Crytek Shows Off Warface at GDC 2013
Crytek demonstrated their new game Warface at GDC 2013. Warface is Crytek's new free-to-play first-person shooter based on CryEngine 3. It is being developed by Crytek Ukraine(Or Crytek Kiev, depending on who you ask- they are one and the same), and is primarily being created by video game artists living in that region.
Warface has been live in Russia for a year, and is in various stages of closed beta in China and in the west. Most of the testing at this point is designed to test play balance since the engine for the game is quite mature at this point. Much of their concern with play balance is to avoid the game becoming pay-to-win instead of free-to-play.
Like most free-to-play titles, Warface allows players to spend real-world money to upgrade their weapons and equipment for better performance. One way they are trying to prevent the 'paid' weapons from overwhelming the free ones, there are also certain weapons available that can only be purchased using in-game currency they call 'crowns'. Crowns are rewarded for performance - primarily leaderboard positions - thus a free player could conceivably get access to the crown weapons through achievement without spending money on the game. The crown weapons are the best weapons in the game, and cannot be bought using real money.
| System Requirements | ||
|---|---|---|
| Minimum | Recommended | |
| OS | Windows XP SP2, Vista, 7, 8 | |
| CPU | Dual Core 2.0 GHz | Intel Core2Duo E6-series or Athlon64 X2 6400+ |
| Memory | 1.5 GB | 2 GB |
| GPU | GeForce 8600 GT 256MB or ATI(AMD)Radeon X1950 256MB | GeForce 9600 GT 512MB or ATI(AMD)Radeon HD 4830 512MB |
| HDD | 6 GB Hard Drive space | |
Because the game is exclusively multiplayer, the game is designed to scale to lower systems and perform optimally at lower system specifications. The visuals can be cranked up for those who want high-quality visuals on better equipped machines, or kept lower for performance, even on slower or older machines.
Warface is made to be an 'extremely accessible' first-person shooter that people can jump into and out of. Playing Warface shows excellent visuals and standard FPS controls, so no complex control schemes to learn. Game modes include standard CTF and 'destruction' modes, plus co-op play. There are several co-op missions which cycle through difficulties every day, thus one mission on one map may be 'wasy' one day and 'hard' or 'hardcore' the next. This is not only designed to give players a wider experience but also to allow players who are less skilled a chance at completing all the co-op missions.
Warface is important to Crytek as it is their first venture into the free-to-play game arena and Crytek wants to be in on the foundations of the entire Gaming As A Service venture, as they feel there is going to be a major push into this arena, especially for more casual gamers.
Warface is currently in closed beta in the U.S., most western nations and China. If you'd like to sign up for the beta, go to www.warface.com
/Agree
BioShock Infinite is most definitly one of the best FPS's I've every played. It's the "Half Life" or "doom 2" of this hardware generation.
No way am I ever paying $50+ dollars for a 10 hour campaign game! That's just not right. Not everyone thinks online deathmatch (yea, I know there's other types like CTF) is all that matters.
That's why BioShock Infinite is definitely NOT the HL/D2 of this hardware generation. "Pretty" is only skin deep.
They offer great cinematic campaign missions. Well BF4 will now start offering that, and COD has been offering that.
Also, planetside 2 sucks.
Most reviews have play time at about 15-20 hours. Ya, not much there but it does still hold on value when compared to other entertainment prices. How much would 15-20 hours of Movie at a Theater cost?
There are also a lot of ppl selling the game codes on line for 30 bucks or so...
Then, even though the files are on the ssd, loading screens are hideous, and the game has connection errors like nothing else - I couldn't even make it halfway through the training level before it would disconnect me, and I tried four separate times.
Ok.
Approx. minutes for a decent movie 90-120 @ $8-$10 a ticket @ 6 movies = $48-$60 for 9-12 hours of Movie footage. So you get a whopping 3-8 hours more gaming time than movie time, which to many is quite some time... but that time doesn't quite equate better experience per dollar per hour.
Movies have the ability to captivate an audience, to shape the way they view things after watching, and to keep people talking about their stories way after it's debut. They all have insightful meaning to them, and try to teach some moral or message along the way.
Games don't have that same appeal anymore. SP games designed as such, with no MP mode, had these amazing stories, great atmosphere, and during the time amazing interactions with those elements. But when developers started thinking about how to recreate DM and CTF and other MP aspects into their games, they had to do what many gamers despise, cut out story for MP coding.
TL;DR: Movies and Games are not equal in entertainment, and the costs are actually more alike than most people are willing to believe. Maybe once gamers stop paying for games that recycle the same model over and over will gaming really be worth $60 a game.
Dude it's a beta, you know beta as in B E T A, Before Everything was Tested Appropriately. Anyway, it's beta, not final product yet.
Jesus, these whiny kids today.
Then, even though the files are on the ssd, loading screens are hideous, and the game has connection errors like nothing else - I couldn't even make it halfway through the training level before it would disconnect me, and I tried four separate times.
You can move your temp folder to another drive if you want. Stop complaining.
No way am I ever paying $50+ dollars for a 10 hour campaign game! That's just not right. Not everyone thinks online deathmatch (yea, I know there's other types like CTF) is all that matters.
That's why BioShock Infinite is definitely NOT the HL/D2 of this hardware generation. "Pretty" is only skin deep.
he rushed through it then. I played for 20 hours (no deaths) and missed a good deal. and it's not hour per dollar that I'm measuring it by (BF or CoD would win then) I'm measuring by the fact that it made me cry with bittersweet loss at the end, I was so attached to the characters.
Not even Skin deep, I played the game at max settings and some of the visuals nearly made me ragequit, like the confetti on the floating city at the beginning, or the flower boxes with the 2d texture wrapper.
I think these are akin to buying lotto tickets. Really just a tax on the stupid.
Bring on torchlight 3, wasteland 2, the next ultima etc...Sell them on gog or you won't get my money most likely even with those. I haven't bought a console game in a few years either. That party is pretty much over with Shield or the next great 10in with a T4 in it (my buying says its been over for years). It will already work with my x360 controllers and either shield or a tablet will get gaming to my TV without a console. Consoles are dead to me and I wouldn't buy a Sony product anyway (right up there with EA for me). MS killed any shot of a purchase from me with always on DRM and shooting used games in the head. I think Devs will run from the next consoles (as they are now from Wiiu/Vita sales) as phones/tablets and the multitude of other competitors eat their lunch before they even launch. You'll see EA/EPIC/BLIZZ games but not much else if ever. Their real competition will be out before they are or at the same time which will kills sales further than wiiu/Vita are hurting now, and then it becomes the chicken/egg story where if you have nobody for me to sell to, I don't create games exacerbating your problem like the Vita has now. Not even 5mil, why would you dev for that?? At MAX even if you sell to every owner you can't get more than 5mil sales.
On the other hand, a Billion units will sell this year that can pretty much do xbox360 level stuff (if not this year then next year). It's easy to see where devs will go and why. Even at $10 a AAA title on tablets/phones sold to a mere 5% of owners can get 500mil. Even a flop can do well in those numbers. It only cost ~7-8mil for the witcher 1 & 2 (each). Put that effort into a Billion unit market and watch the profits fly in. As soon as people realize they have a console in their hand that already works with their old controllers this will really kickoff. There are still a lot of people that don't even realize they can do HDMI out to their TV and play a game on the couch with their xbox360 controller. That will end by this xmas as mobile gaming etc kicks into high gear and people begin to realize they can do much more than angry birds with a tablet or phone