Sign in with
Sign up | Sign in

GFXBench 3.0 Now Available on Android

By - Source: Kishonti | B 6 comments

The latest version of GFXBench is arriving on Android first.

On Friday, Kishonti Ltd. launched GFXBench 3.0, a cross-platform OpenGL ES 3 benchmark designed for measuring graphics performance, render quality and power consumption in a single, easy-to-use application. The Android version for consumers is available now, with further versions for iOS, Mac OS, Windows 8, Windows Phone 8 and Windows RT coming soon.

The popular benchmark now includes a Manhattan scene, which is a true GPU-intensive test for the latest devices. This test takes advantage of OpenGL ES 3's capabilities including multiple render targets for deferred rendering, geometry instancing, transform feedback and more.

"The convergence of handheld and desktop GPU performance and the intense competition in the semiconductor and consumer electronics market have made it necessary to go beyond simple graphics performance measurement and develop additional tests for power consumption, performance stability and render quality," reads the press release.

The software now also includes a new Battery and Stability test that measures the device's battery life and performance stability. This is done by logging frames-per-second performance while running sustained game-like animations. There's also a Render Quality test too that measures the visual fidelity in the same complex scene.

"The consumer version available on the popular applications stores contains all the test features included in the corporate edition," reads the press release. "GFXBench 3.0 also features multi-language support, with a number of localized versions (such as Chinese and Japanese)."

We're now updating our mobile benchmarks with GFXBench 3.0. Stay tuned for a feature coming soon!

Discuss
Display all 6 comments.
This thread is closed for comments
  • 0 Hide
    dragonsqrrl , January 25, 2014 4:52 PM
    Just tried it on my Moto X earlier today. For some reason when I select to run all tests, the high-level tests (Manhattan, T-Rex) don't run. I have to manually select the high-level tests and only the high-level test under "test select" in order to run them properly.

    Otherwise a nice update to a great benchmark. It's the only OpenGL ES 3.0 bench I'm currently aware of.
  • 0 Hide
    mikeangs2004 , January 25, 2014 7:54 PM
    x86 should still be more efficient than other architectures, which is not really expected.
  • 0 Hide
    Blazer1985 , January 26, 2014 10:04 AM
    Well, from a watt/performance ratio these architectures are way more efficient but I can't really see this convergence in performance. To reach a 700w system performance with only few watts doesn't seem very likely.
  • 0 Hide
    SirRaulo , January 27, 2014 2:52 PM
    works for my note 3 kitkat. score is the highest so far.
  • -1 Hide
    SirRaulo , January 27, 2014 2:52 PM
    works for my note 3 kitkat. score is the highest so far.
  • 0 Hide
    cunningj8 , January 28, 2014 1:39 PM
    How long has SkyDrive been around and now this company is saying that MS has violated the copyright, i think thats stupid, screw that company, MS keep the name!