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Square Enix's Sleeping Dogs Has PC-Specific Features

By - Source: Shacknews | B 17 comments

Square Enix is taking steps to let PC gamers know that they won't be neglected with Sleeping Dogs's launch.

PC gaming is dead… or so the saying goes.

Rampant piracy and NPD's numbers that show that consoles are beating PC games at every turn at retail makes it seem as if the PC gaming market were a hostile place.

The success of digital retailers such as Steam and GOG tell a different story. Despite that, PC gamers are often left in the dust. AAA games often launch on PC months after consoles have received the title. Often, they're poorly done ports with a host of issues that are never fixed. Sometimes, publishers neglect to bring their games to PCs at all, unwilling to deal with such hassles.

Square Enix is taking steps to make PC gamers aware that it won't be neglecting them with Sleeping Dog's launch. Not only will there be plenty of Valve-themed items for those who preorder the game through Steam, the game itself takes advantage of the platform. The publisher promises that the game will support 1080p and run at 60 fps. Direct X 11 will be supported.

As visual proof of what Sleeping Dogs will look like when maxed out on PC, the publisher's even showed off a video of in-game footage with commentary.

Sleeping Dogs

For full details on Sleeping Dogs's PC specs, head over to the game's official site

Sleeping Dogs will be coming to PC, PS3, and Xbox 360 in a few days on August 14, 2012.

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Top Comments
  • 17 Hide
    EzioAs , August 11, 2012 4:25 AM
    Well that's good to hear for once in a while
  • 16 Hide
    aftcomet , August 11, 2012 4:25 AM
    This is just what was easiest to implement and something that took little effort. This isn't even close to what a properly made PC taking advantage of current hardware can be.

    1080p in this day and age should not be called a "feature". It should be standard.
Other Comments
  • 16 Hide
    aftcomet , August 11, 2012 4:25 AM
    This is just what was easiest to implement and something that took little effort. This isn't even close to what a properly made PC taking advantage of current hardware can be.

    1080p in this day and age should not be called a "feature". It should be standard.
  • 17 Hide
    EzioAs , August 11, 2012 4:25 AM
    Well that's good to hear for once in a while
  • 6 Hide
    Pyree , August 11, 2012 4:31 AM
    Cool, the game's environment is authentically like in Hong Kong!
  • 3 Hide
    rantoc , August 11, 2012 4:34 AM
    Quote:
    NPD's numbers that show that consoles are beating PC games at every turn at retail makes it seem as if the PC gaming market were a hostile place.


    Some are clever enough to understand than the retail have only about 15-20% because Steam's downloads according to many experts have about 80% of the market. So the retail charts hardly display the whole picture - Only a tiny niche in the total PC game sales as it have evolved from old retail to the new download era. Its a shame that Valve don't disclose the numbers of PC sales but then again that would make Pc gamers demand more and destroy many developers no one argument against the platform.
  • 6 Hide
    rantoc , August 11, 2012 4:47 AM
    aftcometThis is just what was easiest to implement and something that took little effort. This isn't even close to what a properly made PC taking advantage of current hardware can be. 1080p in this day and age should not be called a "feature". It should be standard.


    The DX11 implementation CAN be something nice depending on what features they decide to use. As for the resolution - For a console gamer true 1080p is only a dream, they get up-sampeled 720p as best so for a console developer can can be seen as huge. For a PC 1080p is in the pretty much the lowest possible resolution, many enthusiasts play in 1600p or have multi-monitor setups. I personally prefer 1600p over tri+ setups but that's my taste. That is what i like about PC - Choose the components and it can always be upgraded with ease unlike the now 5 years old consoles that is what they are - Year after year.
  • 4 Hide
    lpedraja2002 , August 11, 2012 6:20 AM
    Aggh! Nvidia better hurry up with their 660gtx, my 8800gt just doesn't cut it anymore.
  • 1 Hide
    ojas , August 11, 2012 7:30 AM
    Game looks good. 1080p at 60fps is sort of a feature you know, if they mean this at maxed out settings with the recommended system reqs. I can't think of many games that can do this with anything less than a GTX 670 or equivalent card.

    Also, if it does well, should be an encouragement to the rest of the industry.

    BTW i wonder what'll happen in Asia? Retail is still big here, since most of us have sucky net connections, and retail here is much cheaper than steam ($20-$40 for a new release).
  • 1 Hide
    ojas , August 11, 2012 7:38 AM
    http://www.sleepingdogs.net/news/Sleeping-Dogs-PC-Specs

    Quote:

    Minimum requirements
    • OS: Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.0 GHz or Althon X2 2.4 GHz
    • RAM: 2GB
    • Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher
    • Graphics card memory: 512 MB
    • Sound card: DirectX compatible sound card
    • Hard drive: 15 GB

    Recommended system requirements
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD CPU
    • RAM: 4GB
    • Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950
    • Graphics card memory: 1 GB
    • Sound card: DirectX compatible sound card
    • Hard drive: 15 GB

    Advanced PC Features
    • Nvidia 3D Support
    • Nvidia Multi Screen Monitor Support
    • AMD EyeFinity Multi-Monitor Gold Status Support
    Window and Full Screen Mode Support :lol: 
    • Benchmark Mode

    DirectX11 Specific Features
    • Contact hardening shadows
    • HD-AO
    • Use of Direct Compute

    Performance Enhancements
    • Enhanced Performance on Dual Core and Quad Core Processors
    • Enhanced Performance on Nvidia SLi
    • Enhanced Performance on AMD Crossfire

    Mouse, Keyboard, and Controller Support
    • Xbox360 Controller Support
    • Keyboard and Mouse Support including Key Remapping
    • Auto Pad, Mouse and Keyboard Switching

    Advanced PC Graphic Features
    • Increased Small Object Detail
    • High Resolution Texture Support
    • High Resolution Shadows
    • High Quality Shadow Filters
    • Soft Particles
    • High Quality SSAO (Screen Space Ambient Occlusion)
    • High Quality Motion Blur
    • Super Sample Anti-Aliasing

    Steamworks Features Supported
    • DLC Support
    • Achievements
    • Auto Patching
    • Pre-Download
    • Store Save Games to the Cloud
    • Player to Player Chat
  • -1 Hide
    Pyree , August 11, 2012 11:03 AM
    ^Someone will work on a 1st person mod once the game is out.
  • 1 Hide
    alidan , August 11, 2012 12:41 PM
    ojashttp://www.sleepingdogs.net/news/S [...] s-PC-Specs

    yea, you can find it funny that window and full screen is mentioned, but damnit i have games on the pc that can windowed mode had to be hacked into it.

    i also have games that dont like 1920x1200 as a resolution and i had to go into the ini.

    i appreciate them telling us up front everything they have in the menu. and as for 1080p at 60fps, if that is doable at their recommended settings as a minimum fps, i also appreciate that too. far to often do i see the recommended stats being FAR less than what is actually needed to drive a game.
  • 2 Hide
    alidan , August 11, 2012 12:44 PM
    john_4Ah just found out it is in third person, thats a blow in my book. 1st person is my favorite, more immersive that way.


    a good chunk of the game is melee fighting, with guns being a... well... different option from what i read.

    how often has hand to hand been done well in first person, where you are surrounded by 15 guys all trying to fight you at once?
  • 1 Hide
    yapchagi , August 11, 2012 7:12 PM
    Why does it say 8/17/2012 release date for PC in the video?
    Also, only 1080p? how about 1200p? Is it locked at 60 fps? Does it support SLI?
  • 0 Hide
    kyuuketsuki , August 11, 2012 9:54 PM
    john_4Maybe I like it and worked fine for me in Oblivion, Fallout 3, and SkyRim
    Lol, three games with the worst combat in gaming? Not to mention they're all running the same engine and made by the same people...
  • 0 Hide
    alidan , August 12, 2012 1:02 AM
    john_4Maybe I like it and worked fine for me in Oblivion, Fallout 3, and SkyRim


    ok, fallout 3 was a game that you played paused almost all the time, that doesn't count.

    oblivion and skyrim both kind of fall apart if you fight more than 3 things at once form all directions. and the only reason that first person is preferable in those games apposed to 3rd person is because they spent next to no time making 3rd person desirable.
  • 0 Hide
    ismaeljrp , August 12, 2012 2:33 PM
    aftcometThis is just what was easiest to implement and something that took little effort. This isn't even close to what a properly made PC taking advantage of current hardware can be. 1080p in this day and age should not be called a "feature". It should be standard.


    That's the catch, it actually IS a "feature", the question is : relative to what? well, relative to the console version of itself. Not relative to other games.
  • 0 Hide
    alidan , August 12, 2012 11:29 PM
    john_4Pretty realistic if you ask me, try to fight more than 2 or 3 people at once in real life.


    i have, actually, it was more of a mob that surrounded me and kicked the crap out of me, but more than once i have had to go at it with more than 3 people at once. for oblivion or skyrim to work better, you need to have better directional sound, and an option to attack from behind blindly. there are few game that do such a great job with headphone sound that even with my hd 555, i can tell where something is by sound alone. blacklight retribution is one of those games.

    what im saying is that in real life i can throw a backhand and make a quarter turn to see the person trying to get behind me, but i cant do anything close to that in videogames, so if im going to be fighting more than 3 on one, i would rather the game be 3rd person than try to make it work first person.
  • 0 Hide
    Anonymous , August 13, 2012 8:12 PM
    Enough with the Matrix-style slo-mo crap! The Matrix came out in 1999, its time to put that crap to rest.