The new camera being developed is targeted for a few key users, primarily developers and video creators. The technology features built-in background removal. For example, this will allow game streamers to record themselves, and then digitally add a background of their choice, such as game play footage. This technology can be used for a wide variety of video making purposes outside of gaming and essentially will allow users to do countless green screen-like effects without having a green screen.
"This is a great opportunity to make Intel RealSense technology easily accessible to the gaming and VR communities. We are proud of the beautiful design of Razer's Intel RealSense Camera peripheral and we look forward to enabling innovation in the gaming world together," said Dr. Achin Bhowmik, general manager of Perceptual Computing.
As it utilizes Intel's RealSense technology, users will be able to scan 3D objects into their systems with this camera, too. That will allow developers to use 3D models of objects while developing products or video games.
"Razer is excited to be working with Intel, using Intel RealSense technology to help pioneer work for game broadcasting, as well as with VR, with support from the growing OSVR movement," said Min-Liang Tan, cofounder and CEO of Razer. "Gamers will, we expect, be able to enhance their broadcasting and VR experience in unprecedented ways."
With Razer pushing its OSVR headset, it is clear why the company also wants to help support RealSense and this new camera. The ultimate success of a new tech product is often determined by the amount of support it has, and the extent of what users can do with it. This camera will help users generate new VR content, and thus, expand the support for OSVR when it is released.
Intel and Razer are planning several more applications that will work with this technology. As the product continues its development, it will be interesting to see what it will ultimately be capable of.