Valve's New Steam Controller Will Work With All Games

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Kevin Parrish
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Kevin Parrish has over a decade of experience as a writer, editor, and product tester. His work focused on computer hardware, networking equipment, smartphones, tablets, gaming consoles, and other internet-connected devices. His work has appeared in Tom's Hardware, Tom's Guide, Maximum PC, Digital Trends, Android Authority, How-To Geek, Lifewire, and others.

  • lpedraja2002
    Where's HALF-LIFE 3!>!>!> >:O
    Reply
  • eklipz330
    that looks so awesome. i wonder if it can replace my xbox 360 controller too, although i highly doubt it
    Reply
  • rwpritchett
    No analog sticks? I dunno...
    Reply
  • wmalinowski
    Nice in theory,but I don't see people giving up the keyboard/mouse combo for this controller.
    Reply
  • Traciatim
    All of the other announcements I was firmly in the "Shut up and take my money" camp... this though... meh. I guess it's another choice considering the whole platform is so open, but I can't see touch pads as being better that d-pads and sticks (and I'm a PC gamer, not console).
    Reply
  • JD88
    The big question is going to be what kind of performance can be expected on these things VS say a Windows PC running the same game.

    To build a PC with comparable performance from what one could expect from the new consoles is going to cost north of $700 (more if you include Windows).

    So, can the optimizations of the Steambox and the more efficient Linux OS make up say $200 worth the difference so these things can be priced between $400-500? If they can, and the developer support is there, this is a winner. I would almost rather see Steam self branding one of these things and selling it at cost or maybe even a loss with hopes profits will be made up through game sales. OEMs are going to want to make some profit off hardware sales which will drive up consumer cost.

    Keep in mind, the new Consoles are also starting out with even less games than are currently available on Steam for Linux. This means pretty much an even playing field on the console front. What's even more interesting is the fact that all of the consoles will be based on x86 and likely either Mantle or OpenGL all of which are supported by Linux. This goes without mentioning that the PS4 is running a version of FreeBSD which is very similar to Linux. All of these factors mean porting games between these platforms should be relatively simple.







    Reply
  • Traciatim
    11612795 said:
    The big question is going to be what kind of performance can be expected on these things VS say a Windows PC running the same game.

    To build a PC with comparable performance from what one could expect from the new consoles is going to cost north of $700 (more if you include Windows).

    So, can the optimizations of the Steambox and the more efficient Linux OS make up say $200 worth the difference so these things can be priced between $400-500? If they can, and the developer support is there, this is a winner. I would almost rather see Steam self branding one of these things and selling it at cost or maybe even a loss with hopes profits will be made up through game sales. OEMs are going to want to make some profit off hardware sales which will drive up consumer cost.

    Keep in mind, the new Consoles are also starting out with even less games than are currently available on Steam for Linux. This means pretty much an even playing field on the console front. What's even more interesting is the fact that all of the consoles will be based on x86 and likely either Mantle or OpenGL all of which are supported by Linux. This goes without mentioning that the PS4 is running a version of FreeBSD which is very similar to Linux. All of these factors mean porting games between these platforms should be relatively simple.

    An OS built from the ground up to prioritize input, video, and audio performance will probably perform slightly better than a general purpose OS on the same hardware. Also, since the OS will be free and downloadable you could still build a 700 machine and get better hardware, and that makes it a no brainer.
    Reply
  • IndignantSkeptic
    I don't see how Windows would be slower than another OS; I think that as long as you put lots of effort to disable all maintenance processes so that you don't get interrupted when you are using the computer, then you are already getting full performance. Also I think, at any time, Microsoft could just stop being jackasses and could just implement a feature that doesn't allow your computer to be interrupted when you are using it so then you don't have to spend ages fiddling with settings to prevent that from happening.
    Reply
  • Bloob
    Nice in theory,but I don't see people giving up the keyboard/mouse combo for this controller.
    For games like Trine I'd much rather have a good gamepad. While I usually hate trackpads and their kind, somehow, of all the things Valve announced, I feel like this will benefit me the most.
    Reply
  • CaedenV
    The console is not for me, but is a great idea. The OS is not for me, but again it is a great idea. But a controller for games with what is essentially dual hybrid analogue d-pads? seems a bit crazy to me, but I'll withhold judgement until I can play with one.

    If the controller ends up being any good, and they include support for steam games on Windows then they will at least get a sale from me there, but I don't think I am going to buy into a proprietary 'game' OS or console box ever again.
    Reply