The latest Flash runtime not only takes advantage of hardware acceleration, but will now infect smartphones and many other Internet-connected devices.
Adobe officially announced today the release of Flash Player 10.1, set for smartphones, netbooks, PCs and other Internet-connected devices (video). The revelation will apparently usher in a new era of an already Flash-laden Internet, providing viewers with truckloads of "expressive" applications, content, and high definition videos across multiple platforms. What makes this new version so special is that it utilizes the local hardware (the GPU more specifically) for video and graphics acceleration.
According to the company, this will be the first "consistent" runtime release of the Open Screen Project. "Using the productive Web programming model of the Flash Platform, the browser-based runtime enables millions of designers and developers to reuse code and assets and reduce the cost of creating, testing and deploying content across different operating systems and browsers," Adobe said. "Flash Player 10.1 is easily updateable across all supported platforms to ensure rapid adoption of new innovations that move the Web forward."
Adobe also said that it plans to release a public beta of the browser-based runtime later this year for Windows Mobile and Palm webOS; desktop versions for Windows, Macintosh, and Linux will also be released in the same timeframe. As for Google's Android and the Symbian OS, Adobe plans to release public betas in early 2010. Wait! What about Apple's iPhone and iPod Touch? Strangely enough, these two devices weren't listed in Adobe's flashy plans.
Earlier today the company announced its collaboration with RIM to (finally) bring Flash to Blackberry smartphones. This will enabled end-users to stream video content on the Blackberry devices such as YouTube videos, TV episodes on Hulu, and more. Adobe also fleshed out its collaboration with Nvidia in regards to GPU and MID acceleration, which we covered right here.

- Now if only Adobe would get off their lazy butts, maybe they could provide better tech support for their products and at the same time, get a 64-Bit Flash player out for Windows users.
WAKE UP Adobe, this Ain't the Stone Age any more!
Agreed! esp. considering that they have x64 CS4,etc.
Just go to Amazon sometime and read the reviews for CS4 PhotoShop.
You'll find out a lot about their support, most of it not so good.
because THATS THE ONLY REASON YOU NEED A 64 BIT VERSION! a 64 bit version wouldn't be faster, in fact it would most likely be slower if anything! all the 64 bit operations and 2 simultaneous 32 bit operations are all already being done in the 32 bit version, in fact you don't even need a 64bit operating system to get the speed boosts from a 64 bit processor. the only thing a 64bit app and a 64bit operating system lets you do is have 64 bit memory pointers - it allows you to use more than 2 or 4 gig of ram. as you may have guessed the only change performance wise between a 32 bit app and a 64 bit app is the pointers are twice as big, meaning they take up more memory, and more data needs to be copied to and from the processor for pointer operations.
Firefox might stop crashing, but for a wonderful tradeoff I can see Windows might start bluescreening..
We want a 64 bit flash player partly because we want to standardize 64 bit over 32 bit (and the rare yet persistant 16 bit). That, and 64 bit FireFox does not support a 32 bit flash player...
Haven't they been saying they were going to put out a GPU accerlerated flash player for years now?
http://www.favbrowser.com/firefox-32-bit-x86-vs-firefox-64-bit-x64/
No performance gain eh? Read em and weep.
but,its just a support required for browsing to its optimum level for 64bit browsers that donot support 32bit flash players...
for photoshop cs4,i know its service support is not gud and also the software is sluggish and thats the reason im still using cs3..hope we get a x64 variant soon..