Wii U Pro Controller Not Compatible With Wii Games
It seems like Nintendo's really hitching its bets on the success of the Wii U based off the Wii.
It seems like Nintendo's marketing team really has its work cut out for itself. Considering the amount of confusion surrounding the console and its touchscreen controller, new information recently uncovered about the hardware compatibility with Wii U controllers is enough to make one's head hurt from repeated facepalming.
After concerns were raised about the fact that the Wii U will support only two gamepads (and only one at launch), Nintendo revealed its Wii U pro controller. Essentially, it's a completely redesigned Wii Classic Controller Pro channeling the Xbox 360. Lately, the company's been trumpeting the fact that the Wii U Pro controller boasts a battery life of 80 hours on a single charge, impressive compared to the PS3 and Xbox 360's controllers meager 20-30 hours.
Yet, the Wii U Pro controller has a bit of a flaw. Despite the Wii U's backward compatibility with Wii games, an original Wii Classic Controller Pro is required to play the games. Yes, that means gamers who buy the Wii U hoping to play Wii games will have to drop some extra cash to get their hands on a Wii Classic Controller Pro.
The Wii Classic Controller Pro is retailing for only $20, so it hardly costs an arm and a leg to get your hands on one if you so wish. It is a bit of a minor nuisance when you factor in the fact that you already dropped a few Benjamins on a fresh new console.
Seems like another gimmick to me, even if it sells a ton like the original Wii.
Seems like another gimmick to me, even if it sells a ton like the original Wii.
lots of people will be looking at it as well as the TV as games are designed for it and make use of it with many good features also games liek Zombie U it adds tention to the game
Another use for the 1.1 LB GP if you w atch all the videos is work out very well and also the fact you can then switch the game to the GP if you wish while someone else does somthing else on the big screen the gimmick in the system is that it works well and already proven so by game developers who are more then thrilled with what the system and the GP can do
it is comfortable, its been sad by everyone who has had hands on, and isnt a 1 system to rule them all fanboy that it feals good.
as for who will look at it. think of all the games people play and not whatever stupid idea you have for how it works. i assume you are thinking that mid combo in a devil may cry like game you will need to look at the pad, press the screen and than back to the tv.
think of it like taking the mini map off the tv and on the pad, i dont know about everyone, but look at borderlands 2 minimap, that is to small for my taste, hell most diablo like games (torchlight, titan quest) i end up making the minimap a screen overlay map instead because of how small they are, and how little they show that way. with a second screen the minimap
or lets go over to a game where switching things on the fly is necessary, i want you to think zelda oot, where a pause was necessary, or hell, most games where a pause is necessary. in zelda, you could easily switch between the 20+ items you have with a simple touch instead of pause, menu scroll with the sticks, so on so forth.
or with a fps, granted i would hate playing them on a console, but lets go this way.
assult weapon, it plugs into a gun like peripheral, and locks the tablet at the end, and give you controls were you should hold the gun for aiming. because the tablet can tell direction and angle, just imagine that, you look down the gun barrel to see a screen, there is your iron sites, your scope, ect, move it to the side a bit and you have tv for from the hip.
really am i the only one who posts here who can imagine this working good?
granted it all up to devs to use it and make it good, but am i the only person who has imagination here?
http://www.gamasutra.com/view/news/179579/Nintendo_shares_its_tricks_for_reducing_latency_on_Wii_Us_GamePad.php#.UH-uyIZ5eLk
I think 5 is the limit, 1-2 tablets, and 3-4 Wii-motes.
okay so the limit mentioned here is merely the amount of controllers with display ? that's much more reasonable.
Or the Wii Remote Plus, right?
At least the new controller is only $20.
I learned my lesson with the Wii and wont be buying any more Nintendo crap. My entire family, including kids, got tired of the motion gimmick pretty fast and then realized that the games for the console sucked.
Nintendo loves this gimmick crap because then they tie everything into accessories for your gimmick to generate additional revenue.
My forecast for Wii U is going to be a huge failure.
Before you bash the thing remember this, in the months up to it's release people predicted the failure of the original Wii. It outsold the Xbox 360 and PS3 combined until just recently.
The Wii U also is backward compatible with the Wii-remote/Wii-remote plus and nunchuk that was used with the original Wii. Some games require it for multiplayer. The Wii U gamepad (one with the screen) can do everything the OPTIONAL Wii U Pro Controller does, so you don't need it. It's the same as the Wii U Gamepad, but without the screen, cameras and the associated functions that screen provides.
EDIT:
Tom's article is also wrong. The Wii Classic Controller/Pro (pictured here http://pressthebuttons.typepad.com/.a/6a00d83452033569e20120a4f4bace970b-800wi ) is NOT REQUIRED to play old Wii games, just as it was never required to play any Wii games. It too was also an OPTION for those who wanted a standard looking controller and not all Wii games actually supported the Wii Classic Controller/Pro. You can play all your old Wii games using the Wii-Remote and/or nunchuk if required (not all games uses the nunchuk).
Seriously Tom's the Wii's been out for a really long time, how can you not even know this. Get a Console expert on board!!!
I remember how ridiculous the n64 controller was. It still worked fairly well.
By this point, people like you must be plugging your ears or something because multiple uses for a second screen that benefit actual gameplay have been tossed out. It isn't a new idea considering the DS has been utilizing a second screen for gameplay for years. Who's going to look at a second screen? Who actually stares nonstop at the screen to begin with? You're supposed to look away once in awhile and probably do so without thinking. I'd personally rather look down at a screen and get menu options displayed in real time rather than having to pull up a menu on the main screen.