Chris: Right. Are you rendering it to a different resolution natively on Xbox versus PlayStation 4?
Johan: Yeah, we’re rendering essentially to a separate render target and then up-sampling that to the native 1080p and then we’re rendering the UI on top of that in 1080p, which actually helps quite a lot because there's a lot of text and small details in the UI on BF.

Chris: Got you. I know that developers took a while before they were really able to utilize PlayStation 3’s architecture. Given the composition of these next-gen consoles is it less challenging for you to fully utilize them and is there a lot of untapped potential still, or are you guys taking advantage of most of that right out of the gate?
Johan: Definitely it was a lot easier this generation and a lot quicker. I think you're going to see that on the games that we and other people launch that they actually are, for launch titles usually so early in the generation, the first title that you have they typically are not great titles, or perhaps the actual games are not that great but they look okay. Here we got off from an extremely good start I think and we've spent a lot of time working on that to make sure that we got to that point, but there is still a lot of things about next-gen consoles that we can specifically optimize and utilize. Things like I mentioned with the async compute or things with how we tweak for the CPUs or what are the exact shaders and settings that we’re using for our graphics rendering. There are still some, quite a lot of untapped potential in the consoles there that we’ll be utilizing for the upcoming games.

Chris: Okay, cool. I know you mentioned that we were going to start getting to the point where we could talk about performance benefits of Mantle in Battlefield 4. Are we there yet or do we need to keep waiting a little bit longer?
Johan: (Laughs) Yeah, we’re not there yet.
Chris: Okay.
Johan: It's a lot of work just putting all of the pieces together and performance is the thing you get last there. I don’t want to give any numbers that are not fully representative yet either.
Chris: Sure.
Johan: Yeah, we’re not there yet.
- Chris Angelini And Johan Andersson Talk Battlefield 4 And Frostbite 3
- The Future Of Hardware And Game Realism
- Preparing For A World Of VR And HMDs
- The Future Of Frostbite: More Streamlined Development
- Parallelism And Graphics On Next-Gen Consoles
- Fully Utilizing Next-Gen Console Hardware
- What Does A World With Many Low-Level APIs Look Like?
- What Are The Chances That AMD Shares Mantle With Anyone?
Come on AMD! Bring it already!!!! SteamMachines are around the corner!
-Your game is good in this?
-Yes our game is good in this becouse [...].
Just the phrasing and the form changes.
At least the users in tomshardware can still offer some solid information. And later people dont understand why 80% of the readers automaticly jump to user comments before reading the full article.
Good lord! The PS4 can't even run Battlefield 4, a launch title, at 1080p? Where will these consoles be in 5 years time?!?!
Good lord! The PS4 can't even run Battlefield 4, a launch title, at 1080p? Where will these consoles be in 5 years time?!?!
May be spending $500-600 on a CPU + a 5years warranty reliable Asus Sabertooth X79 isnt a bad investment. lol
Its still early in the console cycle and devs will need time to fully unlock them. With the semi heterogeneous architectures of the new consoles its going to be a steep learning curve to figure out the best ways to utilize GPU compute power. They talk about having the CPU at 95% utilization but just because its busy doesn't mean its efficient. Busy is easy to achieve, efficiency is not. There's a lot of room to grow yet.
That plus I don't think most exclusive console gamers are really worried about 1080p (other than a random number in a vacuum that seems bigger than other random numbers). If they were truly worried about resolution they'd be on a PC. The games are still prettier than a 360/PS3 so they'll be happy in the end.
Good lord! The PS4 can't even run Battlefield 4, a launch title, at 1080p? Where will these consoles be in 5 years time?!?!
Frostbite is probably most demanding engine out there... check if your PC can run BF4 at min. 60 FPS in high details @ 1080p. There are many that can't.
Next gen consoles are speced like mediocre gaming PC of today. WTH you expect.
In near future programmers will be able to squeeze bit more juice of them because of more unified and exposed hardware but that's all.
Performance and Quality is on PC.
As for the PS4 can't do 1080p, so what? How much do you have to spend on a PC to 1080p on BF4 on ultra? $1500+ compared to $400.
Good lord! The PS4 can't even run Battlefield 4, a launch title, at 1080p? Where will these consoles be in 5 years time?!?!
Go get a PS3/XB 360 emulator and try run it on your PC, watch your system be brought to its knees.
The Console is a process monster capable of scaling its hardware to the point it gives guarenteed fixed smooth performance. I have a 2400 and a GTX670 DCUII and BF4 has CPU spikes as high as 110ms despite rendering around 60FPS on ultra preset. The end result is stutter and lags which you will never see on a console even on the biggest home entertainment systems today.
A guarenteed 30FPS with no latency at any TV setup is far better than my friends IBe and 780ti micro stuttering system with serious latency spikes.
Mate, it is actually far less than $1500... try $499; BUT a caveat, only possible once Mantle is out AND available in Linux AND the game has a linux-steamMachine port; else Windows-reinstall on the SteamMachine with BF4 running with Mantle.
But it is still all theory, no proof! Here's to hoping!
http://rootgamer.com/8383/tool/steamos/steam-machine-amd-hardware-cost-499
Mate, it is actually far less than $1500... try $499; BUT a caveat, only possible once Mantle is out AND available in Linux AND the game has a linux-steamMachine port; else Windows-reinstall on the SteamMachine with BF4 running with Mantle.
But it is still all theory, no proof! Here's to hoping!
http://rootgamer.com/8383/tool/steamos/steam-machine-amd-hardware-cost-499
$499 for a hypothetical machine that doesn't say anywhere it will do BF4 on max, or that BF4 would even be ported to it. This article is about BF4, comments were about BF4, so you post a steam machine page.