ShaderMark 2.1 first Shader 3.0 benchmark

Chicago (IL) - The developer of the ShaderMark has release a new program version which is the first graphics benchmark to support Shader Model 3.0.

Developer ToMMTi Systems claims that ShaderMark 2.1 currently is the only DirectX 9.0 pixel shader mark written in Microsoft's High Level Shading Language (HLSL), Futuremark's 3DMark03 and Massive's AquaMark 3.0 are based on hand written assembler shaders or partly HLSL shaders.

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