Insomniac Games Dives Into VR With Oculus-Exclusive 'Edge of Nowhere,' Coming In June

Insomniac Games is well known for its Ratchet and Clank franchise, Sunset Overdrive, and the Spyro the Dragon series. However, the famed game development studio is interested in VR. It’s already working on a previously announced third-person VR game called Edge of Nowhere, but the studio also announced today that it’s developing two additional titles for the new medium.

The new projects seem to be exclusive to the Oculus Rift. On top of that, both games also utilize the Oculus Touch controllers. Feral Rites puts you on a magical island filled with frenzied animals. As you travel throughout the island’s jungles and temples, you’ll also have access to magical powers, including the ability to turn into one of the feral beasts. With Touch, you’ll be able to fight various enemies with a series of attacks. The VR game comes out sometime this fall, but E3 attendees can play the demo later this June.

Unlike the animal-based Feral Rites, The Unspoken puts you in the shoes of a spellcaster. With the Touch controller, you can create various magic spells to hurl fireballs, throw weapons and transform everyday objects, like a paper plane, into a real-life bomber. Of course, you’re not just casting these spells for fun. It seems that you’ll be fighting other players in one-on-one combat to see who is the best magician in the digital land. The Unspoken won’t be available until November, but just like Feral Rites, you’ll be able to play at this year’s E3.

As for Edge of Nowhere, Insomniac Games announced that the game is headed to VR on June 6. However, the developers didn’t reveal any pricing details. We’ve seen the game as early as Oculus’ press event last year, but the game is finally coming to fruition in a few months.

In addition to the three VR titles in the work, Insomniac Games is also working on 2D side-scrolling game titled Song of the Deep, and it recently launched a new Ratchet and Clank game. That’s five games in development in 2016. Needless to say, the studio will have its hands full for the next few months.

Follow Rexly Peñaflorida II @Heirdeux. Follow us @tomshardware, on Facebook and on Google+.

  • quilciri
    Damn shame I'd rather have a Vive, the Unspoken has huge potential.

    ....partly from the spooky thumbnail that led me here, I confused Insomniac games with Frictional games.

    Amazon will get a heads up from me if Frictional makes a game in VR, because I'll be ordering sedatives and adult diapers ahead of time.
  • Zincorium
    most if not all these VR games are lame extremely lame that you need such high spec machines to run WiiU styled graphical games why is it you need a $600+ GPU to run this garbage come seriously this is just a JOKE rip people off for garbage this isn't VR this is WiiR very very disappointing. None VR games look 100 times better.

    VR means the computer has to render 180 frames a second to just get by, where a normal game could be run at 30 frames and still be playable. Even an absolutely kick ass GPU can't suddenly do three to six times the workload, you have to start dialing back polygon counts, texture resolutions, antialiasing, and all the other stuff. That will come back as GPUs gradually get powerful enough to do the necessary framerates and the various graphics upgrades we've gotten used to.

    If you seriously can't handle it until then, then don't buy a VR headset. But calling it a joke or garbage just advertises your ignorance on the subject.