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Overclocking

Asus AGP-V6600 Deluxe Review
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I can see big question marks coming from some of you regarding this topic already. As I have stated time and time again, overclocking is NOT the more stable way to run your hardware and the returns will vary from part to part. I only overclock with stock cooling and typical case cooling devices, nothing more. I also only claim to have a 'stable' machine if the card is able to complete tests without any visual problems or lock ups. In this particular case, I was able to clock our V6600 to 155 MHz core and 215 MHz memory speed. The card ran flawlessly over a 24-hour period of testing and looping of game demos overnight. I was surprised to say the least. In the test results I have included the performance runs with the V6600 at this speed. The numbers it produces are very impressive.

Benchmark Setup

Hardware Information
CPU PIII 550
Motherboard (BIOS rev.) ABIT BX6 2.0 (BIOS date 7/13/99)
Memory 128 MB Viking PC100 CAS2
Network Netgear FA310TX
Driver Information
Reference NVIDIA TNT2 Ultra 4.12.01.0353
Asus V6600 Deluxe 4.12.01.0362
Creative Labs Annihilator 4.12.01.2202.01.0348
Leadtek WinFast GeForce 256 4.12.01.0353
3dfx Voodoo3 3500 4.11.01.1213
Matrox G400 MAX 4.11.01.1410 w/TurboGL 1.00.001
Environment Settings
OS Version Windows 98 SE 4.10.2222 A
DirectX Version 7.0
Quake 3 Arena Retail version
command line = +set cd_nocd 1 +set s_initsound 0
Shogo V2.14
Advanced Settings = disable sound, disable music, disable movies, disable joysticks,
enable optimized surfaces, enable triple buffering, enable single-pass multi-texturing
High Detail Settings = enabled
Fortress Demo
Descent III Retail version
Settings = -nosound -nomusic -nonetwork -timetest
3Dmark 2000 16-bit settings = 16 bit textures, 16-bit Z-buffer, triple buffering
32-bit settings = 32-bit textures, 24-bit Z-buffer, triple buffering
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