Do You Really Need More Than 6 GB Of RAM?
Test Settings
Test System Configuration | |
---|---|
CPU | Intel Core i7 920 (2.66 GHz, 8.0 MB Cache) Overclocked to 3.20 GHz (BCLK 200) |
CPU Cooler | Swiftech Liquid Cooling: Apogee GTZ water block, MCP-655b pump, and 3x120 mm radiator |
Motherboard | Asus P6T Intel X58/ICH10R Chipset, LGA-1366 |
RAM | 3.0, 6.0, and 12.0 GB DDR3-1600 Triple-Channel Kits CAS 8-8-8-24 at 1.65 volts |
Graphics | Zotac GeForce GTX2 60 896 MB 576/999 MHz GPU/Shader, GDDR3-2484 |
Hard Drive | WD VelociRaptor WD30000HLFS 0.3 TB, 10,000 RPM, 16 MB Cache |
Sound | Integrated HD Audio |
Network | Integrated Gigabit Networking |
Power | Cooler Master RS-850-EMBA ATX12V v2.2. EPS12V, 850W, 64AOptical |
Optical | LG GGC-H20LK 6X Blu-ray/HD DVD-ROM, 16X DVD±R |
Software | |
Operating System | Microsoft Windows Vista Ultimate x64 SP1 |
Grpahics | Nvidia Forceware 182.08 |
Chipset | Intel INF 9.1.0.1007 |
Because we didn’t have a single brand of modules to represent all three test capacities, we were forced to use different brands to represent different sizes. Crucial Ballistix filled the 3 GB void with three 1 GB DDR3-1600 modules, while Kingston’s 2 GB DDR3-2000 modules were used in 6 GB and 12 GB configurations. In order to assure performance parity, memory timings were matched at 8-8-8-24 and 1N, and all available BIOS sub-timings were “locked” at those detected for the slowest (Crucial) modules.
We also updated several of our benchmarks to 64-bit compatible versions, ahead of the full-site transformation that’s scheduled to take place soon. Because today’s article preceded any unilateral agreement, further changes in the suite are likely to accompany future articles.
Benchmark Configuration | |
---|---|
3D Games | |
Call of Duty: World at War | Patch 1.1, FRAPS/saved game High Textures, No AA / No AF, vsync off Ultra Textures, 4x AA / Max AF, vsync off |
Crysis | Patch 1.2.1, DirectX 10, 64-bit executable, benchmark tool Test Set 1: High Quality, No AA Test Set 2: Very High Quality, 8x AA |
Far Cry 2 | DirectX 10, Steam Version, in-game benchmark Test Set 1: High Quality, No AA Test Set 2: Ultra High Quality, 8x AA |
World in Conflict | Patch 1009, DirectX 10, timedemo Test 1: High Details, No AA / No AF Test 2: Very High Details 4x AA / 16x AF |
Audio/Video Encoding | |
iTunes 8 | Version: 8.1.0.52 (x64) Audio CD "Terminator II SE," 53 min Default format AAC |
LAME MP3 | Version: 3.98 64-bits (07-04-2008) Audio CD "Terminator II SE," 53 min wave to MP3 |
TMPEG 4.6 | Version: 4.6.3.268 Import File: Terminator 2 SE DVD (5 Minutes) Resolution: 720x576 (PAL) 16:9 |
DivX 6.8.5 | Encoding mode: Insane Quality Enhanced multithreading enabled using SSE4 Quarter-pixel search |
Xvid 1.2.1 | Display encoding status = off |
Mainconcept Reference 1.6.1 | MPEG2 to MPEG2 (H.264), MainConcept H.264/AVC Codec, 28 sec HDTV 1920x1080 (MPEG2), Audio: MPEG2 (44.1 kHz, 2 Channel, 16-Bit, 224 KB/s), Mode: PAL (25 FPS) |
Productivity | |
Autodesk 3ds Max 2009 | Version: 11, Rendering Dragon Image at 1920x1080 (HDTV) |
Grisoft AVG Anti-Virus 8 | Version: 8.0.134, Virus base: 270.4.5/1533, Benchmark: Scan 334 MB Folder of ZIP/RAR compressed files |
WinRAR 3.80 | Version 3.80, WinZIP Commandline Version 3.0, Compression = Best, Dictionary = 4,096 KB, Benchmark: THG-Workload (334 MB) |
WinZip 12 | Version 12.0, Compression = Best, Benchmark: THG-Workload (139 MB) |
Synthetic Benchmarks and Settings | |
3DMark Vantage | Version: 1.02, GPU and CPU scores |
PCMark Vantage | Version: 1.00, System, Memory, Hard Disk Drive benchmarks, Windows Media Player 10.00.00.3646 |
SiSoftware Sandra XII SP2 | Version 2008.5.14.24, CPU Test = CPU Arithmetic / Multimedia, Memory Test = Bandwidth Benchmark |
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Current page: Test Settings
Prev Page Is “Too Much” Really Just Enough? Next Page Benchmark Results: 3D Games-
EQPlayer I run 8GB in my rig because... having open memory slots doesn't jive well with my OCD. Haha. /facepalmReply -
Try opening a PSD file from a 21-Megapixel camera with 3 or more layers in Photoshop and see the difference.Reply
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Great info for the Vista crowd. What about DDR2 and XP? Betcha there are more of us than youse guys.Reply
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whitewhale1 can someone help me with what apps will utilise more ram?Reply
im currently researching building a workstation for photoshop and some 3d modelling to be imported and rendered in CS4
any help much appreciated im no hardware guru :) -
Crashman Great info for the Vista crowd. What about DDR2 and XP? Betcha there are more of us than youse guys.
It's generally accepted that XP uses less RAM than Vista, so you should be fine with 4GB (which, with 32-bit XP, will yield around 3GB of usefull address space). -
shades_aus @Thomas SoderstromReply
What the heck is that image on the front with all the memory modules!
Can you supply a link with a bigger pic??? That's just insane! -
curiousgeorgieo Hey guys I was wondering: What if you had a 9g game loaded completely on a ramdrive (64bit+software) then kept the remaining 3 for regular ram?Reply -
Crashman shades_aus@Thomas Soderstrom What the heck is that image on the front with all the memory modules!Can you supply a link with a bigger pic??? That's just insane!Reply
It looks like a memory testing machine or burn-in rack to me...I'm not sure where the site found it.
curiousgeorgieoHey guys I was wondering: What if you had a 9g game loaded completely on a ramdrive (64bit+software) then kept the remaining 3 for regular ram?
That's a great idea! Because it takes sooo long to copy an entire game from the hard drive to "anything" (even RAM), most users won't even try it. But you would get super-fast map loads! -
Try using several VMs in parallel and you'll be happy to have more than 3 GB. I'm using one VM for work (image of my work notebook with VPN etc.) and one for online banking (mainly because my old smartcard isn't supported in 64bit OS, little bit of a catch22).Reply