Ray Tracing
Latest about Ray Tracing
New Microsoft tech aims to boost ray-tracing performance in VRAM-constrained scenarios
By Aaron Klotz published
Microsoft has published a performance-optimizing patent for ray-tracing, that is designed to reduce the memory footprint of workloads via an RT level of detail system.
Ray tracing can run without a GPU, if you like slideshows — Quake II RTX demoed at 1 FPS with CPU-based ray-tracing
By Mark Tyson published
A Mesa 3D Graphics Library developer has implemented support for CPU-based ray-tracing in Vulkan. In early testing of the driver in Quake II RTX only 1FPS performance was achieved, but it's a start.
UL Releases 3DMark Solar Bay for Cross-Platform Ray Tracing Comparisons
By Mark Tyson published
The new 3DMark Solar Bay benchmark is a cross-platform series of tests assessing ray tracing performance, and is now available for Windows and Android users.
Minecraft RTX GPUs Benchmarked: Which Runs It Best in 2023?
By Jarred Walton last updated
We tested Minecraft RTX on all the GPUs that support ray tracing. Here's how they stack up.
Nvidia RTX Tech Adoption Nears 400 Games and Apps Milestone
By Mark Tyson published
Nvidia RTX technology set off from a standing start in Sept 2018, and has now (almost) reached the 400 apps and games milestone.
Portal RTX to Put Suitable GPUs to the Test This December, for Free
By Ian Evenden published
Nvidia has announced that its ray-traced remake of Portal will be available as free DLC for the game on December 8. It will also feature DLSS 3 for RTX 40-series owners.
AMD Big Navi and RDNA 2 GPUs: Everything We Know
By Jarred Walton last updated
The AMD Big Navi / RDNA2 architecture powers the next generation consoles and high-end graphics cards. Here's everything we know about AMD's latest generation GPUs.
Coding Mistake Made Intel GPUs 100X Slower in Ray Tracing
By Mark Tyson published
Intel Mesa Vulkan driver fix required just one line of memory allocation code to be changed to yield a 100x speedup in ray tracing performance.
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