Sign in with
Sign up | Sign in

Project Eternity is Most Funded Gaming Project on Kickstarter

By - Source: Kickstarter | B 28 comments

Project Eternity's managed to set Kickstarter records.

Project Eternity, Obsidian Entertainment's throwback game to the days of isometric RPGs of olde, closed its fundraising period on Kickstarter just shy of $4 million at $3,986,929. Had backers managed to push the project to the big $4 mil, Obsidian would have included live instrumentation for the score and developer commentary. The last $500K, Obsidian claimed, would be used to "enhance the game."

Unfortunately, Obsidian was a mere $13.1K from that goal.

However, Eternity's managed to push videogame funding on Kickstarter to new heights. It's managed to dethrone Double Fine as the most funded videogame project of all time on Kickstarter (discounting the OUYA, which we'll consider hardware.) The previous record holder, Double Fine Adventure, held the record at $3.3 million.

Project Eternity backers shouldn't expect the game anywhere in the near future. Obsidian's currently got its hands full with other projects, including the THQ-published South Park RPG and inXile's Kickstarter-backed project Wasteland 2. Eternity's Kickstarter page lists its release date as April 2014, but backers shouldn't be too surprised if that release date ends up getting pushed back more than a tad in the future.

 

Contact Us for News Tips, Corrections and Feedback

Discuss
Ask a Category Expert

Create a new thread in the News comments forum about this subject

Example: Notebook, Android, SSD hard drive

This thread is closed for comments
Top Comments
  • 24 Hide
    valcron , October 21, 2012 12:53 PM
    Really should do you research when posting articles. They reaches the $4mil milestone around the 3.8mil mark. The donations on paypal were not included on Kickstarter. Below is a rough total from the end of the donation night. As far as I know paypal was still open for a while after the Kickstarter ended.

    Kickstarter: $3,986,929
    Paypal: $140,099
    Total: 4,127,028

    Now before someone says I should do the research myself and get the final totals, I am not a reporter am I? But if I could find this information out with a 5 second Google search there is no excuse for Tom's Hardware.

    I understand its easy to just look at the Kickstarter and make an article but if your not going to do the research then your not doing your job as a reporter. This seems to be a constant problem with a lot of Tom's Hardware articles lately and why I visit this site less and less. It's sad, this used to be a great site for Tech related news, now you simply can't trust it to be accurate.
  • 17 Hide
    tinfoilhatter , October 21, 2012 10:43 AM
    As far as Obsidian is concerned, funding did reach four million.

    http://forums.obsidian.net/topic/61691-update-27-how%E2%80%99d-we-do-and-what%E2%80%99s-next/
  • 13 Hide
    Yargnit , October 21, 2012 10:12 AM
    If they really decide to leave that out when they would have undoubtedly reached the mark if they'd left the Kickstarter up for 15 more minutes I'll be extremely unimpressed with the company.
Other Comments
    Display all 28 comments.
  • 13 Hide
    Yargnit , October 21, 2012 10:12 AM
    If they really decide to leave that out when they would have undoubtedly reached the mark if they'd left the Kickstarter up for 15 more minutes I'll be extremely unimpressed with the company.
  • 8 Hide
    H8ff0000 , October 21, 2012 10:35 AM
    YargnitIf they really decide to leave that out when they would have undoubtedly reached the mark if they'd left the Kickstarter up for 15 more minutes I'll be extremely unimpressed with the company.


    I agree 100%
  • 17 Hide
    tinfoilhatter , October 21, 2012 10:43 AM
    As far as Obsidian is concerned, funding did reach four million.

    http://forums.obsidian.net/topic/61691-update-27-how%E2%80%99d-we-do-and-what%E2%80%99s-next/
  • 4 Hide
    Xeddicus , October 21, 2012 10:49 AM
    Yeah, they made it to $4 million and you probably can't just decide to extend a Kickstarter campaign.
  • 5 Hide
    zvermm , October 21, 2012 12:46 PM
    Reading Tom's for software news is like reading IGN for hardware news. Please keep to what you're good at.
  • 24 Hide
    valcron , October 21, 2012 12:53 PM
    Really should do you research when posting articles. They reaches the $4mil milestone around the 3.8mil mark. The donations on paypal were not included on Kickstarter. Below is a rough total from the end of the donation night. As far as I know paypal was still open for a while after the Kickstarter ended.

    Kickstarter: $3,986,929
    Paypal: $140,099
    Total: 4,127,028

    Now before someone says I should do the research myself and get the final totals, I am not a reporter am I? But if I could find this information out with a 5 second Google search there is no excuse for Tom's Hardware.

    I understand its easy to just look at the Kickstarter and make an article but if your not going to do the research then your not doing your job as a reporter. This seems to be a constant problem with a lot of Tom's Hardware articles lately and why I visit this site less and less. It's sad, this used to be a great site for Tech related news, now you simply can't trust it to be accurate.
  • 2 Hide
    alidan , October 21, 2012 2:50 PM
    sorry Obsidian, i dont believe i ever played a game from you that wasnt painfully buggy from the get go.

    if the game comes out and isn't a mes, i will defiantly get it, but this is one case where previous reputation kind of proceeded you.
  • 4 Hide
    schiwing , October 21, 2012 4:20 PM
    You will defiantly get the game?
    That is interesting.
  • -1 Hide
    EVILNOD , October 21, 2012 4:40 PM
    I keep hearing publisher using kickstarters to off load their risk while keep the IP right. why would i want to help EA or activation while they are the one force DRM crap to me??
    i'm 100% support inde shop, but last thing i want is helping those POS game publisher.
  • 2 Hide
    valcron , October 21, 2012 4:50 PM
    EVILNODI keep hearing publisher using kickstarters to off load their risk while keep the IP right. why would i want to help EA or activation while they are the one force DRM crap to me??i'm 100% support inde shop, but last thing i want is helping those POS game publisher.


    Except Obsidian isn't either of those companies. Publishers like Bethesda have screwed them in the past and won't support them to make the games they want to make. Same with a lot of the old game developers. This is where Kickstarter comes in. If enough people agree with them and want to see these dev's make games they love/think look interesting they can support them. Obsidian is one company who has never had the opportunity, or rarely has, to make a game exactly the way they wanted to without restrictions/publisher demands. Project Eternity, thanks to Kickstarter, is their one chance to make a game exactly how they want. Some of the best RPG's were made by Obsidian in the past before Publishers started wanting nothing but COD levels of ROI on everything.
  • -3 Hide
    slabbo , October 21, 2012 4:51 PM
    doesn't obsidian have a lot of money? did they really need a kickstarter, wouldn't a simple poll suffice? I guess it's gonna be a trend where well known developers can get some guaranteed sales and money before putting any effort into the game.
  • 1 Hide
    valcron , October 21, 2012 6:36 PM
    slabbodoesn't obsidian have a lot of money? did they really need a kickstarter, wouldn't a simple poll suffice? I guess it's gonna be a trend where well known developers can get some guaranteed sales and money before putting any effort into the game.


    Actually they don't. Most developers themselves don't have the money to front their own game from production to distribution. Not to mention marketing. IIRC (someone correct me if I am wrong here) Obsidian had to lay of some of their staff after Bethesda screwed them. They earned little or no royalties on New Vegas.
  • -3 Hide
    dark_knight33 , October 21, 2012 7:56 PM
    I just want to point out that I own a lot of Obsidian developed games (new and old) and every single one of them were so buggy as to break game play regularly. Some of them never even got fixed by the Obsidian and instead relied on community fixes (e.g. TOEE, Arcanum, KOTORII).

    Obsidian is usually handed development of sequels when the primary developer has moved onto other projects and the sequel rarely lives upto the original game. They did a good job with Icewind Dale & Planescape, but have let me down repeatedly.

    I'm not knocking early supporters, but I wouldn't pledge my money to a company with that unreliable of a track record. At the same time, if the game comes out, isn't unplayable, and is supported I'd be happy to throw down some cash for it, as it looks cool.
  • 4 Hide
    unksol , October 21, 2012 9:31 PM
    Quote:
    I keep hearing publisher using kickstarters to off load their risk while keep the IP right. why would i want to help EA or activation while they are the one force DRM crap to me??
    i'm 100% support inde shop, but last thing i want is helping those POS game publisher.



    You need to READ. Publishers came to obsidian and said "Why don't you do a kickstarter, we will take the money, set your goals and deadlines, muck with the game, keep most of the profit and all the IP, and publish it"

    And obsidian went "wait what? Why would we do that when we can do a kickstarter, keep you out of ruining the game when you do zero work, let our funders tell us what they want, not have crappy cash grabs or DLC, put all the money into it, make it run on windows, Linux and Mac, and release it on steam or DRM free on GOG. Not restrict it to some dumb publisher site *cough*origin*cough*"


    Also, yay Toms Hardware: "reporting inaccurate information just to get clicks since xxxx"
  • 0 Hide
    Anonymous , October 21, 2012 9:43 PM
    dark_knight33 The only buggy game I put full on Obsidian is Alpha Protocol as it is their engine. I mean if Bethesda can't get their engine to run well what chance does a third party? KOTORII came out 1 year after KOTOR. I am fairly certain that it is the publisher that says how many updates and patches a game gets. Finally they did Dungeon Siege 3 almost bug free. (Though is was a boring game)
    Finally Project Eternity is not going to be to complex technically to produce as it is isometric compared to a 3d fps and will have thousands of beta testers.

    As for the article, The last stretch goal was just to keep the funding going, With the second big city goal reached they had all the content they wanted to do in the game. Now they have an extra 5-600k to hire some extra talent as needed if one section of development becomes bogged down.
  • -1 Hide
    jhansonxi , October 21, 2012 11:17 PM
    I think they should have stopped at $1 million. With all the stretch goals they've got a ridiculous amount of "feature creep" which could extended development time to even DNF levels.
  • 0 Hide
    unksol , October 21, 2012 11:24 PM
    Quote:
    I think they should have stopped at $1 million. With all the stretch goals they've got a ridiculous amount of "feature creep" which could extended development time to even DNF levels.


    No... They have features they wanted to implement in the first place, but needed the cash to. There is no "Creep" it's all the main game. Ffs they did fallout new Vegas in 9 months
  • 1 Hide
    Achoo22 , October 22, 2012 1:16 AM
    Kickstarter is retarded. They're asking you to speculatively invest in something where the best possible return on your investment is a copy of a game with an approximate retail value of what you paid. It's all the investment risk of the stock market with none of the dividends, oversight, SEC, or regulation.
  • -1 Hide
    Afrospinach , October 22, 2012 6:10 AM
    Achoo22Kickstarter is retarded. They're asking you to speculatively invest in something where the best possible return on your investment is a copy of a game with an approximate retail value of what you paid. It's all the investment risk of the stock market with none of the dividends, oversight, SEC, or regulation.


    You are looking at this the wrong way, people don't throw money at kickstarters to get a return like a venture capitalist, they do it because they support the project. Not just anyone can throw up a kickstarter page either, they do have some requirements. The ones that get a tonne of funding are usually established devs looking to break away from publishers, a concept which in itself has a lot of support. Seriously, you should be excited, you don't have to go too far to find rants from fans and devs alike who are exasperated with the industry right now because of publishing deadlines and dlc(or other related nickel and diming schemes), this wrests all that control from them in addition to connecting us to the development process enhancing the probability of getting what we want.
  • 1 Hide
    The_Trutherizer , October 22, 2012 7:54 AM
    Screw obsidian. I would not give them a cent. They totally destroyed the Dungeon Siege series for PC gamers. They should be paying us for the harm they have caused! PC hardware manufacturers should actually get together to push opportunistic scum companies such as this out of existence. In my opinion this is just another excuse to make some extra money from the gullible hordes.
Display more comments