Crystal Dynamics’ Rise of the Tomb Raider arrives tomorrow on PC, and as usual, Nvidia has a Game Ready driver available for its GPUs. The driver is also optimized for upcoming beta for Tom Clancy’s The Division.
There are several graphic enhancements in Lara Croft’s latest adventure, as shown by a developer video on the game’s improvements on PC. Horizon Based Ambient Occlusion Plus (HBAO+) creates realistic shading, anisotropic filtering increases textures from a distance when viewed at certain angles, and tessellation increases the detail on uneven surfaces. Foliage also moves according to strong winds as well as Lara’s movements as she moves through patches of bushes.
The driver also adds profile support for two- and three-way SLI configurations, which allows 4x Supersampling Anti-Aliasing in 4K or super wide Surround screen.
For The Division, the new driver will optimize performance and also includes an SLI profile. Staying true to Ubisoft’s announcement last week on the game’s PC requirements, HBAO+ and Percentage Closer Soft Shadows (more realistic shadows) visual effects are also included in the beta version of the game. As the game isn’t finished yet, Nvidia will probably have another Game Ready driver for The Division when it comes out on March 8.
Follow Rexly Peñaflorida II @Heirdeux. Follow us @tomshardware, on Facebook and on Google+.