Sign in with
Sign up | Sign in

Crytek Engine Subscription Plan Targets Game Making Startups

By - Source: Crytek | B 17 comments

Crytek's subscription is cheaper and doesn't require a royalty fee.

On Wednesday, Crytek introduced an "Engine-as-a-Service" program that grants anyone access to the same CRYENGINE toolset that was used to create the Xbox One exclusive game, Ryse: Son of Rome. The program starts in May, and will cost developers $9.90 per month without a royalty fee.

According to the company, subscribers will have access to CRYENGINE features introduced during GDC 2014 including Physically Based Shading, Geometry Cache and Image Based Lighting. Unfortunately, that's all the details we get for now; the company plans to talk more about this new service at a later date.

"When we announced the new CRYENGINE this was our first step towards creating an engine as a service," said Crytek's Director of Business Development, Carl Jones. "We are happy to announce now that the latest update of CRYENGINE will soon be available to all developers on a subscription basis."

The news follows Epic Games who revealed a subscription plan for Unreal Engine 4 just days ago. For $19 per month, the development community will have access to all the tools, features and complete C++ source code.  In addition to the monthly fee, developers will also be required to pay 5 percent of gross revenue resulting from a commercial product built using this engine.

Read more: Unreal Engine 4 Subscription Model for Budding Developers

That said, not only is Crytek's subscription cheaper, but it doesn't require the royalty fee. Not sure if the subscription is right for you? Crytek still provides CRYENGINE for free for those who are developing software for non-commercial use.

"We are really excited to make CRYENGINE available to hundreds of thousands of developers working with Crytek to make awesome games," Jones adds.

To acquire Crytek's CRYENGINE game engine, head here.

Add your comment Display 17 Comments.
Top Comments
  • 11 Hide
    everlast66 , March 21, 2014 7:26 PM
    Great option from Crytek, giving small developers a chance to use a great engine and tools. Unlike greedy Epic/Unreal with their requirement for a double monthly fee and 5% royalty from your revenue. Keep in mind this is 5% of the total income, which means if you only have 10% profit after expenses they want half of it!
Other Comments
  • 11 Hide
    everlast66 , March 21, 2014 7:26 PM
    Great option from Crytek, giving small developers a chance to use a great engine and tools. Unlike greedy Epic/Unreal with their requirement for a double monthly fee and 5% royalty from your revenue. Keep in mind this is 5% of the total income, which means if you only have 10% profit after expenses they want half of it!
  • 5 Hide
    jasonelmore , March 21, 2014 10:08 PM
    5% of gross revenue fee is just about the same as having a royalty fee lol.
  • 4 Hide
    photonboy , March 22, 2014 1:45 AM
    Epic is definitely NOT being greedy. Unreal 4 Engine has lots of features that can save many, many hours of work which could easily add up to more than the 5% cost.Obviously the game developers would weight the pros and cons when choosing what tools they use.I'm not sure why people think this is a rip-off because all companies have costs. Would you tell the truckers that they shouldn't use FUEL because it's 75% the cost of their revenue?
  • 0 Hide
    Kieran Warren , March 22, 2014 5:04 AM
    Unreal is a much easier engine to use compared to CryEngine and much better for indie developers, Cry Engine is only good for big developers who have the time to make it worthwhile using that engine
  • 0 Hide
    Blazer1985 , March 22, 2014 6:38 AM
    Plus, with unreal engine, you can target ios and android devices. Definetly worth the money imho.
  • 0 Hide
    coolitic , March 22, 2014 9:15 AM
    Finally, indies shall prevail.Too bad Crytek couldn't of gone indie with Crysis 3. I choose to believe EA ruined it.
  • 1 Hide
    Gillerer , March 22, 2014 10:46 AM
    Quote:
    5% of gross revenue fee is just about the same as having a royalty fee lol.
    That 5 % was on Epic's UnrealEngine 4, not Crytek's CryEngine which this news story was about.
  • 3 Hide
    ddpruitt , March 22, 2014 10:57 AM
    I'm amazed at all the people bashing Epic for asking 5%. The hardest part of a game to develop is the engine, if you use a prebuilt engine you can focus on the content of your game which easily cover 5% of your production costs. Making a game engine isn't cheap a short list of recent titles that use Unreal: Batman Arkham Series, BioShock Infinite, Borderlands, Gears of War, Mass Effect, XCOM, and the list go on. By building a good engine you can free Game Designers to design games, a good engine doesn't come cheap. Homegrown engines are obvious, they're unpolished, buggy, and just don't work well (SimCity anyone?). I would expect Crytek to have a some sort of Royalty/Gross fee.
  • 0 Hide
    mrmike_49 , March 22, 2014 7:17 PM
    says $10/month WHILE they are developing the game, but HOW MUCH once game is developed and marketed?????????????
  • 0 Hide
    Damon Palovaara , March 22, 2014 8:55 PM
    I wish Unreal Engine had a trial version I could try
  • -2 Hide
    antilycus , March 22, 2014 9:59 PM
    Can I develop ON Linux for any platform? I am done using MS products. I'll sell to them, but I won't, period, develop on them.
  • 0 Hide
    Oldbutstillatit , March 23, 2014 6:57 PM
    They do. Google UDK
  • 0 Hide
    gggplaya , March 24, 2014 5:17 AM
    Quote:
    says $10/month WHILE they are developing the game, but HOW MUCH once game is developed and marketed?????????????
    It says no royalty, so nothing.
  • 0 Hide
    Christopher Shaffer , March 24, 2014 8:59 AM
    I think this is awesome. So awesome, in fact that I may just have to install when I get home.I'm curious about the description, though. The reference to an Xboner game makes me wonder: is this engine viable for PC development, too?I'm assuming this is the "whole" Crytek engine.
  • 0 Hide
    Christopher Shaffer , March 24, 2014 9:30 AM
    Quote:
    I think this is awesome. So awesome, in fact that I may just have to install when I get home.I'm curious about the description, though. The reference to an Xboner game makes me wonder: is this engine viable for PC development, too?I'm assuming this is the "whole" Crytek engine.
    I've actually just reviewed this on their site. I've never messed with Unreal Engine, but if it's as easy to use as the CryEngine, I'll be paying a sub fee for both very soon.Just looking at the free SDK, you don't even need to know how to code (yay! because my front-end developer skills won't cut it!) to build a game.That is more than worth ~$10/mo.
  • 0 Hide
    Christopher Shaffer , March 24, 2014 2:23 PM
    I think this is awesome. So awesome, in fact that I may just have to install when I get home.I'm curious about the description, though. The reference to an Xboner game makes me wonder: is this engine viable for PC development, too?I'm assuming this is the "whole" Crytek engine.
  • 0 Hide
    cphorn15 , March 25, 2014 10:55 AM
    Quote:
    Great option from Crytek, giving small developers a chance to use a great engine and tools. Unlike greedy Epic/Unreal with their requirement for a double monthly fee and 5% royalty from your revenue. Keep in mind this is 5% of the total income, which means if you only have 10% profit after expenses they want half of it!
    This largely depends on your production team size. Everyone seems to gloss over the fact that it costs $9.90 per developer seat for the engine per month. If you are touting a team of 10-15 as a startup with little to no money, Unreal is suddenly far more attractive. Before all of this was even happening, Unity was the better option as you didn't have to give up 25% (UDK3) or pay a hefty up front fee (both UE3 and CE3). Unfortunately for Unity, these models far outweigh what it currently offers, so they are going to have to change their pricing model to stay relevant.
React To This Article