The Graphics Cards Articles
- New Drivers: ATi FireGL X1 & Z1 with High Performance - Finally
- NVIDIA GeForceFX 5600 Ultra & FX 5200 Ultra: Performance
- GeForceFX for the Masses: The GeForceFX 5600 and 5200 Series
- Strike Force: The new ATI Radeon 9800, 9600 and 9200 Series
- Swift Acquittal: NVIDIA QuadroFX 2000
- Zalman ZM80A-HP - VGA Heatpipe Cooler & Sapphire Atlantis Radeon...
- NVIDIA GeForceFX: Brute Force Attack Against the King
- Old Hand Meets Young Firebrand: ATi FireGL X1 and Nvidia Quadro4...
- VGA Charts II: Mainstream Systems
- Workstation Power: ATi's FireGL X1 under Linux
1:01 PM - April 16, 2003 by
Lars Weinand
Source: Tom's Hardware US – Keywords: introducing, ati
Topics: AMD/ATI, Buyer's Guides, NVIDIA
Syndication:
Source: Tom's Hardware US – Keywords: introducing, ati
Topics: AMD/ATI, Buyer's Guides, NVIDIA
Syndication:
Table of Contents:
3D Mark 2001: High Polygon Count

In this test, the "missing" two vertex shaders really hurt the 9600 PRO, resulting in lower polygon throughput.
3D Mark 2001: Vertex Shader Speed

Interestingly, the lower polygon performance of the 9600 PRO compared to the 9500 is not as pronounced in the 3DMark 2001 vertex shader test. The fact that the vanilla 9500 scores higher than the PRO version can be attributed to our review sample's higher clock speeds.
3D Mark 2001: Pixel Shader Speed

The 9600 PRO offers solid performance here. It can almost close the gap to the 9500 PRO, and clearly outpaces the FX 5600.
3D Mark 2001: Adv. Pixel Shader Speed

It remains unclear why both FX cards fall this far behind in this test, since they both support PS 1.4 in hardware, thanks to DX9 support. It's worth noting that the 9600 PRO once again trails the 9500 PRO by a wide margin.
- Previous page 3D Mark 2001: Game 4 Nature
- Next page 3D Mark 2003: Standard 1024x768