flash Player for Windows)

    - Now if only Adobe would get off their lazy butts, maybe they could provide better tech support for their products and at the same time, get a 64-Bit Flash player out for Windows users.

    WAKE UP Adobe, this Ain't the Stone Age any more!
  • 2 Hide
    Shadow703793 , October 5, 2009 10:03 PM
    Renegade_WarriorWHERE'S THE BEEF! (64-Bit Flash Player for Windows) - Now if only Adobe would get off their lazy butts, maybe they could provide better tech support for their products and at the same time, get a 64-Bit Flash player out for Windows users.WAKE UP Adobe, this Ain't the Stone Age any more!

    Agreed! esp. considering that they have x64 CS4,etc.
  • 0 Hide
    Anonymous , October 5, 2009 10:16 PM
    And I hear that their tech support for CS4 sucks.

    Just go to Amazon sometime and read the reviews for CS4 PhotoShop.
    You'll find out a lot about their support, most of it not so good.
  • 1 Hide
    nun , October 5, 2009 10:16 PM
    hulu here i come!
  • 0 Hide
    michaelahess , October 5, 2009 10:30 PM
    Bet it still won't work right on Terminal Servers....Idiots at Adobe can't do anything right. Unless you count jacking up a good companies products (Macromedia) by buying them out, a good thing.
  • 0 Hide
    Supertrek32 , October 5, 2009 11:35 PM
    Hopefully this will mean they finally got around to properly multi-threading flash... Somehow I doubt it... And what about x64? Flash is falling behind, and this keeps up something like Microsoft's Silverlight is going to replace it.
  • 0 Hide
    papasmurf , October 6, 2009 12:08 AM
    The problem I see with this is that the swfs will have to be compiled for flash player 10.1 to work with this - meaning it will not help anyone really because web designers (myself included) generally compile for older versions of flash to ensure compatibility with the old decrepit outdated systems that make up the majority of computers out there, however in 3 years when we start it will be kick ass!
  • -2 Hide
    matt87_50 , October 6, 2009 12:12 AM
    what the hell do you need a 64 bit flash player for? are you really hitting the 2GB memory limit with your flash game??
    because THATS THE ONLY REASON YOU NEED A 64 BIT VERSION! a 64 bit version wouldn't be faster, in fact it would most likely be slower if anything! all the 64 bit operations and 2 simultaneous 32 bit operations are all already being done in the 32 bit version, in fact you don't even need a 64bit operating system to get the speed boosts from a 64 bit processor. the only thing a 64bit app and a 64bit operating system lets you do is have 64 bit memory pointers - it allows you to use more than 2 or 4 gig of ram. as you may have guessed the only change performance wise between a 32 bit app and a 64 bit app is the pointers are twice as big, meaning they take up more memory, and more data needs to be copied to and from the processor for pointer operations.
  • 0 Hide
    biofrog , October 6, 2009 3:16 AM
    c0r3f1ght3r, firefox might stop crashing, but for a wonderful tradeoff I can see Windows might start bluescreening..
  • 1 Hide
    biofrog , October 6, 2009 3:16 AM
    c0r3f1ght3rYAY maybe now firefox will stop crashing...


    Firefox might stop crashing, but for a wonderful tradeoff I can see Windows might start bluescreening..
  • 0 Hide
    lifelesspoet , October 6, 2009 5:29 AM
    Flash has evolved from a cartoon creation tool to a very poor work around web standards compliance and companies inability to agree on html 5 standards. Its a sad state that I can either have my browser crash or avoid 95% of web sites. Flash is a great tool but it certainly not a very good replacement for standard html. At least now I can watch videos on my netbook.
  • 0 Hide
    anamaniac , October 6, 2009 6:01 AM
    matt87_50what the hell do you need a 64 bit flash player for? are you really hitting the 2GB memory limit with your flash game??because THATS THE ONLY REASON YOU NEED A 64 BIT VERSION! a 64 bit version wouldn't be faster, in fact it would most likely be slower if anything! all the 64 bit operations and 2 simultaneous 32 bit operations are all already being done in the 32 bit version, in fact you don't even need a 64bit operating system to get the speed boosts from a 64 bit processor. the only thing a 64bit app and a 64bit operating system lets you do is have 64 bit memory pointers - it allows you to use more than 2 or 4 gig of ram. as you may have guessed the only change performance wise between a 32 bit app and a 64 bit app is the pointers are twice as big, meaning they take up more memory, and more data needs to be copied to and from the processor for pointer operations.

    We want a 64 bit flash player partly because we want to standardize 64 bit over 32 bit (and the rare yet persistant 16 bit). That, and 64 bit FireFox does not support a 32 bit flash player...

    Haven't they been saying they were going to put out a GPU accerlerated flash player for years now?
  • 1 Hide
    amnotanoobie , October 6, 2009 10:08 AM
    matt87_50what the hell do you need a 64 bit flash player for? are you really hitting the 2GB memory limit with your flash game??because THATS THE ONLY REASON YOU NEED A 64 BIT VERSION! a 64 bit version wouldn't be faster, in fact it would most likely be slower if anything!


    http://www.favbrowser.com/firefox-32-bit-x86-vs-firefox-64-bit-x64/

    No performance gain eh? Read em and weep.
  • 1 Hide
    Anonymous , October 6, 2009 11:04 AM
    We need a 64-bit flash player because 64-bit browsers do not support 32-bit add ons.
  • -1 Hide
    Regulas , October 6, 2009 2:18 PM
    Ban Flash, it is a resource hogging advertisement platform and thats it.
  • 1 Hide
    zentrope , October 6, 2009 2:57 PM
    thats true we dont require a 64bit flash player bcoz we are not using our memory for any flash based gaming to that extent..
    but,its just a support required for browsing to its optimum level for 64bit browsers that donot support 32bit flash players...


    for photoshop cs4,i know its service support is not gud and also the software is sluggish and thats the reason im still using cs3..hope we get a x64 variant soon..