Those who want to build their own version of Google's Cardboard 2 can now download the updated specs for free.
The HTC Vive VR experience arrived in Seattle for PAX Prime, showing off new demos as well as a wireless version of its controllers.
Cloudhead Games was at PAX Prime to show off a demo of its episodic game, "The Gallery," which incorporates the development team's Blink technology.
Nixeus's new NX-VUE24 FreeSync-compatible display is designed for gamers looking for a fast refresh rate.
Nvidia's Gameworks VR software is out of alpha and into its beta stages, providing two SDKs aimed at game developers and headset engineers.
Vuzix Corporation has announced the availability of prescription capable safety glasses, made by Rochester Optical, which are designed for use with the Vuzix M100 heads-up display.
VESA's new standard allows the projectors in multi-unit installations to share calibration settings, picture modifications and alignment specs by using a common data format.
Available in Europe since late 2014, Philips' much talked about 40-inch Ultra HD BDM4065UC has finally come to the U.S. for gamers and enthusiasts to drool over.
Asus announced an updated version of its 32-inch 4K ProArt monitor, which now has 100 percent Adobe RGB color.
AltspaceVR hopes to change the VR industry by providing virtual rooms where multiple VR users can come together and share 2D and 3D content.
OSVR is coming in a few months, and Razer continues to bulk up the number of companies and developers that will provide content and technology for the open-source VR platform.
Oculus finally has system requirements for using the Rift. Can your computer handle it or is it time for an upgrade?