Torvalds confirms Linux Kernel 7.0 is almost ready for release, bringing many performance improvements with it — desktop use and gaming may see boost, Ubuntu 26.04 LTS hopes to use as default Kernel

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Linux kernel releases have historically only been of interest for those daily-driving with Linux. With the popularity of the Steam Deck and SteamOS-based PCs though, kernel improvements are now far more enticing. Linux Kernel Version 7.0 is now set to release (H/T to Phoronix) with a host of performance improvements in tow.

Most of the fresh upticks pertain server-grade workloads, but a few have the potential to improve desktop responsiveness and gaming performance, though we'll have to wait until benchmarks arrive to be sure.

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Bruno Ferreira
Contributor

Bruno Ferreira is a contributing writer for Tom's Hardware. He has decades of experience with PC hardware and assorted sundries, alongside a career as a developer. He's obsessed with detail and has a tendency to ramble on the topics he loves. When not doing that, he's usually playing games, or at live music shows and festivals.

  • Terraria99
    6.19 only just released 7.0 is nowhere ready to release yet
    Reply
  • rustigsmed
    not so confident ubuntu will make it in time but im sure many would appreciate as new as kernel as possible for an lts release.
    Reply
  • bit_user
    I thought bringing back Intel TSX by default "on capable CPUs for better performance and where not too impacted by security issues." was rather promising.
    Reply
  • WonkoTheSaneUK
    As @Terraria99 says. The 2-week merge window for kernel 7.0 only opened on Monday. 7.0 likely won't release until mid-April.
    Reply
  • DS426
    In turn, this could yield a smoother desktop performance with heavyweight applications, and smoother gaming experience, possibly even improving 1% low FPS.
    Whoa, even better 1% low FPS? What sayeth Microsoft to Linux continuing to gain ground on their gaming territory??

    io_uring brings the Linux kernel another step closer to facilitating performance like what DirectStorage offers, even if there's still no complete API to interface with games. nVidia has a stack (GDS) that allows GPU VRAM to move data back and forth to and from storage without hitting the CPU, but when will this come to the kernel upstream and are there any other open source solutions that do this?
    Reply
  • bit_user
    DS426 said:
    Whoa, even better 1% low FPS? What sayeth Microsoft to Linux continuing to gain ground on their gaming territory??
    Microsoft open sourced its HLSL shader compiler for use by Vulkan and on Linux.
    https://www.phoronix.com/news/MS-HLSL-202x-Prep-Compiler
    They've also contributed a lot of other stuff to Mesa, but I think most of that is oriented towards enabling hardware accelerated 3D when Linux VMs are running on a Windows host.

    DS426 said:
    what DirectStorage offers, even if there's still no complete API to interface with games. nVidia has a stack (GDS) that allows GPU VRAM to move data back and forth to and from storage without hitting the CPU, but when will this come to the kernel upstream and are there any other open source solutions that do this?
    DirectStorage doesn't bypass host memory.
    Reply