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- nvidia and adobe announce gpu acceleration for flash 10.1
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- video card support directx 11
- adobe flash gpu acceleration
- flash player acceleration
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AMD/ATI Accelerating GPU Flash Player 10.1 Too
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That Radeon HD 5800 series card will be VERY good at making Flash go.
Yesterday when Adobe announced its Flash Player 10.1 that'll be coming down the pipe, Nvidia was among the first to chime in saying that its GPUs will be able to accelerate Flash video with GeForce and Ion.
AMD's informed us that it plans to support Adobe Flash Player 10.1 at the same level and in step with the beta release later this year.
"AMD is committed to making the video usage scenario -- playback, editing and transcoding -- a focal point for AMD platform innovation, smartly using the full CPU + GPU assets of our platform to enrich and accelerate the experience," an AMD representative told us.
In fact, at the Adobe MAX event in Los Angeles, Adobe demonstrated a private alpha of Flash Player 10.1 that is supported by the ATI Radeon HD 5800 (the only GPU on the market right now to fully support DirectX 11).
Both Adobe and AMD worked with the DirectX 11 API's compute shader and ATI Stream technology to accelerate Flash performance with the GPU.
Hooray for the growing utility of the GPU beyond just playing 3D games!
Source : Tom's Hardware US
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The December 2008 launch of the ATI Catalyst 8.12 driver officially brought Stream to the masses, and to showcase it, AMD re-spun the ATI Avivo Video Converter to be Stream-compatible. It was a big deal, with AMD promoting the technology to anyone and everyone who would listen. Unfortunately, the software wasn’t quite finished. Initial positive impressions of performance gains quickly evaporated in the face of critical output issues, and Stream flowed underground for nearly five months. I anticipated that AMD would follow Nvidia’s lead and resurface with a posse of application developers in tow. This seemed reasonable given that AMD’s November 2008 launch presentation for Catalyst 8.12 contained slides showing “a sizeable selection of developers lined up to adopt Stream come launch--including some pretty big guns.” How big? ArcSoft and Cyberlink show up almost as an afterthought. Adobe got its own slide for Acrobat Reader, Photoshop CS4 Extended, After Effects CS4, and Flash 10. Microsoft also got its own real estate for Vista, Expression Encoder, PowerPoint 2007, and Silverlight. Fast forward to today. Who showed up to the new Stream party with AMD? CyberLink, with PowerDirector 7 and MediaShow Espresso, as well as ArcSoft with its SimHD plug-in for the TotalMedia Theatre 3 player. And that’s it. LoiLo, which we saw in our recent CUDA coverage, was in AMD’s Stream presentation, but the company has yet as of this writing to supply a Stream-optimized version of its video editor. Video preview in LoiLoScope has been UVD-accelerated since January, but this isn’t the same as Stream acceleration. Also, it didn’t take long during the Stream re-launch presentation to notice that everyone was talking about Espresso while almost completely ignoring PowerDirector 7. Why? Because CyberLink hasn’t updated the engine in PD7 yet. The app is still only accelerating encoding, as per the old Catalyst driver. This is also true of AMD’s own ATI Avivo Video Converter. To get the complete Stream meal, you need to run Espresso. Thus far, it is the only application with full Stream pipeline support. “MediaShow Espresso takes full advantage of the new Stream encoding pipeline when you are transcoding from MPEG-2 or AVC to MPEG-2 or AVC,” says Tom Vaughan, director of business development at CyberLink. “So, with the new pipeline, we can offload more of the process to the GPU. Sometimes the performance improvement with the new Stream pipeline might show up as lower CPU usage, depending on your GPU, your CPU and other factors.”
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TH: As I understand it, Adobe is OpenGL-accelerated. I’ve heard nothing from them about Stream. Yet your initial launch info shows Acrobat Reader, Photoshop CS4, After Effects CS4, and Flash 10 all being “Stream-enabled titles.” Can you elaborate on this? AMD: As I mentioned previously, ATI Stream refers to a framework (or environment) for both hardware and software that provides acceleration of tasks outside the usual game rendering or regular video playback acceleration. In the case of the Adobe apps you mentioned, they are enabling the hardware capabilities to accelerate their processing workflow. TH: Hardware acceleration, yes. But that’s not the same thing as Stream acceleration. AMD: Anything that uses GPU acceleration is ATI Stream, be it DirectX, OpenGL, or ATI Stream component. TH: Anything? Isn’t that getting a little too broad and vague? AMD: It is critical for a parallel compute language to be closely integrated with a graphics API. OpenCL will integrate tightly with OpenGL. Another example is DirectX 11, where the compute shaders are closely coupled with the rendering pipeline. In both cases, the rendering API is complimentary to the compute language in either OpenCL or DirectX 11. As parallel compute gets more standardized (with the ratification and release of OpenCL and DirectX Compute Shaders) “ATI Stream” is not defined by what underlying mechanisms are specifically tied to it, but more by what types of activities are being accelerated by the GPU. We tend to look at Stream as the GPU accelerating workloads that are beyond traditional 3D rendering that has previously been associated with GPU processing. Some productivity applications already use more traditional 3D API’s acceleration of certain tasks, hence we view this as an example of Stream processing.
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Test SystemHardware Details AMD Motherboard (Socket AM2+) Asus M3A32-MVP Deluxe WiFi Revision: 1.02G Chipset: AMD790FX + SB600 Bios: 1202 (07/03/2008) AMD Motherboard II (Socket AM2+) MSI DKA790GX Platinum (MS-7550) Revision: 1.2 Chipset: AMD790FX + SB700 Bios: V0.0 (11/25/2008) Intel Motherboard (Sockel 775) Gigabyte X48T-DQ6 Revision: 1.3 Chipset: Intel X48 + ICH9 Bios: F5 (07/21/2008) Intel-Motherboard II (Socket 1366) Intel DX58SO Revision: 403 Cipset: Intel X58 + ICH10 Bios1: SOX5810J.86A.2260.2008.0918.1758 Bios2: SOX5810J.86A.2624.2008.1021.1531 DDR2 Memory AMD System A-DATA DDR2-800+ (2x 2GB) Type: AD2800E002GU Setup: DDR2-1066 (CL 5.0-5-5-15-2T) DDR3 Memory Intel System A-DATA DDR3-1600 (2x 2GB) Type: AD31600X002GU Setup: DDR3-1333 (CL 7.0-7-7-20) Graphics Card MSI N280GTX-T2D1G-OC GPU: Nvidia GeForce GTX280 (GT200) GPU Clock Speed: 650 MHz Memory: 1024 MB GDDR3 2300 MHz (512 Bit) Blu-ray ROM Pioneer BDC-202BK SATA/150 Hard Drives Western Digital Caviar SE 320 GB (WD3200AAKS) 7,200 RPM, SATA/300, 16 MB Power Supply Unit Coolermaster RS-850-EMBA 850 Watt, ATX 12V 2.3 Sound Card Creative X-Fi Xtreme Gamerwith X-Fi Xtreme Fidelity A/D Wandler: 96 kHz/24 Bit USB Stick Corsair Flash Voyager 4 GB Write: 16 MB/sek Read: 33 MB/sek Drivers Driver Details ATI Chipset Driver Version 7.8 Northbridge Filter Driver 1.02.000.2 IDE Driver 5.1.0.8 Intel Chipset Drivers 9.0.0.1008 (6/2/2008) Intel Chipset Drivers (Core i7) 9.1.0.1007 Intel Matrix Storage 8.5.0.1032 Nvidia Graphics Driver 177.41 WHQL (06/26/2008) Creative Audio Driver 2.15.0006 (03/14/2008) 3D Games Benchmarks and Settings Benchmark Details Crysis Version: 1.2.1 Video Mode: 1680x1050 Overall Quality: low Demo: CPU-Benchmark2 + Tom's Hardware Tool Unreal Tournament 3 Version: 1.2 Video Mode: 1680x1050 Sound and DirectX10 Video Quality: Texture Details: 1 Level Details: 1 Demo: vCTF-CONTAINMENT_fly Time: 12/60 World in Conflict Version: 1.0.0.9 Video Mode: 1680x1050 and 800x600 Video Quality: low details Demo: Game-Benchmark Supreme Commander Forged Alliance Version: 1.5.3599 Video Mode: 1920x1200 Video Quality: game default Demo: WallaceTX_006_006 Benchmark: Fraps 2.9.4 - Build 7037 Start time 00:48:20 (60 seconds) realtime play Audio Benchmarks and Settings Benchmark Details iTunes Version: 7.7.1.11 Audio CD (Terminator II SE), 53 min Default format AAC Lame MP3 Version 3.98 Audio CD "Terminator II SE", 53 min wave to mp3 160 Kbps Video Benchmarks and Settings Benchmark Details Pinnacle Studio 12 Version: 12.0.0.6163 Encoding and Transition Rendering DV camcorder movie Video: 720 x 576 Pixel, PAL, 25 fps, 6000 Kbits/sec Audio: MPEG Layer 2, 224 Kbits/sec 16 Bit, Stereo 44.1 KHz File Type: MPEG-2 (DVD Compatible) TMPEG 4.5 Version: 4.5.1.254 Vieo: Terminator 2 SE DVD (720x576, 16:9) 5 Minutes Audio: Dolby Digital, 48000 Hz, 6-Kanal, English Advanced Acoustic Engine MP3 Encoder (160 kbps, 44.1 KHz) DivX 6.8.3 Version: 6.8.3 == Main Menu == default == Codec Menu == Encoding mode: Insane Quality Enhanced multithreading Enabled using SSE4 Quarter-pixel search == Video Menu == Quantization: MPEG-2 XviD 1.1.3 Version: 1.1.3 Other Options / Encoder Menu - Display encoding status = off Nero 8 Recorde Version: 3.1.4.0 Recorde an Entire DVD to DVD convert DVD-9 to DVD5 all default settings Benchmark High quality mode (slow recording) disable video preview Mainconcept Reference 1.5.1 Reference H.264 Plugin Pro 1.5.1 Version: 1.5.1 MPEG2 to MPEG2 (H.264) MainConcept H.264/AVC Codec 28 sec HDTV 1920x1080 (MPEG2) Audio: MPEG2 (44.1 kHz, 2 Channel, 16 Bit, 224 kbps) Codec: H.264 Mode: PAL (25 FPS) Profile: Tom's Hardware Settings for Qct-Core Adobe Premiere Pro CS3 HDTV Mainconcept H.264 Plugin 3.2 Windows Media Encoder 9.1 AP HDTV Windows Audio Encoder 10 Pro Version: 3.0 NTSC MPEG2-HDTV 1920x1080 (24 sec) Import: Mainconcept NTSC HDTV 1080i Export: Adobe Media Encoder == Video == Windows Media Video 9 Advanced Profile Encoding Passes: one Bitrate Mode: Constant Frame: 1920x1080 Frame Rate: 29.97 Maximum Bitrate [kbps]: 2000 Image Quality: 50.00 == Audio == Windows Media Audio 10 Professional Encoding Passes: one Bitrate Mode: Constant Audio Format: 160 kbps, 44.1 kHz, 2 channel 16 bit (A/V) CBR HD Playback (Blue Ray) PowerDVD 8 Blue Ray - 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Maybe one day, my Geforce 4 MX can do that too
For real this is going to make netbooks actually worth it. Flash performance has always been the part that I could not stand.
Lets hope Intel gets on board as well.
Why cant they do this entirely through stream. Why would I have to buy a direct x 11 card for this. My 4870 is still good enough, and I dont see Ati making a chipset for netbooks, so how does this really help anyone. So instead of maxing out a 65 watt part I can max out a 265 watt part. Im not an nvidia fanboy I have ati, but I just can't see where this is relevent.
Ati accelerated physics?
Now, that would be a nice treat!
Its called Havok.
They are doing it though DX11 well that's a bummer for those with ati cards that don't have that unless i mis understood
I thought flash was already accelerated by gfx cards? or was that only open gl?
I very much doubt that the 58x0 series of cards would be the only AMD GPUs to support flash acceleration.
After all the main focal point for this technology would be laptops and netbooks and those are as a general rule equipped with far less capable GPU solutions, though definitely enough to handle flash.
I'd wager the 58x0 were simply used for the demo as it's the first implementation and a way to show off new technology.
Does this mean that Flash 10.1 can waste even more power than before? Instead of using a very efficient C2D, let's use a GPU that uses 3x as much power.
Death to Flash.
Does this mean that Flash 10.1 can waste even more power than before? Instead of using a very efficient C2D, let's use a GPU that uses 3x as much power.Death to Flash.
They are doing it though DX11 well that's a bummer for those with ati cards that don't have that unless i mis understood
Okay so I said the same thing as these guys but get 2 negatives. The article said diretx 11. All I am trying to say is how can nvidia do it on a mobile low watt 9400 (ion) that is not a diretx 11 gpu, but ati needs a 5870? Also why would I need flash acceleration for anything but a netbook or mobile device. Most laptops, and desktops can handle flash fine. The only time this becomes relevent is if ati released a mobile gpu like ion.
Does this mean that Flash 10.1 can waste even more power than before? Instead of using a very efficient C2D, let's use a GPU that uses 3x as much power.Death to Flash.
What GPU uses three times more power than a processor does? Most GPUs will use 225 watts (PCIe = 75w, 2x6pin 75w), and pairing a GPU that will require extra power connectors with even a duo-core won't get you the magical "3x power consumption". Both parts already consume electricity during idle, might as well put them to use.
I don't see what you're complaining about.
Hmm, sounds like a recipe for making the most universally playable games (flash) require specific hardware. Yay!!!

Hmm, sounds like a recipe for making the most universally playable games (flash) require specific hardware. Yay!!!
No, you're wrong. This doesn't mean that you will NEED a GPU to play flash games.
It means that IF you ALREADY have one, you can play flash games FASTER and BETTER, consuming LESS CPU RESOURCES, allowing you to MULTITASK BETTER.
I used caps selectively so you can get the core concept better.
wow, atom systems will be able to use flash without stuttering when paired with a 5870! that would be an uber system config! :|
ofcourse that would be a short-sighted remark. It would all make more sense when dx11 integrated graphics comes to under-powered platforms. until then, this would probably be academic.
"Both Adobe and AMD worked with the DirectX 11 API's compute shader and ATI Stream technology to accelerate Flash performance with the GPU."
i wonder why they didn't opt to use OpenCL instead so it would be more portable across OSs and actually run on more(older) hardware.
Accelerate? Adobe can't even figure out how to write an x64 version for windows.
No, you're wrong. This doesn't mean that you will NEED a GPU to play flash games.It means that IF you ALREADY have one, you can play flash games FASTER and BETTER, consuming LESS CPU RESOURCES, allowing you to MULTITASK BETTER.I used caps selectively so you can get the core concept better.
Dude we're not kids - no need to CAPITALIZE your STRONG POINTS! It's so damned annoying.
but it emphasizes when my BALLS are ITCHING like CRAZY because of that STUPID GIRL from the beach...
in all reality who didn't see this coming? I just hope that gpu support can be backwards compatible with older video cards if for no other reason then that older laptops can't handle full screen hulu and other flash apps. :-p
Dude we're not kids - no need to CAPITALIZE your STRONG POINTS! It's so damned annoying.
When people stop acting like kids, I will start treating them like adults.
Why cant they do this entirely through stream. Why would I have to buy a direct x 11 card for this. My 4870 is still good enough, and I dont see Ati making a chipset for netbooks, so how does this really help anyone. So instead of maxing out a 65 watt part I can max out a 265 watt part. Im not an nvidia fanboy I have ati, but I just can't see where this is relevent.
You may not be a fanboy, but you are poorly informed. DirectX 11 (software) will include Compute Shaders for DX 10+ cards (hardware). DirectX 11 cards will be able to run CS 5.0, DX 10.1 cards will run CS 4.1, and DX 10 cards will run CS 4.0.
Also you are mistaken about power usage of these cards. When accelerating something like Flash using CS, the chips will probably run at a considerably lower power level than max. Probably near their idle wattage, which on the 5800 series is extremely low. The future lower end 5xxx cards should be even better. For the record, Nvidia cards are a lot more power hungry at any given performance level, currently.
GT300 is going to be very large, so it may also suck up a lot of power like its predecessor. I don't think GT300 will scale down quickly, so a redesign of the GT200 on a 40nm process might be a good idea for Nvidia, especially for the low-cost and low-power markets, and would complement GT300 well.
Why cant they do this entirely through stream. Why would I have to buy a direct x 11 card for this. My 4870 is still good enough, and I dont see Ati making a chipset for netbooks, so how does this really help anyone. So instead of maxing out a 65 watt part I can max out a 265 watt part. Im not an nvidia fanboy I have ati, but I just can't see where this is relevent.
I don't get it! If you have 4870 then you should probably have powerful CPU to. Why do you need an acceleration then?
You may not be a fanboy, but you are poorly informed. DirectX 11 (software) will include Compute Shaders for DX 10+ cards (hardware). DirectX 11 cards will be able to run CS 5.0, DX 10.1 cards will run CS 4.1, and DX 10 cards will run CS 4.0.Also you are mistaken about power usage of these cards. When accelerating something like Flash using CS, the chips will probably run at a considerably lower power level than max. Probably near their idle wattage, which on the 5800 series is extremely low. The future lower end 5xxx cards should be even better. For the record, Nvidia cards are a lot more power hungry at any given performance level, currently. GT300 is going to be very large, so it may also suck up a lot of power like its predecessor. I don't think GT300 will scale down quickly, so a redesign of the GT200 on a 40nm process might be a good idea for Nvidia, especially for the low-cost and low-power markets, and would complement GT300 well.
Why not? They could just disable n number of CUDA cores and you have a cheaper GPU. I bet they'll do it. With that 3 billion GPU they'll have a lot harvesting to do. You will definitely see a whole bunch of crippled cards by NVIDIA next year.
... and intel try to save x86... but with the time, the CPU will be just a powerful router... the heavy loads will be done with raw computing power, that is provided by GPU and maybe some other hardware inventions in the future...
Can't what for "Quake III Arena" level 3D graphics in my porn popups.
Everything just needs to use more gpu. Give my new radeon 5870 a work out.
Can't what for "Quake III Arena" level 3D graphics in my porn popups.
Huh?
English, mother fucker!!! Do you speak it!!????!!!
Actually the_krasno,you are the one that is mistaken.
If the GPU acceleration lets you play Flash games "better and faster" and offloads resources from the CPU then more and more complex games will be created that for all intense purposes require acceleration to be playable.
Once you make a resource available, it is going to be used. As history in any computer game field has demonstrated over and over again, programmers will always attempt to wring every last drop of performance they can and often overshoot the current limits on hardware and reach for the next level that is yet to come.
Flash is already a resource heavy program, and with this there will surely be games developed that will bog down older systems without the hardware support.
It's also possible that some GPUs may receive driver updates for DirectX 11 compatibility. But of course planned obsolescence from hardware manufacturers will ensure that there's always something missing.
I have mixed feelings about this. I like the idea for some things, I have the hardware to pull it and some 3D flash does sound cool. At the same time it seems like there will be little support for this and in practice will be rarely seen, so it makes it hard to get all hyped up about it. Maybe this is a reaction to that 3D accelerated browser thing I think it was called WebGL.
Marcus still doesn't have a handle on English.
"Yesterday when Adobe announced its Flash Player 10.1 that'll be coming down the pipe"
That would be "pike" not "pipe."
Flash video's suck, and are not comparable to mp4/avi video's.
CMON INTEL! the GMA 950 sucks as a graphics adapter but it would be great if flash could us it SOMEWHAT so that my netbooks cpu doesnt get the shit kicked out of it when watching hulu videos
Why not? They could just disable n number of CUDA cores and you have a cheaper GPU. I bet they'll do it. With that 3 billion GPU they'll have a lot harvesting to do. You will definitely see a whole bunch of crippled cards by NVIDIA next year.
Yup, the only market I see is for atom/ion HTPC's for watching HULU and youtube fullscreen. Still that is a pretty good nich market.