Crytek Wants Street Map Data for Virtual Environments

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • Blessedman
    I want to say John Carmack was working on something similar to this, not sure what the outcome of his ventures were. I want to say he was trying to convert video footage to 3D.
    Reply
  • teh_chem
    If only Driver: San Francisco had been able to realistically portray SF. It's a neat idea to use actual location data for game maps. But I'm curious if it would really change much.
    Reply
  • fixer762
    This would be so cool. You could play GTA or maybe a 'Red Dawn' situation in your own town.
    Reply
  • bombebomb
    Would be neat to be able to "drive" roads around you before you drive them (much like street view obviously, but in a game)
    Reply
  • shin0bi272
    Do all the people and businesses in the street pictures get compensated for the use of their likeness in a product that people pay for? No? Well then expect lawsuits.
    Reply
  • 4745454b
    I love this idea. GTA, L4D, CoD, etc in my own city? Just feed in the city data and away I go? Awesome. I really hope they get this to work.
    Reply
  • 4745454b
    If its pure street view data you'll be able to see the signs out front and know what it is. I'm sure there is a way to block it out.
    Reply
  • none12345
    Just what we need...

    One side of me says ya cool, can you image a zombie invasion in your home town, or <insert game here> in your home town etc. But the realistic side of me sees nothing but down side.

    People planning their massacures in a video game then doing it for real. Or their bombings, or their ....you get the idea.

    Dont we already have enough people blaming video games for things like real life shootings. This really is a whole can of worms you dont want to open.
    Reply
  • mapesdhs
    People prone to violent behaviour and 'massacres' are going to do such things
    whether they play games of whatever kind or not. Real difference in the US is
    the easy access to weapons combined with (I suspect) the greater degree of
    potential alienation & lack of support some people feel at key points in their life,
    especially when they're young (peer pressure, political correctness, dislike by
    others of alternative dress styles such as goth, etc.)

    When it comes to games, the only downside of basing games on real-life data
    I can see is that a lot of real-life places are kinda boring, whereas created
    environments can be anything one cares to imagine. I understand the cost
    saving argument, but would that really lead to cheaper game prices? I highly
    doubt it, though if the saved were used to improve the 3D engine and do
    more debugging before launch then that'd be a positive.

    Ian.

    Reply
  • Rick Feynman
    Well I know a guy in my lab who is working on 3D reconstruction using Structure from Motion generated by moving vehicles. He is using a super pixel segmentation approach for depth propagation. The technique works quite well using sparse and distant images so if presented with dense images it can generate the depth map very effectively. Next the problem goes to transforming the depth map to real world metric coordinate system. But it is a trivial task if the camera is properly calibrated. After that the dense point cloud would have to downsampled for a game environment and texture coordinates would have to be mapped.
    I would go ahead and work on this if I had time off from my own phd but well. Hope someone comes up with a solution well enough. We'll see in next year's SIGGRAPH I suppose.
    Reply