Benchmark Results: Clear Sky And World In Conflict
S.T.A.L.K.E.R. wreaked havoc on our graphics overclock, while its 2560 x 1600 resolution was solely responsible for our “conservative” overclocking speeds. Because the other systems in this month’s marathon weren’t tested at such a high resolution, this builder wonders if the other systems would be just as stable.
Capable of generating tremendous heat in graphics cards, S.T.A.L.K.E.R. still plays smoothly on this quad-SLI system except when AA is enabled at 2560 x 1600. The performance issue at 2560 x 1600 with AA and quad-SLI appears to be identical to the one that’s always shown up in Crysis (perhaps an artifact of sporting 896 MB of memory per GPU rather than 1 GB).
World in Conflict runs slow on many systems, but it’s no match for the brute force of twin GeForce GTX 295 graphics and a Core i7 processor.