AMD Releases FSR Plugin For Unreal Engine 4 Developers

AMD FidelityFX Super Resolution
(Image credit: AMD)

AMD has released a new plug-in for Unreal Engine 4 that allows any game developer to add AMD's FidelityFX Super Resolution to their game. The FidelityFX Super Resolution plug-in is available for download and is designed for version 4.27.1 or later.

AMD's FidelityFX Super Resolution (FSR) is a performance-enhancing technique that uses resolution upscaling to increase frame rates without sacrificing too much image detail. To retain image quality, AMD uses a spatial upscaling algorithm to make the game look as good as possible when upscaling.

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Aaron Klotz
Contributing Writer

Aaron Klotz is a contributing writer for Tom’s Hardware, covering news related to computer hardware such as CPUs, and graphics cards.

  • -Fran-
    Oh, this is... Good?

    Yes, I think it is. Heh. Now AMD just needs to convince all games already built and about to go out of support to use it :D

    Well, bad sarcasm aside, there's plenty games using UE4 actively, so this is definitely interesting.

    Also, there were some engines with their own internal upscalers, weren't there? Wasn't UE5 one of them? Am I remembering incorrectly? So, would they just add this in UE5 as well?

    Regards.
    Reply
  • renz496
    -Fran- said:
    Yes, I think it is. Heh. Now AMD just needs to convince all games already built and about to go out of support to use it

    you mean existing game? if that's the case most game developer probably not going to bother. just let user themselves inject FSR inside the game. i think there is already some projects doing that.

    -Fran- said:
    So, would they just add this in UE5 as well?

    i think Epic already claim that their TSR for UE5 will do pretty much the same thing as FSR and will be much superior options.
    Reply
  • TechyInAZ
    -Fran- said:
    Oh, this is... Good?

    Yes, I think it is. Heh. Now AMD just needs to convince all games already built and about to go out of support to use it :D

    Well, bad sarcasm aside, there's plenty games using UE4 actively, so this is definitely interesting.

    Also, there were some engines with their own internal upscalers, weren't there? Wasn't UE5 one of them? Am I remembering incorrectly? So, would they just add this in UE5 as well?

    Regards.

    Agreed, there are better upscalers out there now it seems with UE5 and other engines. I heard Halo Infinite's upscaler is on par if not better than FSR actually.

    AMD's gotta up their game with FSR 2.0 or whatever they call it if they want to remain competitive lol.
    Reply