3D Benchmarking - Understanding Frame Rate Scores

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2. The Impact Of The Fill Rate, Continued

In most real world applications this isn't the case. Most of the time you will see the frame rates at the lowest resolutions being almost identical, until the slope finally begins. This is due to the limitation of 'the platform' as discussed above. At low resolutions the 3D-chip is stalled because it is able to process data faster than it is delivered by the platform. This effect gets less as resolution increases, which is one reason why the slope is usually starting slowly.