Thanks to Battlefield 4's built-in frame time capture tool, we can extrapolate detailed information about performance. Let's start with the Very Low detail preset at 1600x900 using the A10-7850K's on-die graphics engine.
Mantle offers a tiny advantage, but it's not worth affecting your purchasing decision. The bigger surprise is that an APU can handle Battlefield 4 at 1600x900 without dropping under 30 FPS at all.
The frame time variance is excellent under Mantle and DirectX in this test. It's very low with no remarkable spikes, so the result appears quite smooth on-screen.
- APIs, Abstraction and Mantle: An API Primer
- How We Tested AMD's Mantle API
- Thief Benchmarks: APU and Entry-Level Graphics
- Thief Benchmarks: Mid-Range And High-End Graphics
- Battlefield 4 Benchmarks: Integrated APU Graphics
- Battlefield 4 Benchmarks: Entry-Level Graphics
- Battlefield 4 Benchmarks: Mid-Range Graphics
- Battlefield 4 Benchmarks: High-End Graphics
- Battlefield 4: RAM Issues And Driver Updates
- Image Quality Comparison And Wrap-Up