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Wolfenstein: Enemy Territory

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1:02 PM - 10/23/2003 by Lars Weinand

Until the release of the upcoming game "Call of Duty," which uses a heavily modernized version of the old Quake 3 engine, we will continue to use Wolfenstein: Enemy territory as a representative of the OpenGL FPS genre. The game itself is a free standalone multiplayer-game, which does not require the standalone version of the Game "Return to Castle Wolfenstein."

We use the benchmark feature implemented in the game in combination with demos recorded at a clan-war.

Wolfenstein seems to like NVIDIA's cards. At any rate, they seem to be at a clear advantage.

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