Opinion: BioShock Infinite is Groundbreaking, But Not Perfect
Though BioShock Infinite was a fantastic game and every bit deserving of the praise that it receives, I'm still having second thoughts.
Though I've had a few days to sit down and digest BioShock Infinite, I'm still not quite sure how I feel about the game. Yes, it's a technical triumph: a testament to how far we've come as an industry in its ability to craft an experience, a tangible world. Despite being completely disgusted with the universe, I've never more wanted to explore a fantasy world than the confines of the beautiful and dystopic city-in-the-sky of Columbia. It's an absolutely fascinating setting: a United States gone wrong, if you will. Columbia is the U.S. had America's reverence for its founding fathers and nationalism had been elevated by mixing with religious zeal.
Maybe I found the world so captivating simply because, as an American, it hits pretty close to home. Columbia is a startlingly on point lambast of the U.S.'s sometimes misplaced patriotism in its history, especially because often what's written down in history textbooks is a whitewashed (pun intended) version of the events.
But for Infinite's technical strength, it's also a glaring indicator about the weakness of videogame storytelling. When I look at Infinite, I see that the medium is still in its infancy when it comes to delivering narratives. No, I don't think that Infinite's story is weak. It's really rather the fact that I have to qualify Infinite with having one of the best stories I've ever experienced in a videogame. While I was kept on my toes the whole time (kudos to Irrational Games for that) and the ending revealed unforeseen complexities, the entire ordeal was something that I'd already been seen before. It's difficult to describe the finale without revealing any suspense-ruining spoilers, so I'll just leave it at that. I thought it became so overly-complicated that plot holes were bound to happen.
In any case, while BioShock Infinite's story may become remembered as a classic of this gaming generation, when upheld against other mediums, it proves to be nothing special because it's a story that's already been told before. That's not to demean its status as a groundbreaking videogame. After all, this is necessary ground to tread and has been tread before by literature, television, and movies. It's a growing pain for the industry, and it's necessary for BioShock Infinite to tell its story, groundbreaking or not, simply so that there is a precedent for other videogames to emulate and grow upon.
So yes, I enjoyed BioShock Infinite as a videogame. Its game mechanics were sound, and it's probably the most technically impressive game I've played in recent memory. Its story was well-paced and constructed, so that, despite the long-list of games that are competing for my attention in my Steam account, I played through it within a matter of days. Even then, while I recognize that it deserves the heaping 9's, 10's, and accolades that are being showered upon it by critics, I still take it all with a grain of salt.

I'd give it a solid 9 out of 10.
I did find other, more real issues.
I opened a cabinet and became locked in place, had to quite and resume.
The vigors, while adding variety to the combat were neat but rather unnecessary, I rarely used them, and why would every person you come across not be using them since they seemed so openly available?
Limiting you to two weapons didn't add any realism or strategy in my opinion and there for was just unnecessarily limiting.
The race issue in the game, while probably an attempt at period accuracy didn't really seem to be a relevant part of the story and just seamed force to the forefront for no real reason.
-Meanwhile in Activision:
"Dude. We earned like $1 billion in 15 days and got a bunch of high ratings. Why change the formula?"
I am not one to criticize an author or their article, but...
You spent most of the time saying how amazing this game was, then you had second thoughts of it deserving the 9s or 10's because it had one of the best story lines out of video games you've ever experience? Most of the article felt a complaint hidden in regurgitated praise.
As I said though opinions are subjective.
And the biggest strength is the plot! Even with some holes, it is better than 99% of games out there. Still, I would call the game no more than 8 out of 10.
Any review that focuses on only one aspect of a game is garbage. Case in point: all the reviews gushing about Dear Esther's visuals and story when there is literally NOTHING ELSE. Maybe you should go play that instead, Catherine?
It was also kind of funny because during the parts she's mad at you, she'd say something like "I dont' trust you Mr Dewitt" in a grumpy tone, and then the next second you'd need a lock picked and she'd be all "SURE THING MR DEWITT I'D LOVE TO".
There was also a bit of the back-and-forthing that people hate in games towards the middle, but the story never got boring for me.
But all that doesn't really bother me, because I played Infinite for the incrediballs story and the wonderful expressive characters as you said. I really did care about Elizabeth and Booker by the end and was satisfied at the bittersweet resolution. What makes me sad is that people dismiss games as a storytelling mechanism, but this story would easily rival Hollywood movies or many books. It comes together in a very satisfying way at the end, it was as satisfying as Bioshock 1 with even more mind bending-ness.
I'd still buy Infinite, but at a discount, it's not worth the $60 in my eyes and shouldn't have been named "Bioshock" at all.
It's published by 2K, as the other games, not EA. Stop foaming at the mouth, you sound ignorant.
You're kidding right? The game is set in 1912 and the tune of the music is as such. Its part of what game devs do to setup the environment. IMO Playing combat music would only ruin such an important part of the game.
It lacks re-play-ability. Leveling is rather pointless. And I am at the point where I want to take the game to easy just to get what I want from the game: the story.
I never thought I'd say this, but Tomb Raider is "funner" than Bio.
I also don't like the heard mentality about the hype of this game. I am w/ Angry Joe on this one:
http://angryjoeshow.com/wp-content/uploads/2013/03/BioshockInfinite_09_SITE.jpg
But i guess as people said above, opinions are subjective Catherine!=Don.
Artwork, AI, Elizabeth, etc. i think. Haven't played yet. Though you might want to look at gaming sites for that.
Like Rock, Paper Shotgun, PC Gamer, Polygon, Eurogamer, etc.
Interesting story related articles:
http://www.rockpapershotgun.com/2013/03/25/bioshock-infinite-pc-review/
http://www.rockpapershotgun.com/2013/03/26/bioshock-infinite-mysteries/
http://www.rockpapershotgun.com/2013/04/04/bioshock-infinite-wizard-of-oz/
And tweaking related:
http://www.rockpapershotgun.com/2013/03/27/bioshock-infinite-tweaks/
Have fun reading.
Because ACM's and CoD's storytelling is meh, which is probably a severe understatement.