Looking ahead to Intel's 925XE chipset and FSB1066

Benchmarks And Settings

Benchmarks and Settings
OpenGL
Quake III Team Arena Version 1.32
1280x1024 - 32 bit
Timedemo1 / demo thg3
"custom timedemo"
Graphics detail = High Quality
Wolfenstein
Enemy Territory
Version: 2.56 (Patch V 1.02)
1280 x 1024 - 32 bit
timedemo 1 / demo demo4
Geometric detail = high
Texture detail = high
DirectX 8
Comanche 4 Demo Version: 1.0.1.18
1280 x 1024 - 32 bit
autio = off
Unreal Tournament 2004 Version: 3204
1280 x 1024 / 32 bit / Audio = off
THG8-assault-single
DirectX 9
3DMark 2003 Version 3.4.0
1024 x 786 - 32 bit
Graphics and CPU Default Benchmark
Video
Mainconcept MPEG Encoder Version: 1.4.2
1.2 GB DV to MPEG II
(720x576, Audio) converting
Auto Gordian Knot Version: 1.45b
DivX 5.1.1 Pro Audio = AC3 6ch
XviD 1.0.1 Final Custom size = 100 MB
Resulution settings = Fixed width (640)
Codec = XviD and DivX 5
Audio = CBR MP3, kbps 192
Audio
Lame MP3 Version 3.96
Wave 17:14 minutes (182 MB) to mp3
32 - 320 kbit
VBR = level 3
Applications
Winrar Version 3.30
283 MB, 246 Files
Compression = Best
Dictionary = 4096 kB
Cinema 4D XL 8 Version 8.503
Maxon Computer Rendering in 1028 x 1024, "ship_dirt"
LIUtilities 650 MB wave file
WinBackup 1.84 256 Bit DES encryption
Synthetic
PCMark 2004 Pro Version: 1.2.0
CPU and Memory Tests
SiSoftware Sandra 2004 Version 2004.10.9.89
CPU Test = MultiMedia / CPU Arithmetic
Memory Test = Bandwidth Benchmark
Wstream Version: 5
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