MMO Rift Turning Free-to-Play in June

The MMO market is in a transitional phase. Due to declining subscriptions, developers have transitioned to the free-to-play model and have (in general) seen better numbers. Even WoW, king of the MMOs, reported heavy losses in the last few months. Apparently, in the last three months, 1.3 million subscribers have said goodbye, maybe for the second or third time, to the game.

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Catherine Cai was a freelance news writer for Tom's Hardware. She covered a variety of tech industry news, ranging from PC components to PC and console gaming.

  • logainofhades
    Looks like the subscription based MMO is a dieing breed. As long as they keep it to where it isn't a pay to win model, it should work well. I might consider it again at some time after this change is made. WoW is growing stale and I need something new but don't really want to pay for it.
    Reply
  • InvalidError
    I'm not completely against P2Win as long as the 'Win' items are are not outrageously more powerful than in-game stuff and are tradable in-game so new players who want quick in-game currency can buy the real-money items to sell them in-game then buy them back later when they reach high levels themselves.

    But the temptation to make P2Win items almost necessary can easily get out of hands from both sides. In some games, having the best purchasable items often enables players to solo multiplayer content so they do not need to share rewards, which kind of defeats the point of playing an MMO and makes it nearly impossible to control inflation. On the plus side, done properly it can effectively price gold sellers out of the market.

    P2Win can work but finding the right balance between company/operator greed, player greed, benefits and in-game cash flow is difficult and requires on-going fine-tuning.
    Reply
  • dextermat
    Problem with them is that, maybe at first, non paying players will get along just fine but, if you don't play you get bummed out of expansion, best weapons. Therefore being pay to win.
    Reply
  • spartanmk2
    How often do the free mmo's have server issues? Maintenance? Lag? Wow's been doing pretty well for the last 7+ years so I attribute that to the monthly fee.
    Reply
  • heero yuy
    10816701 said:
    How often do the free mmo's have server issues? Maintenance? Lag? Wow's been doing pretty well for the last 7+ years so I attribute that to the monthly fee.

    I think wow has been doing well because its that game everyone's friends play
    then theres the fact that a lot of people see free to play games as being bad without even trying them because all free to play games are pay to win right? (please note that was sarcasm)
    and then other subscription based MMOs fall flat because everyone has wow and no one wants to pay for two subscriptions at once
    screw the fact that wow has a really outdated engine, graphics from 2009 (unless you go to outland where you have graphics from 2006 due to no update) and a now outdated combat system based on percentages and luck
    Reply
  • Lucho Arrecho
    I really don't get why people want free to play crap, I have never seen F2P model that made sense. Some use micro transaction in a way that cost you more in the end than actually paying for the game, so others cripple the free to play to a ridiculous point and some others even give everything and charge only for cosmetic crap???? I only see the latter bringing down the company and the game with it...
    Reply
  • jaber2
    Rift gone F2P, sorry it didn't work out for you.
    Reply
  • logainofhades
    10816701 said:
    How often do the free mmo's have server issues? Maintenance? Lag? Wow's been doing pretty well for the last 7+ years so I attribute that to the monthly fee.

    Blizzard has had their fair share of issues over the years. Since Activision entered, it seems to have gotten a bit worse. PTR testing seems rushed and known bugs make it to live almost every time. I have played some Perfect World, but not enough to really know how well their servers truly run. It was something to do when I was burnt out on WoW and cancelled for awhile.

    Reply
  • hotroderx
    I have played Rift on and off for years and over all the game has been top notch. As far as the games size goes it was is perfect. I am not sure why they suddenly feel the need for a F2P option. Part of Rift's charm is the fact the player base is smaller so the game is not being pulled 9 different directions like World of Warcraft.
    As far as F2P games go hopefully they don't ruin the game like Starwars the Old Republic has. Where they are more focused on adding things to the pay market then they are fixing bugs and adding content to the game.
    Reply
  • szalkerous
    What most of these reports don't write is the community's backlash against it.
    A vast majority of paying subs do not want this, and many are pissed that they paid year(s) in advance and won't be getting reimbursed.
    Reply