Big Business: 18 P4 boards In Price / Performance Face-Off
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Test Setup
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General Hardware | |
---|---|
Processor | Intel Pentium 4 Northwood 3.06 GHz HT (FSB533) |
RAM | 2x 512 MB Corsair TWINX DDR400 or 1x 512 MB Buffalo Tech DDR400 Timings : 6-3-3-CL2.5 |
Hard Drive | Western Digital WD2500JB 250 GB, 7,200 rpm, UltraATA/100 |
Graphics Card | GeForce FX 5600, 128 MB |
Network Card | 3COM 3C905-TX |
Drivers & Adjustments | |
Graphics Driver | Detonator 4 Series Version 44.03 |
Chipset Driver | Intel-based :Intel INF-Update 5.00.1009Intel Application Accelerator 2.3/3.0VIA-based :VIA Hyperion 4in1 4.48vSiS-based :AGP 1.16IDE 2.03 |
DirectX Version | 9.0b |
Resolution | 1024x768x32, 85 Hz |
OS | Windows XP Professional SP1 |
Benchmarks | |
Bapco Sysmark 2002 | Version 1.0 |
Quake III Arena | Patch V1.16640x480 - 16 bit / 1024 x 768 - 32 bitTimedemo1 / demo demo001 / nv15democommand line = +set cd_nocd 1+set s_initsound 0Graphics detail = Normal |
Gunmetal Benchmark | Benchmark 1 |
3DMark 2003 | Version 3.2.0Graphics and CPU Default Benchmark1024 x 786 - 32 bit |
PCMark 2002 Pro Pack | Build 101CPU and Speicher Tests |
SiSoftware Sandra Standard 2003 SP1 | Version 2003.3.9.44CPU MultiMedia / CPU ArithmeticSpeicher Bandwidth Benchmark |
Newtek Lightwave | Version 7.5 - Build 572Render First Frame = 1Render Last Frame = 60Render Frame Step = 1Rendering Bench"SKULL_HEAD_NEWEST.LWS"Show Rendering in Progress = 320x240Ray Trace Shadows, ReflectionRefraction, Transparency = onMultithreading = 8 Threads |
Unreal Tournament 2003 | Version 2206system/benchmark.exe1024 x 768 / 32 bit / Audio = offTexture Detail = NormalCharacter Detail = NormalWorld Detail = HighestPhysics Detail = Highall = on, Decal Stay = High |
Xmpeg 4.5 | AMD : Otimized MMX iDCTIntel : Otimized SEE2 iDCT |
WinRAR | Version 3.2178 MB Wave file, Compression = BestDictionary = 4096 kB |
Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
Discreet3D Studio Max 5.1 | Characters "Dragon_Charater_rig"Rendering Single, 1024x768 |
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