Morphological Anti-Aliasing: 1680x1050
Unfortunately, the scaling we see from morphological anti-aliasing only gets worse on high-end cards as resolution goes up. It doesn’t work particularly well with CrossFire, either.
Earlier this year, we took a detailed look at different anti-aliasing technologies in Part 1 of this series. In Part 2, we test all of those modes in order to get an accurate picture of the performance hit we can expect when it comes to using each one.
Unfortunately, the scaling we see from morphological anti-aliasing only gets worse on high-end cards as resolution goes up. It doesn’t work particularly well with CrossFire, either.
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This is because the GT 420 is not DirectX 11-capable