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AMD Catalyst 14.1 Beta Released: What It Fixes and Improves

By - Source: AMD | B 87 comments
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Drivers are now available for public download.

AMD's Catalyst 14.1 Beta drivers were supposed to arrive on Thursday, at the same time as the Mantle patch for Battlefield 4. Unfortunately, things were delayed a bit, and AMD had to work on the drivers through to the weekend. On Friday evening, the drivers were released to the press, despite there still being some installation issues. The good news is that these issues have been resolved and the drivers have been released for public consumption. You can download them via AMD's website. Users must uninstall the current driver before updating to Catalyst 14.1.

 

Catalyst 14.1 includes support for AMD's new A10-7850K and A10-7700K APUs and is necessary for users to see the benefits of the new Mantle API, which boosts performance in both Battlefield 4 and Star Swarm when running on R9 290 series cards. The Mantle beta driver is only supported on AMD's R9 and R7 series as well as its Radeon HD 7000 and 8000 series. AMD says Mantle performance for the Radeon HD 7000/8000 series and R9 280X and R9 270X GPUs will be optimized for Battlefield 4 in a future Catalyst release.

Mantle aside, you're looking at enhanced CrossFire frame pacing, including support for 4K and Eyefinity non-XDMA CrossFire solutions and dual graphics configurations. Resolved issues in this release include ground texture flickering in Total War: Rome 3 and flickering texture corruption in Call of Duty: Ghosts when playing multiplayer in the space station.

Check the complete list of resolved issues below:

  • Ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
  • Flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
  • Blu-ray playback using PowerDVD black screen on extended mode
  • Streaming VUDU HD/HDX content on Sharp PN-K321 (DP) causes the right-side half to flicker in and out
  • Black screen happened after wake up the monitor
  • Full screen issue at rotation in DX9 mode
  • Video window black screen when using Samsung Kies to play video
  • Crysis2 negative scaling in outdoor scene
  • Crysis2 has insufficient CrossFire scaling in some scenes
  • Red Faction: The game has no or negative crossfire scaling with DX9 and DX11
  • Age of Conan has corruption and performance issues with crossfire enabled
  • Company of Heroes shadows are corrupted when using crossfire
  • Resident Evil5's performance is unstable when display mode set to Window mode
  • Total War: Shogun 2 flickering menu/text
  • Frame rate drop when disabling post-processing in 3DMark06
  • Negative Crossfire scaling with game "The Secret World" in DX11 mode
  • F1 2012 Crashes to desktop
  • Tomb Raider Hair Simulation Stutters on CFX
  • Negative CrossFire scaling experienced in Call of Duty
  • Battlefield 3 performance drop on Haswell systems
  • Choppy video playback on 4k Video
  • VSync ON Tearing with 2x1 Eyefinity SLS CrossFire 
  • Far Cry 3 - Game flickering while changing resolutions
  • Display corruption and BSOD occurs when extending a display after disabling Multiple GPU SLS array
  • Flickering seen when enabling three 4k x 2k panels at the same time
  • No Video, just a black screen when setting Chrome to run in "High Performance" when playing certain video clips
  • Image crashed on Starcraft game 

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Top Comments
  • 15 Hide
    iknowhowtofixit , February 3, 2014 11:59 AM
    Quote:
    Quote:
    Quote:
    From the threads and post I've seen it seems to break more than it fixes.


    Hence the reason it is a beta...


    A beta that got held back because it had issues and yet gets released with issues, good job Mantle didn't get released back in December isn't it?


    You mean to tell me that a beta was delayed?! I've never heard of a beta software being delayed before.
    http://www.tomshardware.com/news/Guild-Wars-2-Beta-Delayed-mmo-game,15764.html
    http://www.tomshardware.com/news/Planetside-2-Beta-Delayed-game-sony,16552.html

    Good thing it was only a beta as it would be even worse if they delayed a non-beta product, right?
    http://www.tomshardware.com/news/Shield-AR.Drone-Delay-Tegra-4-Jason-Paul,23279.html
    http://www.tomsguide.com/us/Torchlight-2-Delayed-Release-Date-Tweaks-Balancing,news-15918.html
    http://www.tomshardware.com/news/BioShock-Infinite-Delayed-release-date,19651.html
    http://www.tomsguide.com/us/PC-Gaming-Wolfenstein-The-New-Order-Delay-FPS,news-17260.html

    :sarcastic: 
Other Comments
  • 7 Hide
    expl0itfinder , February 3, 2014 11:27 AM
    Right now the performance increases are (realistically) spotty at best. However, they did say they are aware of the issues, and I can't wait for further optimization.
  • -9 Hide
    Mousemonkey , February 3, 2014 11:29 AM
    From the threads and post I've seen it seems to break more than it fixes.
  • Display all 87 comments.
  • 5 Hide
    iknowhowtofixit , February 3, 2014 11:33 AM
    Quote:
    Right now the performance increases are (realistically) spotty at best. However, they did say they are aware of the issues, and I can't wait for further optimization.
    Spotty, yes. However, seeing anywhere from 5-60% increases depending on the map, number of players, CPU used and the GPU used. I cannot wait to see a full detailed writeup with a bunch of different configs.
  • 5 Hide
    iknowhowtofixit , February 3, 2014 11:34 AM
    Quote:
    From the threads and post I've seen it seems to break more than it fixes.


    Hence the reason it is a beta...
  • 15 Hide
    iknowhowtofixit , February 3, 2014 11:59 AM
    Quote:
    Quote:
    Quote:
    From the threads and post I've seen it seems to break more than it fixes.


    Hence the reason it is a beta...


    A beta that got held back because it had issues and yet gets released with issues, good job Mantle didn't get released back in December isn't it?


    You mean to tell me that a beta was delayed?! I've never heard of a beta software being delayed before.
    http://www.tomshardware.com/news/Guild-Wars-2-Beta-Delayed-mmo-game,15764.html
    http://www.tomshardware.com/news/Planetside-2-Beta-Delayed-game-sony,16552.html

    Good thing it was only a beta as it would be even worse if they delayed a non-beta product, right?
    http://www.tomshardware.com/news/Shield-AR.Drone-Delay-Tegra-4-Jason-Paul,23279.html
    http://www.tomsguide.com/us/Torchlight-2-Delayed-Release-Date-Tweaks-Balancing,news-15918.html
    http://www.tomshardware.com/news/BioShock-Infinite-Delayed-release-date,19651.html
    http://www.tomsguide.com/us/PC-Gaming-Wolfenstein-The-New-Order-Delay-FPS,news-17260.html

    :sarcastic: 
  • 5 Hide
    10hellfire01 , February 3, 2014 12:00 PM
    I'm sure the kinks will be worked out with time, give or take a few years. Reminds me of the good ol' Glide days. Although I still can't make my mind on if Nvidia will respond in some manner or if they don't see the need to (many seem to be going with the latter). Still don't think Mantle will make as much a dent in the market as many have hoped.
    Quote:
    Resolved issues in this release include ground texture flickering in Total War: Rome 3 and flickering texture corruption in Call of Duty: Ghosts when playing multiplayer in the space station.
    Typo there: Rome 3 doesn't exist.
  • 4 Hide
    thor220 , February 3, 2014 12:32 PM
    Quote:
    This is the reason I left ATI and went for a GTX760... I don't regret it in the slightest.
    You left because you hate getting performance boosts for free? Well I guess you're better off with Nvidia then. I'm sure they love to take your money for things that should be free.
  • -7 Hide
    Mousemonkey , February 3, 2014 12:36 PM
    Quote:
    Quote:
    This is the reason I left ATI and went for a GTX760... I don't regret it in the slightest.
    You left because you hate getting performance boosts for free? Well I guess you're better off with Nvidia then. I'm sure they love to take your money for things that should be free.


    I think he's referring to the crappy drivers which have always been a feature of ATi drivers and now seem to be an AMD thing since they bought the company.
  • 9 Hide
    Sourdoughx , February 3, 2014 12:37 PM
    Don't understand the AMD disdain. If you don't like the company and like Nvidia - great. But if you can't see the benfit in a company releasing an API still in it's infancy, first utilized by a medicore developer (my personal opinion of DICE), which offers FREE performance improvement that increases longevity of your GPU/CPU...you're looking at the glass half empty. Me, I'd rather use my AMD card (which surprisingly still plays games w/o Mantle!), and wait to see if other developers are smart enough to dedicate some time to optimize their game for an API that obviously offers users increased performance. If they don't - oh well. We're stuck with DirectX and buying video cards every two years for that little bit of Clock speed until the World burns up and we're all scavenging for a can O' beans.
  • 8 Hide
    childofthekorn , February 3, 2014 12:45 PM
    Quote:
    Don't understand the AMD disdain. If you don't like the company and like Nvidia - great. But if you can't see the benfit in a company releasing an API still in it's infancy, first utilized by a medicore developer (my personal opinion of DICE), which offers FREE performance improvement that increases longevity of your GPU/CPU...you're looking at the glass half empty. Me, I'd rather use my AMD card (which surprisingly still plays games w/o Mantle!), and wait to see if other developers are smart enough to dedicate some time to optimize their game for an API that obviously offers users increased performance. If they don't - oh well. We're stuck with DirectX and buying video cards every two years for that little bit of Clock speed until the World burns up and we're all scavenging for a can O' beans.


    Yeah just bash-to-bash in the name of fanboism. I especially love the fact they're bashing something in BETA. Same type of facepalm that comes from people complaining about performance issues in a game thats in beta, and how the game shouldn't be released, when they bought-in to a game just to play BETA.
  • -3 Hide
    Mousemonkey , February 3, 2014 12:45 PM
    Quote:
    Don't understand the AMD disdain. If you don't like the company and like Nvidia - great. But if you can't see the benfit in a company releasing an API still in it's infancy, first utilized by a medicore developer (my personal opinion of DICE), which offers FREE performance improvement that increases longevity of your GPU/CPU...you're looking at the glass half empty. Me, I'd rather use my AMD card (which surprisingly still plays games w/o Mantle!), and wait to see if other developers are smart enough to dedicate some time to optimize their game for an API that obviously offers users increased performance. If they don't - oh well. We're stuck with DirectX and buying video cards every two years for that little bit of Clock speed until the World burns up and we're all scavenging for a can O' beans.


    The problem is that AMD's PR hyped the crap out of this API and claimed that it has been in the works for a couple of years and before the release of BF4 they said it would be ready in December of last year, so when it turns up late and buggy why shouldn't people question it?
  • 0 Hide
    yannigr , February 3, 2014 12:48 PM
    Don't lose your time with Mousemonkey.We are talking about a pure Nvidia fanboy who also is a forum moderator with the habit to ban users who don't worship Nvidia.
  • -4 Hide
    jimmysmitty , February 3, 2014 12:48 PM
    Quote:
    Don't understand the AMD disdain. If you don't like the company and like Nvidia - great. But if you can't see the benfit in a company releasing an API still in it's infancy, first utilized by a medicore developer (my personal opinion of DICE), which offers FREE performance improvement that increases longevity of your GPU/CPU...you're looking at the glass half empty. Me, I'd rather use my AMD card (which surprisingly still plays games w/o Mantle!), and wait to see if other developers are smart enough to dedicate some time to optimize their game for an API that obviously offers users increased performance. If they don't - oh well. We're stuck with DirectX and buying video cards every two years for that little bit of Clock speed until the World burns up and we're all scavenging for a can O' beans.
    You need to think of it from a money perspective. Do you think that DICE just up and decided to take Mantle? I am willing to bet AMD threw in some incentive in it as they needed a show case, that's how the world works.But the rest of the devs have to justify why they should code for a API that is currently only supported by 2 GPU series that does not have that much of a market share. Once they add the HD 7970/7950 it will help or once all of AMDs GPUs offer GCN based archs it will help but for now I don't see devs putting time and money into an API that only a small amount of people can utilize.To top it off as well, the 290 series is currently being price gouged thanks to the crypto currency miners. A Asus R9 290X DCUII is supposed to be $579 but instead it is $699 and the R9 290 DCUII is $579. It really sucks as no one who wants one can get one at a decent price compared to the NVidia equivalent and it adds even less incentive to devs to program for Mantle since the majority of people cannot afford a GCN based card. Even a 7970/280X is $400-$500 depending on the model and was supposed to be $300 now.That said, they also have to see what DX 12 does. It would be easier to wait and reprogram for DX12 as it will utilize a lot of the same features they are familiar with.
  • -5 Hide
    Mousemonkey , February 3, 2014 12:53 PM
    Quote:
    Quote:
    Don't understand the AMD disdain. If you don't like the company and like Nvidia - great. But if you can't see the benfit in a company releasing an API still in it's infancy, first utilized by a medicore developer (my personal opinion of DICE), which offers FREE performance improvement that increases longevity of your GPU/CPU...you're looking at the glass half empty. Me, I'd rather use my AMD card (which surprisingly still plays games w/o Mantle!), and wait to see if other developers are smart enough to dedicate some time to optimize their game for an API that obviously offers users increased performance. If they don't - oh well. We're stuck with DirectX and buying video cards every two years for that little bit of Clock speed until the World burns up and we're all scavenging for a can O' beans.
    You need to think of it from a money perspective. Do you think that DICE just up and decided to take Mantle? I am willing to bet AMD threw in some incentive in it as they needed a show case, that's how the world works.But the rest of the devs have to justify why they should code for a API that is currently only supported by 2 GPU series that does not have that much of a market share. Once they add the HD 7970/7950 it will help or once all of AMDs GPUs offer GCN based archs it will help but for now I don't see devs putting time and money into an API that only a small amount of people can utilize.To top it off as well, the 290 series is currently being price gouged thanks to the crypto currency miners. A Asus R9 290X DCUII is supposed to be $579 but instead it is $699 and the R9 290 DCUII is $579. It really sucks as no one who wants one can get one at a decent price compared to the NVidia equivalent and it adds even less incentive to devs to program for Mantle since the majority of people cannot afford a GCN based card. Even a 7970/280X is $400-$500 depending on the model and was supposed to be $300 now.That said, they also have to see what DX 12 does. It would be easier to wait and reprogram for DX12 as it will utilize a lot of the same features they are familiar with.


    I've seen the figure of 8 million dollars being bandied about.
  • 0 Hide
    yannigr , February 3, 2014 12:57 PM
    You really expect Nvidia fanboys to do anything more than bashing AMD? And of course if they have the "power" to delete posts and ban users they will do that with a smile. It is their job I guess.
  • 1 Hide
    tomc100 , February 3, 2014 1:01 PM
    Still no fix for Need for Speed Rivals which is unplayable in fullscreen. I thought this was one of the games which would use mantle.
  • 1 Hide
    jimmysmitty , February 3, 2014 1:01 PM
    yannigr, regardless of MMs preference in hardware there is no need to call him out or be off topic. Even as a mod, he is entitled to his opinion and while I may not share everything I am also not a fan of Mantle yet as it is nothing major for everyone but only a handful.

    BTW, I am a mod and I prefer ATI GPUs and am running a HD 7970 so your generalization is a pretty big failure.
  • 2 Hide
    jimmysmitty , February 3, 2014 1:04 PM
    Quote:
    Still no fix for Need for Speed Rivals which is unplayable in fullscreen. I thought this was one of the games which would use mantle.


    Mantle requires the developer to program the game engine for the API, much like DX or OGL. It isn't just something AMD turns on in the driver package.
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