Gate-by-Gate Simulation of Game Boy is Slowest Way to Emulate Zelda

A Game Boy and the photo of its silicon
(Image credit: Austin Appleby/Nintendo)

When it comes to emulation, there are a few different approaches. You can use ROM images, reverse-engineered hardware, software abstraction layers... but one thing that’s rarely attempted is a gate-by-gate recreation of the silicon you’re trying to emulate. The GateBoy project, as brought into the light by Hackaday, does just that.

A screen from the simulator showing a Zelda game

(Image credit: Austin Appleby)
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Ian Evenden
Freelance News Writer

Ian Evenden is a UK-based news writer for Tom’s Hardware US. He’ll write about anything, but stories about Raspberry Pi and DIY robots seem to find their way to him.