Creative Assembly Releases PC Specs For 'Total War: Warhammer,' Game Delayed To May 24

Creative Assembly finally released the PC specs for the upcoming Total War: Warhammer. However, you’ll have to wait a bit longer for the game, as the developers decided to push back the release date to May 24.

The developers stated on Twitter that they don't want to rush the development process. The tweet also stated that they "want to make sure reviews come out before launch," which we take to mean that reviewers will need copious time to really get into all the mechanics and various nuances of the game. 

For now, though, you can at least see the game's hardware requirement:

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Total War: Warhammer SpecsMinimum (Default Low graphics preset, 720p, 15-25 fps on campaign map, 20 vs. 20 unit battle)Recommended (Default High graphics preset, 1080p, 45-55 fps on campaign map, 20 vs. 20 unit battle)60 fps+ configuration (1080p)
CPUIntel Core 2 Duo (3.0 GHz)Intel Core i5-4570 (3.2 GHz, Haswell)Intel Core i7-4790K (4.0 GHz, Devil's Canyon)
GPUIntel HD4000, AMD Radeon HD 5770, Nvidia GeForce GTS 450AMD Radeon R9 270X, Nvidia GeForce GTX 760AMD Radeon R9 Fury X, Nvidia GeForce GTX 980
RAM3 GB8 GB8 GB
Storage35 GB35 GB35 GB
OSWindows 7 (64-bit)Windows 7, 8.1, 10 (64-bit)Windows 7, 8.1, 10 (64-bit)
DirectXVersion 11Version 11Version 11

If you really want to see the epic fantasy battles with a multitude of forces, the highest configuration could cost you a large sum of cash. However, it seems you can still have an enjoyable experience across a variety of budget systems, but you will have to scale down the number of units on the battlefield as well as the overall visual quality.

Even with the delay, more details about Total War: Warhammer are coming soon. Creative Assembly noted that it will introduce fans to a new faction, the Vampire Counts, later this month.

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  • LORD_ORION
    Can't help but notice they never show units in combat. in normal gameplay.

    Mofos need to learn some allelomimetic algorithms for individual movment and get some synched combat animations so everything doesn't look so unfluid like in every other Total War game.
    Reply
  • Jamroast
    Goat lovin'
    Reply
  • Gurg
    I have zilch interest in games waging war on orcs, vampire and other such rubbish. The best game in the Total War series is Empire and the programming in that is flawed. Seems to me that if they invested and developed a good program platform that worked well and didn't crash and stall on even a high performance PC, they could substitute in whatever time periods, scenarios, areas, countries, factions and units the consumer wanted.
    Reply
  • LORD_ORION
    Seems to me that if they invested and developed a good program platform that worked well and didn't crash and stall on even a high performance PC, they could substitute in whatever time periods, scenarios, areas, countries, factions and units the consumer wanted.

    Heh, and interchangeable too...
    18th Century America vs Warhammer Orcs vs The Roman Empire vs Saladin. Map: Moonbase 1
    Reply
  • Gurg
    17631375 said:
    Seems to me that if they invested and developed a good program platform that worked well and didn't crash and stall on even a high performance PC, they could substitute in whatever time periods, scenarios, areas, countries, factions and units the consumer wanted.

    Heh, and interchangeable too...
    18th Century America vs Warhammer Orcs vs The Roman Empire vs Saladin. Map: Moonbase 1

    Other than the software bug issues, one of the biggest requests I saw online about Empire was that players wanted more "factions"/countries that were playable and essentially a world map. People also wanted to be able to play their home/native country/area as a faction Japan, China, SE Asia, Africa, S America. Perhaps having a base historical that could be picked up at different times for new factions such as America after the Revolutionary War. Basically the same war technology in Empire was utilized until the American Civil War changed everything.

    Not sure the same gunpowder software would be compatible with the arrows, spear, sword catapult programming. But the same basic concept would be good for earlier time frames.
    Reply