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Source Engine Being Used To Create Animated Film

By - Source: Variety | B 24 comments
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"9" director Shane Acker is using the Source engine and tools to create his next movie, "Deep."

Here's an interesting turn for Valve Software: Not only is the Source engine being used to create an animated movie, the film itself may be partially distributed on Steam. What's more, virtual production sets will be converted into playable levels for a videogame version.

Variety reports that Shane Acker, the director responsible for "9" (2009), which was produced by Tim Burton, has teamed up with Ireland's Brown Bag Films to create the post-apocalyptic film "Deep." The team is using Valve's Source engine to cut production costs and to "amp up" the project's overall flexibility.

"Deep" was written by Jack Barton Mitchell and takes place after World War III. The main protagonist, a man named Sullivan who captains a nuclear sub, makes contact with a group of superior scientific intelligence called the Wayfarers. They have the power to save the earth, but it may come with a high price.

The Source-powered movie will be produced by Brown Bag's Darragh O'Connell and Gregory R. Little, who heads Brown Bag's L.A. production office. According to O'Connell, Valve's tools and technologies will provide Acker and Brown Bag real-time rendering and editing, simplified character animation and economical lighting,

Currently the movie is in its pre-production stage, and Mitchell is working on the screenplay. The working budget is a mere €15 million ($18.7 million) which is high-end for Europe but low for the U.S. Brown Bag has begun talks with potential distributors and sales agents, O'Connell said.

Brown Bag's previous work includes Academy Award nominated toon shorts "Give Up Yer Aul Sins" (2002) and "Granny O'Grimm's Sleeping Beauty" (2010). Its most recent project is the TV series "Doc MacStuffins" seen on Disney Junior.

Deep teaser trailer 2012

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Top Comments
  • 10 Hide
    The_Trutherizer , June 13, 2012 10:35 AM
    Well I like it. If they can introduce cinematic libraries steered by actual directors to a 3D game engine then it may be a win for games.
Other Comments
  • 7 Hide
    Anonymous , June 13, 2012 10:14 AM
    Man...source gets uglier every time I see it, lol.
  • 10 Hide
    The_Trutherizer , June 13, 2012 10:35 AM
    Well I like it. If they can introduce cinematic libraries steered by actual directors to a 3D game engine then it may be a win for games.
  • Display all 24 comments.
  • 8 Hide
    joytech22 , June 13, 2012 10:36 AM
    Source isn't so bad, it's definitely one of the longer lasting engines out there.
    It also runs well on virtually any modern system.

    Making a movie out of it will be interesting to say the least.
    I'm going to see the movie when it comes out, just out of curiosity anyway.. :) 
  • 6 Hide
    jalek , June 13, 2012 10:59 AM
    Source? CryEngine would seem a much better choice.
  • 1 Hide
    elcentral , June 13, 2012 11:30 AM
    roffle it stays the same but the world upgrade the graphics , valve get me HL3. pcs cry engine looks good but is far from excellent, they need to optimize it allot. i am keeping my money on the next unreal engine, they are the only one good enough to compete vs the valve engine. (graphics/performance) anyone can make a insane graphical capable engine few can make it run on low specs and still make it look amazing.
  • -1 Hide
    darkchazz , June 13, 2012 11:31 AM
    jalekSource? CryEngine would seem a much better choice.

    true dat.
  • 2 Hide
    Anonymous , June 13, 2012 12:30 PM
    jalekSource? CryEngine would seem a much better choice.

    Now see...that's exactly the kind of thing for which the CryEngine should be used. Not for games, of which they have had only mediocre entries.
  • 2 Hide
    Lord Captivus , June 13, 2012 12:47 PM
    WOW! If you can watch a movie and the play a game in the exact same area, that would be amazing.
    In fact, companies can make twice the profit, because the game "map" is already made.

  • -2 Hide
    belardo , June 13, 2012 12:57 PM
    Who else here, did not crap their pants?
  • 2 Hide
    unionoob , June 13, 2012 1:05 PM
    Well, Idea is cool, but I think move with source engine is going to look very dated... =/
  • -2 Hide
    Antimatter79 , June 13, 2012 1:49 PM
    From the "visionary" director of 9? That movie was boring as hell. I really thought it was going to be pretty decent. I hope this movie is much more entertaining, aside from the horribly dated engine.
  • 2 Hide
    leongrado , June 13, 2012 2:02 PM
    Maybe Crytec has better graphics but valve makes better games.
  • 1 Hide
    rantoc , June 13, 2012 2:56 PM
    Since its not required to render real-time, about any engine with the feature set / render quality needed can be employed, source is nothing special with today standards. Would not be surprised if it was handed out for free/cheaply as this will give valve some free news!
  • 3 Hide
    xaephod , June 13, 2012 2:57 PM
    Where is my new Half Life!?!?!!?!?!?!?
  • -1 Hide
    atikkur , June 13, 2012 3:01 PM
    is this movie intended for sale?
  • 2 Hide
    surfer1337dude , June 13, 2012 3:01 PM
    Id rather it be done on cryengine or ut3 (4 if they could lol).
  • 0 Hide
    inerax , June 13, 2012 4:30 PM
    belardoWho else here, did not crap their pants?

    I might have crapped a little bit.

    Not because it is the source engine but because it is going to open the door for better engines to be used for the same thing!
  • 0 Hide
    ithurtswhenipee , June 13, 2012 4:50 PM
    I guess if that is the look that you are going for it will be fine. Personally I would use what ever engine is used by the Diablo 3 cinematics. Of course they may be trade offs using one or the other in terms of workflow, licensing etc.
  • 0 Hide
    alxianthelast , June 13, 2012 6:05 PM
    I'm too biased against source to comment. However it is interesting to consider this for CryEngine 3 and perhaps Unreal Engine 4 as PC gaming hardware keeps advancing. Movie tie-ins become playable..

    OR games just keep getting more cinematic in a sense of fuck it I'm not interesting in 'playing' and I'd rather just watch a 12 hour long movie with hundreds of dynamic points (but no main character deaths or bugs screwing up suspension of disbelief).
  • 0 Hide
    blazorthon , June 13, 2012 8:11 PM
    Guys, I don't think that the engine is what's really important here (not that I wouldn't like to see a better one in use). IE they could use ridiculous AA, tessellation, and such because it does not need to be rendered in real-time. With game engines, they could probably get very high quality animation and it probably wouldn't be as expensive as run-of-the-mill CGI and such.
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