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Philips Intros Quad HD, UltraWide Monitors

By - Source: Philips PR | B 22 comments

Three new high-quality monitors are now available, two for professions and one for PC gamers.

Philips Monitors has launched three new displays that offer multiple simultaneous inputs, allowing customers to see more and do more on a single screen. Two "P-Line" models are designed for professionals to make their work more productive while one monitor is aimed at the home user who enjoys watching movies and playing PC games. The two professional models are available through CDW and other resellers, and the consumer model is now available on Amazon.

First, let's start with the consumer unit, the $599 Philips Brilliance 29 inch "Crystalclear" UltraWide HD Monitor. It features built-in high-definition speakers, an advanced 21:9 panoramic AH-IPS panel with "superb" color accuracy, and an ultra-narrow bezel. MultiView technology enables active dual "connect and view" so that users can work with multiple devices like PC and laptop side-by-side simultaneously.

"Watching a live football feed from your set-top box on the right side, while browsing the Internet from your notebook on the left is now easy," the company said. "You may want to keep an eye on the live news feed with audio in the small window, while working on your latest blog in another."

The display also sports "Smart" technology including SmartControl PC software that allows the user to easily fine tune display performance and settings, and SmartKolor which enables rich, vibrant images while experiencing photos and videos. There's also SmartTxt which increases the contrast and boundary sharpness of text content for better readability.

Next we have the $799 P-line 27 inch Quad HD Professional Monitor, designed to deliver Crystalclear Quad HD 2560 x 1440 images. It comes equipped with a 2MP webcam and microphone, built-in speakers, a height-adjustable SmartErgoBase that delivers both cable management and "ergonomic display comfort", and a variety of USB 3.0, Dual link DVI, DisplayPort, universal HDMI and optional Thunderbolt ports.

The display also sports a built-in PowerSensor that determines if a user is present and automatically reduces monitor brightness when the user steps away from the desk. That cuts energy costs by up to 80 percent thus prolonging the monitor's life.

"With excellent 8 bit color depth combined with 109 ppi density, you can now enjoy professional true color sRGB images compared to limited 6 bit color depth displays with 82ppi density," the company said. "Its higher brightness and lower power consumption relative to conventional wide-view angle displays ensure you always have brilliant performance, while saving energy too."

Finally there's the $699 P-line 29 inch UltraWide Professional Monitor featuring a 21:9 AH-IPS screen with an ultra-narrow bezel, delivering Crystalclear 2560 x 1080 pixel images. MultiView functionality enables active dual connect of two separate devices simultaneously on one screen, and the super-wide aspect ratio allows users to view two full Internet pages side by side.

The monitor also packs four USB 3.0 ports and DisplayPort 1.2a Multi Stream Transport (MST) technology with HBR2, the latter of which doubles the data throughput to 21.6 Gbps. This allows the monitor to daisy chain multiple monitors to increase efficiency. The monitor's SmartErgoBase allows it to be lowered down almost to desk level for a comfortable viewing angle.

"The display’s 178/178 degree wide viewing angle allows for optimal graphic design, web applications and photo retouching," the company said. "Whether you require extremely detailed information for CAD-CAM solutions, use 3D graphic applications or are a financial wizard working on huge spreadsheets, this Philips display will deliver Crystalclear 2560 x 1080 pixel images."

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Top Comments
  • 17 Hide
    drew455 , May 28, 2013 8:22 AM
    Stop making them wider. I hate scrolling up/down. It makes programming harder when you can only see 12 lines at a time. Next thing ya know its gonna be "4K is here: 4096x640"
Other Comments
  • 6 Hide
    jn77 , May 28, 2013 8:03 AM
    When I read the title I thought these were 4k monitors. That was a waste of time. Next.
  • 5 Hide
    wanderer11 , May 28, 2013 8:08 AM
    I'm bored of 2560x1440 already. 4k needs to hurry up.
  • 17 Hide
    drew455 , May 28, 2013 8:22 AM
    Stop making them wider. I hate scrolling up/down. It makes programming harder when you can only see 12 lines at a time. Next thing ya know its gonna be "4K is here: 4096x640"
  • 0 Hide
    Chetou , May 28, 2013 8:36 AM
    Useless AR is useless.
  • 0 Hide
    pacomac , May 28, 2013 9:39 AM
    Most people think of 1080p as HD which certainly doesn't put these anywhere near quad HD! This is the same resolution iMacs have had for years now.
  • 0 Hide
    toddybody , May 28, 2013 9:44 AM
    Womp Womp Womp....Quad HD is such a teaser name :( 
  • 2 Hide
    falchard , May 28, 2013 9:49 AM
    I thought 4k resolution too when I saw Quad HD.
  • 1 Hide
    Anonymous , May 28, 2013 10:05 AM
    They need to do away with those lame 1080 displays and move up in the world. I've been gaming on a 30 inch 2560 x 1600 display for 2 yrs now and never looked back. Yeh they cost a lot but so do cars houses and cable bills but people still get them...
  • 1 Hide
    scannall , May 28, 2013 10:13 AM
    21:9? Really? I don't even like 16:9.
  • 0 Hide
    TheCapulet , May 28, 2013 10:39 AM
    I imagine these super wides are less for gamers looking for the best aspect ratio, and instead for the medical Industry, where Phillips holds a huge market share bordering on a monopoly.
  • 0 Hide
    blibba , May 28, 2013 11:49 AM
    Quote:
    I imagine these super wides are less for gamers looking for the best aspect ratio, and instead for the medical Industry, where Phillips holds a huge market share bordering on a monopoly.


    Happens to be the same aspect ratio as many films.
  • 0 Hide
    InvalidError , May 28, 2013 12:34 PM
    Quote:
    Stop making them wider. I hate scrolling up/down. It makes programming harder when you can only see 12 lines at a time.

    Buy a monitor with tilt support.

    For programming, I flip my LCD from 1920x1080 to 1080x1920.

    I wish 1200p was more common since 1080xNNNN often means having to scroll horizontally.
  • 0 Hide
    pliskin1 , May 28, 2013 3:55 PM
    And yet nobody has thought to make an affordable 2560x1440 monitor.
  • 1 Hide
    alidan , May 28, 2013 8:49 PM
    Quote:
    Stop making them wider. I hate scrolling up/down. It makes programming harder when you can only see 12 lines at a time. Next thing ya know its gonna be "4K is here: 4096x640"


    stop codeing at 72 point font?
    i get 57 lines on 1920x1200

    Quote:
    They need to do away with those lame 1080 displays and move up in the world. I've been gaming on a 30 inch 2560 x 1600 display for 2 yrs now and never looked back. Yeh they cost a lot but so do cars houses and cable bills but people still get them...


    talking to a person who has 1000-2000$ to dup on a monitor and another 1-2000$ on gpus.
    cars are required
    tv is required (if you have kids, you know what the hell i mean)
    apc that can play a game at decent settings on 2560x1600... that is so optional its hard to justify, and i have been in the market for a 2560x1600 for years now, not for gaming mind you, but the extra space i would have.

    Quote:
    21:9? Really? I don't even like 16:9.


    what sucks about these monitors is that they are not wide enough, yet cost more than 2 similar monitors.
    we need a 3840x1080 or a 5760x1080 come out for slightly (1-200$) more than getting 2 or 3 monitors separately.
    hell i would get a 3840x1080 and thats not even for gaming.
  • 0 Hide
    agnickolov , May 28, 2013 9:05 PM
    It's strange that the professional monitor is 2560x1440 instead of 2560x1600. Not thinking it through, Philips?
  • 0 Hide
    laststop311 , May 29, 2013 4:02 AM
    I see where they got me. Quad HD I was thinking Quad FHD well silly me.
  • 0 Hide
    InvalidError , May 29, 2013 8:26 AM
    Quote:
    what sucks about these monitors is that they are not wide enough, yet cost more than 2 similar monitors.
    we need a 3840x1080 or a 5760x1080 come out for slightly (1-200$) more than getting 2 or 3 monitors separately.

    Personally, I much prefer 16:10 aspect ratio for everyday computing.

    For programming/reading, I have a portrait-mode 1080p display but 1080 is around 100 pixels short from wide enough to avoid horizontal scrolling. 1200p in portrait mode would have been ideal for me but those displays tend to cost nearly twice as much.
  • 0 Hide
    paleh0rse , May 30, 2013 7:42 AM
    A "gamer" display with no mention of refresh rates? Worthless...
  • 0 Hide
    InvalidError , May 30, 2013 7:57 AM
    Quote:
    A "gamer" display with no mention of refresh rates? Worthless...

    Is that even a question? Those are "professional" displays and apart for those intended for use with active shutter 3D glasses, they are pretty much all 60Hz just like 99% of other LCDs out there.

    TVs with fancy 240Hz "refresh" rates still only have 60Hz input rate. The extra 180 frames are either re-paints of the last input frame or interpolated between two previous inputs to make animations look smoother.
  • 0 Hide
    paleh0rse , May 30, 2013 8:21 AM
    Quote:
    Quote:
    A "gamer" display with no mention of refresh rates? Worthless...

    Is that even a question? Those are "professional" displays and apart for those intended for use with active shutter 3D glasses, they are pretty much all 60Hz just like 99% of other LCDs out there.

    TVs with fancy 240Hz "refresh" rates still only have 60Hz input rate. The extra 180 frames are either re-paints of the last input frame or interpolated between two previous inputs to make animations look smoother.

    Wrong answer. When it comes to TV's, you are correct; however, modern GPU's used in gaming rigs are quite capable of outputting a true 120+ FPS -- especially in crossfire or SLI. Therefore, displays that are capable of receiving 120 FPS (those with 120 Hz refresh rate, or higher) can display the actual frames without leveraging vsync and/or capping the FPS at 60.

    I currently use a 144 Hz LCD Asus monitor for gaming. There are many gamers, including myself, who are eagerly waiting for the first 120+ Hz IPS displays with low response times to finally hit the market.
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