GamePolitics conducted a poll last week during E3 2013 regarding Microsoft's plans for DRM on the Xbox One. The site was reportedly surprised by the reader reaction, stating that they responded in "droves", thus making this specific poll the most voted in the site's history of conducting polls. It's certainly a good indication that potential consumers are heated up over the fact that Microsoft's new console could prevent them from selling and playing used Xbox One games.
According to the poll, sixty percent of the votes, or 1,247 of them, considers the Xbox One "Dead as a Dreamcast". The failure of Sega's sixth-generation console entry had nothing to do with DRM – the Dreamcast lost its footing thanks to the PlayStation 2. Sega just didn't have the resources to compete with Sony, so the company bailed out of hardware and decided to focus on software instead.
The poll went on to show that twenty-five percent of the votes, or 516 votes, consists of the average consumer who really doesn't care about the Xbox One's DRM restrictions. A mere eleven percent of the voters, accounting for only 231 votes, think that Microsoft will eventually abandon its used games policy. The other two choices were jokes, with two percent (49 votes) choosing to purchase the Xbox One due to its DRM and one percent (29 votes) not even knowing what DRM is.
For now, Microsoft is leaving it up to third-party publishers to determine DRM policies for their games, which means they can prevent their games from being traded, rented or given away. However Microsoft is allowing customers to trade-in first-party games at stores or give them to friends, but this comes with a few restrictions including each game can only be given once, they can only be given to people who have been on the user's friends list for at least 30 days, and they can be "gifted" not borrowed.
"Some gamers choose to sell their old disc-based games back for cash and credit," the company states. "We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games."
Again, for non-Microsoft Xbox One games, it's up to the third-party publishers whether their titles will be explicitly blocked from resale. So far they haven't stated whether not they are or are not against blocking the sale of used games for Xbox One. Several publishers like Bethesda and CD Project Red simply haven't had the time to evaluate the policy since Microsoft revealed the DRM scheme weeks ago.
Perhaps polls like the one provided by GamePolitics will help publishers steer their games in the right direction. If boxes aren't selling because of strict DRM policies, no one will be making money.