Project Eternity is Most Funded Gaming Project on Kickstarter
Project Eternity's managed to set Kickstarter records.
Project Eternity, Obsidian Entertainment's throwback game to the days of isometric RPGs of olde, closed its fundraising period on Kickstarter just shy of $4 million at $3,986,929. Had backers managed to push the project to the big $4 mil, Obsidian would have included live instrumentation for the score and developer commentary. The last $500K, Obsidian claimed, would be used to "enhance the game."
Unfortunately, Obsidian was a mere $13.1K from that goal.
However, Eternity's managed to push videogame funding on Kickstarter to new heights. It's managed to dethrone Double Fine as the most funded videogame project of all time on Kickstarter (discounting the OUYA, which we'll consider hardware.) The previous record holder, Double Fine Adventure, held the record at $3.3 million.
Project Eternity backers shouldn't expect the game anywhere in the near future. Obsidian's currently got its hands full with other projects, including the THQ-published South Park RPG and inXile's Kickstarter-backed project Wasteland 2. Eternity's Kickstarter page lists its release date as April 2014, but backers shouldn't be too surprised if that release date ends up getting pushed back more than a tad in the future.
Kickstarter: $3,986,929
Paypal: $140,099
Total: 4,127,028
Now before someone says I should do the research myself and get the final totals, I am not a reporter am I? But if I could find this information out with a 5 second Google search there is no excuse for Tom's Hardware.
I understand its easy to just look at the Kickstarter and make an article but if your not going to do the research then your not doing your job as a reporter. This seems to be a constant problem with a lot of Tom's Hardware articles lately and why I visit this site less and less. It's sad, this used to be a great site for Tech related news, now you simply can't trust it to be accurate.
http://forums.obsidian.net/topic/61691-update-27-how%E2%80%99d-we-do-and-what%E2%80%99s-next/
I agree 100%
http://forums.obsidian.net/topic/61691-update-27-how%E2%80%99d-we-do-and-what%E2%80%99s-next/
Kickstarter: $3,986,929
Paypal: $140,099
Total: 4,127,028
Now before someone says I should do the research myself and get the final totals, I am not a reporter am I? But if I could find this information out with a 5 second Google search there is no excuse for Tom's Hardware.
I understand its easy to just look at the Kickstarter and make an article but if your not going to do the research then your not doing your job as a reporter. This seems to be a constant problem with a lot of Tom's Hardware articles lately and why I visit this site less and less. It's sad, this used to be a great site for Tech related news, now you simply can't trust it to be accurate.
if the game comes out and isn't a mes, i will defiantly get it, but this is one case where previous reputation kind of proceeded you.
That is interesting.
i'm 100% support inde shop, but last thing i want is helping those POS game publisher.
Except Obsidian isn't either of those companies. Publishers like Bethesda have screwed them in the past and won't support them to make the games they want to make. Same with a lot of the old game developers. This is where Kickstarter comes in. If enough people agree with them and want to see these dev's make games they love/think look interesting they can support them. Obsidian is one company who has never had the opportunity, or rarely has, to make a game exactly the way they wanted to without restrictions/publisher demands. Project Eternity, thanks to Kickstarter, is their one chance to make a game exactly how they want. Some of the best RPG's were made by Obsidian in the past before Publishers started wanting nothing but COD levels of ROI on everything.
Actually they don't. Most developers themselves don't have the money to front their own game from production to distribution. Not to mention marketing. IIRC (someone correct me if I am wrong here) Obsidian had to lay of some of their staff after Bethesda screwed them. They earned little or no royalties on New Vegas.
Obsidian is usually handed development of sequels when the primary developer has moved onto other projects and the sequel rarely lives upto the original game. They did a good job with Icewind Dale & Planescape, but have let me down repeatedly.
I'm not knocking early supporters, but I wouldn't pledge my money to a company with that unreliable of a track record. At the same time, if the game comes out, isn't unplayable, and is supported I'd be happy to throw down some cash for it, as it looks cool.
i'm 100% support inde shop, but last thing i want is helping those POS game publisher.
You need to READ. Publishers came to obsidian and said "Why don't you do a kickstarter, we will take the money, set your goals and deadlines, muck with the game, keep most of the profit and all the IP, and publish it"
And obsidian went "wait what? Why would we do that when we can do a kickstarter, keep you out of ruining the game when you do zero work, let our funders tell us what they want, not have crappy cash grabs or DLC, put all the money into it, make it run on windows, Linux and Mac, and release it on steam or DRM free on GOG. Not restrict it to some dumb publisher site *cough*origin*cough*"
Also, yay Toms Hardware: "reporting inaccurate information just to get clicks since xxxx"
Finally Project Eternity is not going to be to complex technically to produce as it is isometric compared to a 3d fps and will have thousands of beta testers.
As for the article, The last stretch goal was just to keep the funding going, With the second big city goal reached they had all the content they wanted to do in the game. Now they have an extra 5-600k to hire some extra talent as needed if one section of development becomes bogged down.
No... They have features they wanted to implement in the first place, but needed the cash to. There is no "Creep" it's all the main game. Ffs they did fallout new Vegas in 9 months
You are looking at this the wrong way, people don't throw money at kickstarters to get a return like a venture capitalist, they do it because they support the project. Not just anyone can throw up a kickstarter page either, they do have some requirements. The ones that get a tonne of funding are usually established devs looking to break away from publishers, a concept which in itself has a lot of support. Seriously, you should be excited, you don't have to go too far to find rants from fans and devs alike who are exasperated with the industry right now because of publishing deadlines and dlc(or other related nickel and diming schemes), this wrests all that control from them in addition to connecting us to the development process enhancing the probability of getting what we want.