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Performance Leap: NVIDIA GeForce 6800 Ultra
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The Graphics Cards Articles
- GDDR-3 Memory: GeForce FX 5700 Ultra
- OpenGL: ATi FireGL X2-256t and NVIDIA Quadro FX 1100
- Sky's the Limit Video Editing: Pinnacle Studio 9
- Future Promise for Graphics: PCI Express
- ADS DVD Xpress: Trash VHS Cassettes, Burn DVDs
- Dual Display Gaming Bigs Up
- Integrated VGA & How Good Is ATi's Radeon 9100 IGP?
- TV on PC: Compro Videomate Tv Gold Plus
- ASUS Radeon 9600 XT/TVD
- Gigabyte With NVIDIA Again: Gigabyte GeForce FX 5950 Ultra
1:00 PM - April 14, 2004 by
Lars Weinand
Source: Tom's Hardware US – Keywords: performance, leap
Topics: NVIDIA
Syndication:
Source: Tom's Hardware US – Keywords: performance, leap
Topics: NVIDIA
Syndication:
Table of Contents:
27 –
Unreal Tournament 2004, Continued
- 1 – Introduction
- 2 – NV40 Alias GeForce 6800 Ultra
- 3 – The GeForce Compared To The Rest Of Its Class
- 4 – The Hardware
- 5 – The Hardware, Continued
- 6 – The Hardware, Continued
- 7 – The Hardware, Continued
- 8 – Cine FX 3.0
- 9 – Pixel Processing Engine
- 10 – Pixel Processing Engine
- 11 – Vertex Engine
- 12 – Shader Model 3.0
- 13 – ROP Pixel Pipelines (Raster Operations)
- 14 – Possible Applications And Other Peculiarities
- 15 – Displacement Mapping
- 16 – More Goodies
- 17 – Video Processor
- 18 – Video Processor, Continued
- 19 – ForceWare 60 Driver
- 20 – Power Consumption
- 21 – Power Consumption, Continued
- 22 – Video Acceleration Tests
- 23 – Test Setup
- 24 – Benchmarks
- 25 – Unreal Tournament 2004, Continued
- 26 – Unreal Tournament 2004, Continued
- 27 – Unreal Tournament 2004, Continued
- 28 – Call Of Duty
- 29 – Call Of Duty, Continued
- 30 – Call Of Duty, Continued
- 31 – Call Of Duty, Continued
- 32 – AquaMark 3
- 33 – AquaMark 3, Continued
- 34 – X2 - The Threat
- 35 – X2 - The Threat, Continued
- 36 – Breed Demo
- 37 – Breed Demo, Continued
- 38 – Colin McRae Rally 4 Demo
- 39 – Colin McRae Rally 4 Demo, Continued
- 40 – Nascar Thunder 2004
- 41 – Halo - Combat Evolved
- 42 – FarCry
- 43 – FarCry, Continued
- 44 – Image Quality - FSAA
- 45 – Image Quality - Anisotropic
- 46 – Image Quality - Anisotropic, Continued
- 47 – Shader Quality - FarCry
- 48 – Image Quality - Summary
- 49 – Conclusion
Unreal Tournament 2004, Continued
Unreal Tournament 2004 - 4xFSAA & 8 x Anisotropic



Owned! What more is there to say? With the GeForce 6800 Ultra, you can play UT2004 with 4xFSAA and 8x anisotropic filtering at one resolution higher than its rivals - and still get better frame rates!
-
27 – Unreal Tournament 2004, Continued
- 1 – Introduction
- 2 – NV40 Alias GeForce 6800 Ultra
- 3 – The GeForce Compared To The Rest Of Its Class
- 4 – The Hardware
- 5 – The Hardware, Continued
- 6 – The Hardware, Continued
- 7 – The Hardware, Continued
- 8 – Cine FX 3.0
- 9 – Pixel Processing Engine
- 10 – Pixel Processing Engine
- 11 – Vertex Engine
- 12 – Shader Model 3.0
- 13 – ROP Pixel Pipelines (Raster Operations)
- 14 – Possible Applications And Other Peculiarities
- 15 – Displacement Mapping
- 16 – More Goodies
- 17 – Video Processor
- 18 – Video Processor, Continued
- 19 – ForceWare 60 Driver
- 20 – Power Consumption
- 21 – Power Consumption, Continued
- 22 – Video Acceleration Tests
- 23 – Test Setup
- 24 – Benchmarks
- 25 – Unreal Tournament 2004, Continued
- 26 – Unreal Tournament 2004, Continued
- 27 – Unreal Tournament 2004, Continued
- 28 – Call Of Duty
- 29 – Call Of Duty, Continued
- 30 – Call Of Duty, Continued
- 31 – Call Of Duty, Continued
- 32 – AquaMark 3
- 33 – AquaMark 3, Continued
- 34 – X2 - The Threat
- 35 – X2 - The Threat, Continued
- 36 – Breed Demo
- 37 – Breed Demo, Continued
- 38 – Colin McRae Rally 4 Demo
- 39 – Colin McRae Rally 4 Demo, Continued
- 40 – Nascar Thunder 2004
- 41 – Halo - Combat Evolved
- 42 – FarCry
- 43 – FarCry, Continued
- 44 – Image Quality - FSAA
- 45 – Image Quality - Anisotropic
- 46 – Image Quality - Anisotropic, Continued
- 47 – Shader Quality - FarCry
- 48 – Image Quality - Summary
- 49 – Conclusion
- Previous page Unreal Tournament 2004, Continued
- Next page Call Of Duty