Portal 2 Level Editor is Now Available
Valve just launched the Portal 2 Level Editor for free. What are you waiting for? Start building!
It's been over a year since Portal 2's release, but Valve's still dropping new content to keep fans going. Today, Valve just launched the Perpetual Testing Initiative free DLC that's actually the game's map editor.
The DLC includes a "simplified puzzle maker", which provides a drag-and-drop interface for users to generate levels. Perpetual Testing Initiative DLC will also allow players to scroll through player-built levels and vote on them through a "thumbs up/thumbs down" system.
You can look through the Steam Workshop to check out the user-generated levels. Even though the DLC just launched, there's already 5,963 entries at the time of this writing. Whether you're an avid Portal 2 player or one that's fallen off the map, this'll be your motivation to never stop playing… exactly as Valve planned.
Those free maps came years later...some of us actually paid for the america pack etc etc :@ lol
developers that are part of the conglomerate suck
developers who are indi care about the fans more than squeezing every penny they can.
back in the day most of what we get as dlc would have been a free thank you from the developers
some dlc would all be packaged together as an expansion pack.
name the innovation rockstar has done recently, ill give it to you the refined alot of game types and single handedly made the sandbox a popular genre, but what inovation...
on a side note, gta5 is the last chance i'm giving them, their games may have great stories, but gameplay in most of them just feels horrible... granted that may just be me, but i cant get into any of their games for more than a few hours before they controls annoy me to the point of turning he game off.
in their there last outing l.a noire
also bullet time in multiplayer max payne 3 is something to look forward to
agreed they dont roll out yearly titles, like some other company which should not be named.
It's also the same for the epic-failure Sim Cities Societies, essentially the Sims on a community level. Not only it pissed off lots of SimCity 4 hardcore fans due to the false marketing, but the DLCs required lots of money. Those DLCs contained airports/seaports (should've been in the game in the first place), tourist attraction buildings, and etc.
If someone was to buy all of the DLCs, they would've spent around $300 on SCS.
k, i'll be on my way then...
Rockstar?- tell me u are kidding? Just 30% game completion of any GTA and I already feel bored.
Wait , they did make a record. All dialogues contained atleast one occurrence of the word 'f**k'.
And the 'hot coffee patch' is not an innovation if u considered it.
l.a noire was deved by another company, when they went to slow, rock star took over and finished it, they didn't dev it they were to be only a publisher till bondi took to long.
bullet time in multiplayer has been done before, i cant remember the game off the top of my head, but it was a game made to be AAA but flopped... glave or something like that, cant for the life of me remember, and to that repect, the way they made bullet time was the only realistic way you could do it in multiplayer without making multiplayer suck.
To be honest though, the DLC is being created and shared by fans. As the always serious, yet hilarious, Cave Johnson describes it, the multiverse will provide lots of test chamber designs that Apeture science can then rip-off and claim as their own.